Variable cleanup

This commit is contained in:
Bobblybook
2024-09-30 23:58:21 +10:00
parent b91c56a8a5
commit 0ad188c7f8
2 changed files with 9 additions and 12 deletions

View File

@@ -7,7 +7,6 @@
float PrinceKelesethMultiplier::GetValue(Action* action)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "prince keleseth");
if (!boss)
{
return 1.0f;
@@ -37,7 +36,7 @@ float SkarvaldAndDalronnMultiplier::GetValue(Action* action)
float IngvarThePlundererMultiplier::GetValue(Action* action)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "ingvar the plunderer");
Unit* boss = AI_VALUE2(Unit*, "find target", "ingvar the plunderer");
bool isTank = botAI->IsTank(bot);
if (!boss)
{
@@ -58,8 +57,7 @@ float IngvarThePlundererMultiplier::GetValue(Action* action)
{
if (dynamic_cast<CastSpellAction*>(action))
{
std::string const name = action->getName();
uint32 spellId = AI_VALUE2(uint32, "spell id", name);
uint32 spellId = AI_VALUE2(uint32, "spell id", action->getName());
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{