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https://github.com/mod-playerbots/mod-playerbots.git
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warlock and dk strategy port
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@@ -30,6 +30,7 @@ class BloodDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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//creators["hysteria"] = &hysteria;
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//creators["dancing weapon"] = &dancing_weapon;
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//creators["dark command"] = &dark_command;
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creators["taunt spell"] = &dark_command;
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}
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private:
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@@ -37,7 +38,7 @@ class BloodDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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return new ActionNode("rune strike",
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/*P*/ NextAction::array(0, new NextAction("frost presence"), nullptr),
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/*A*/ NextAction::array(0, new NextAction("death coil"), nullptr),
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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@@ -56,6 +57,13 @@ class BloodDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* dark_command([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("dark command",
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/*P*/ NextAction::array(0, new NextAction("frost presence"), NULL),
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/*A*/ NextAction::array(0, new NextAction("death grip"), NULL),
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/*C*/ NULL);
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}
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};
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BloodDKStrategy::BloodDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI)
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@@ -65,8 +73,15 @@ BloodDKStrategy::BloodDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI)
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NextAction** BloodDKStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("melee", ACTION_NORMAL + 2), new NextAction("heart strike", ACTION_NORMAL + 5),
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new NextAction("death strike", ACTION_NORMAL + 4), new NextAction("rune strike", ACTION_NORMAL + 3), nullptr);
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return NextAction::array(0,
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new NextAction("rune strike", ACTION_NORMAL + 7),
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new NextAction("heart strike", ACTION_NORMAL + 6),
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new NextAction("icy touch", ACTION_NORMAL + 5),
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new NextAction("death coil", ACTION_NORMAL + 4),
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new NextAction("plague strike", ACTION_NORMAL + 3),
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new NextAction("blood strike", ACTION_NORMAL + 2),
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new NextAction("melee", ACTION_NORMAL),
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NULL);
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}
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void BloodDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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