Remove some annoying emotes

This commit is contained in:
郑佩茹
2023-03-21 13:32:34 -06:00
parent 5d17dfb2fe
commit 0c09ba2b2e
4 changed files with 0 additions and 68 deletions

View File

@@ -1081,17 +1081,6 @@ bool MovementAction::Flee(Unit *target)
{
foundFlee = MoveNear(master);
}
if (foundFlee)
{
if (!urand(0, 50) && botAI->HasStrategy("emote", BOT_STATE_NON_COMBAT))
{
std::vector<uint32> sounds;
sounds.push_back(304); // guard
sounds.push_back(306); // flee
botAI->PlayEmote(sounds[urand(0, sounds.size() - 1)]);
}
}
}
}
else // bot is not targeted, try to flee dps/healers
@@ -1166,16 +1155,6 @@ bool MovementAction::Flee(Unit *target)
foundFlee = MoveNear(master);
}
if (foundFlee)
{
if (!urand(0, 50) && botAI->HasStrategy("emote", BOT_STATE_NON_COMBAT))
{
std::vector<uint32> sounds;
sounds.push_back(304); // guard
sounds.push_back(306); // flee
botAI->PlayEmote(sounds[urand(0, sounds.size() - 1)]);
}
}
}
}
@@ -1208,13 +1187,6 @@ bool MovementAction::Flee(Unit *target)
}
bool result = MoveTo(target->GetMapId(), rx, ry, rz);
if (result && !urand(0, 50) && botAI->HasStrategy("emote", BOT_STATE_NON_COMBAT))
{
std::vector<uint32> sounds;
sounds.push_back(304); // guard
sounds.push_back(306); // flee
botAI->PlayEmote(sounds[urand(0, sounds.size() - 1)]);
}
if (result)
AI_VALUE(LastMovement&, "last movement").lastFlee = time(nullptr);