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https://github.com/mod-playerbots/mod-playerbots.git
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[New Rpg] New rpg start up (add GO_GRIND and NEAR_RANDOM status)
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@@ -24,6 +24,7 @@ public:
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creators["reputation"] = &ChatTriggerContext::reputation;
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creators["log"] = &ChatTriggerContext::log;
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creators["los"] = &ChatTriggerContext::los;
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creators["rpg status"] = &ChatTriggerContext::rpg_status;
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creators["aura"] = &ChatTriggerContext::aura;
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creators["drop"] = &ChatTriggerContext::drop;
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creators["share"] = &ChatTriggerContext::share;
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@@ -211,6 +212,7 @@ private:
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static Trigger* reputation(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "reputation"); }
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static Trigger* log(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "log"); }
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static Trigger* los(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "los"); }
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static Trigger* rpg_status(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "rpg status"); }
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static Trigger* aura(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "aura"); }
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static Trigger* loot_all(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "add all loot"); }
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static Trigger* release(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "release"); }
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4
src/strategy/triggers/NewRpgTrigger.cpp
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4
src/strategy/triggers/NewRpgTrigger.cpp
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@@ -0,0 +1,4 @@
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#include "NewRpgTriggers.h"
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#include "PlayerbotAI.h"
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bool NewRpgStatusTrigger::IsActive() { return status == botAI->rpgInfo.status; }
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20
src/strategy/triggers/NewRpgTriggers.h
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20
src/strategy/triggers/NewRpgTriggers.h
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@@ -0,0 +1,20 @@
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#ifndef _PLAYERBOT_NEWRPGTRIGGERS_H
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#define _PLAYERBOT_NEWRPGTRIGGERS_H
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#include "NewRpgStrategy.h"
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#include "Trigger.h"
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class NewRpgStatusTrigger : public Trigger
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{
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public:
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NewRpgStatusTrigger(PlayerbotAI* botAI, NewRpgStatus status = NewRpgStatus::IDLE)
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: Trigger(botAI, "new rpg status"), status(status)
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{
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}
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bool IsActive() override;
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protected:
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NewRpgStatus status;
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};
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#endif
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@@ -12,6 +12,8 @@
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#include "LfgTriggers.h"
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#include "LootTriggers.h"
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#include "NamedObjectContext.h"
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#include "NewRpgStrategy.h"
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#include "NewRpgTriggers.h"
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#include "PvpTriggers.h"
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#include "RaidNaxxTriggers.h"
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#include "RpgTriggers.h"
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@@ -213,6 +215,8 @@ public:
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creators["rpg craft"] = &TriggerContext::rpg_craft;
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creators["rpg trade useful"] = &TriggerContext::rpg_trade_useful;
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creators["rpg duel"] = &TriggerContext::rpg_duel;
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creators["go grind status"] = &TriggerContext::go_grind_status;
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creators["near random status"] = &TriggerContext::near_random_status;
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}
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private:
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@@ -402,6 +406,8 @@ private:
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static Trigger* rpg_craft(PlayerbotAI* botAI) { return new RpgCraftTrigger(botAI); }
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static Trigger* rpg_trade_useful(PlayerbotAI* botAI) { return new RpgTradeUsefulTrigger(botAI); }
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static Trigger* rpg_duel(PlayerbotAI* botAI) { return new RpgDuelTrigger(botAI); }
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static Trigger* go_grind_status(PlayerbotAI* botAI) { return new NewRpgStatusTrigger(botAI, NewRpgStatus::GO_GRIND); }
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static Trigger* near_random_status(PlayerbotAI* botAI) { return new NewRpgStatusTrigger(botAI, NewRpgStatus::NEAR_RANDOM); }
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};
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#endif
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