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grind, teleport, move random for rndbot
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@@ -15,3 +15,9 @@ void GrindingStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("no target", NextAction::array(0, new NextAction("attack anything", 5.0f), nullptr)));
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}
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void MoveRandomStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode(
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"often",
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NextAction::array(0, new NextAction("move random", 1.5f), NULL)));
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}
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