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grind, teleport, move random for rndbot
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@@ -20,4 +20,11 @@ class GrindingStrategy : public NonCombatStrategy
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class MoveRandomStrategy : public NonCombatStrategy
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{
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public:
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MoveRandomStrategy(PlayerbotAI* ai) : NonCombatStrategy(botAI) {}
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std::string const getName() override { return "move random"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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#endif
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