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[New Rpg] New rpg start up (add GO_GRIND and NEAR_RANDOM status)
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@@ -171,6 +171,10 @@ public:
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void PrepareAddclassCache();
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std::map<uint8, std::vector<ObjectGuid>> addclassCache;
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std::map<uint8, std::vector<WorldLocation>> locsPerLevelCache;
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std::map<uint8, std::vector<WorldLocation>> allianceInnkeeperPerLevelCache;
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std::map<uint8, std::vector<WorldLocation>> hordeInnkeeperPerLevelCache;
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std::map<uint8, std::vector<WorldLocation>> bankerLocsPerLevelCache;
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protected:
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void OnBotLoginInternal(Player* const bot) override;
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@@ -199,8 +203,7 @@ private:
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std::vector<Player*> players;
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uint32 processTicks;
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std::map<uint8, std::vector<WorldLocation>> locsPerLevelCache;
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std::map<uint8, std::vector<WorldLocation>> bankerLocsPerLevelCache;
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// std::map<uint32, std::vector<WorldLocation>> rpgLocsCache;
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std::map<uint32, std::map<uint32, std::vector<WorldLocation>>> rpgLocsCacheLevel;
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