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Second pass for adding 'healer dps' check based on map ID. Now works when teleporting in addition to on init.
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@@ -401,6 +401,7 @@ public:
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void ClearStrategies(BotState type);
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std::vector<std::string> GetStrategies(BotState type);
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void ApplyInstanceStrategies(uint32 mapId, bool tellMaster = false);
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void EvaluateHealerDpsStrategy();
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bool ContainsStrategy(StrategyType type);
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bool HasStrategy(std::string const name, BotState type);
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BotState GetState() { return currentState; };
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