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Shaman maelstrom weapon
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@@ -110,13 +110,17 @@ public:
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creators["no water totem"] = &ShamanATriggerFactoryInternal::no_water_totem;
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creators["no air totem"] = &ShamanATriggerFactoryInternal::no_air_totem;
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creators["earth shield on main tank"] = &ShamanATriggerFactoryInternal::earth_shield_on_main_tank;
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creators["maelstrom weapon"] = &ShamanATriggerFactoryInternal::maelstrom_weapon;
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creators["maelstrom weapon 3"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_3;
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creators["maelstrom weapon 4"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_4;
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creators["maelstrom weapon 5"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_5;
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creators["flame shock"] = &ShamanATriggerFactoryInternal::flame_shock;
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creators["wrath of air totem"] = &ShamanATriggerFactoryInternal::wrath_of_air_totem;
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}
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private:
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static Trigger* maelstrom_weapon(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI); }
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static Trigger* maelstrom_weapon_3(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 3); }
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static Trigger* maelstrom_weapon_4(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 4); }
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static Trigger* maelstrom_weapon_5(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 5); }
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static Trigger* heroism(PlayerbotAI* botAI) { return new HeroismTrigger(botAI); }
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static Trigger* bloodlust(PlayerbotAI* botAI) { return new BloodlustTrigger(botAI); }
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static Trigger* elemental_mastery(PlayerbotAI* botAI) { return new ElementalMasteryTrigger(botAI); }
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