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Fix rpg game objects quest accept and reward (#1080)
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@@ -90,9 +90,9 @@ std::string NewRpgInfo::ToString()
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break;
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case RPG_NEAR_NPC:
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out << "NEAR_NPC";
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out << "\nnpcEntry: " << near_npc.npc.GetCounter();
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out << "\nnpcOrGoEntry: " << near_npc.npcOrGo.GetCounter();
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out << "\nlastNearNpc: " << startT;
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out << "\nlastReachNpc: " << near_npc.lastReach;
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out << "\nlastReachNpcOrGo: " << near_npc.lastReach;
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break;
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case RPG_NEAR_RANDOM:
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out << "NEAR_RANDOM";
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