Improve containsstrategy performance

This commit is contained in:
Yunfan Li
2024-08-05 17:04:21 +08:00
parent 8d77666624
commit 085b2e7f19
7 changed files with 17 additions and 11 deletions

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@@ -1379,7 +1379,7 @@ bool PlayerbotAI::ContainsStrategy(StrategyType type)
{ {
for (uint8 i = 0; i < BOT_STATE_MAX; i++) for (uint8 i = 0; i < BOT_STATE_MAX; i++)
{ {
if (engines[i]->ContainsStrategy(type)) if (engines[i]->HasStrategyType(type))
return true; return true;
} }

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@@ -86,6 +86,7 @@ Engine::~Engine(void)
void Engine::Reset() void Engine::Reset()
{ {
strategyTypeMask = 0;
ActionNode* action = nullptr; ActionNode* action = nullptr;
do do
{ {
@@ -120,6 +121,7 @@ void Engine::Init()
for (std::map<std::string, Strategy*>::iterator i = strategies.begin(); i != strategies.end(); i++) for (std::map<std::string, Strategy*>::iterator i = strategies.begin(); i != strategies.end(); i++)
{ {
Strategy* strategy = i->second; Strategy* strategy = i->second;
strategyTypeMask |= strategy->GetType();
strategy->InitMultipliers(multipliers); strategy->InitMultipliers(multipliers);
strategy->InitTriggers(triggers); strategy->InitTriggers(triggers);

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@@ -83,7 +83,7 @@ public:
void AddActionExecutionListener(ActionExecutionListener* listener) { actionExecutionListeners.Add(listener); } void AddActionExecutionListener(ActionExecutionListener* listener) { actionExecutionListeners.Add(listener); }
void removeActionExecutionListener(ActionExecutionListener* listener) { actionExecutionListeners.Remove(listener); } void removeActionExecutionListener(ActionExecutionListener* listener) { actionExecutionListeners.Remove(listener); }
bool HasStrategyType(StrategyType type) { return strategyTypeMask & type; }
virtual ~Engine(void); virtual ~Engine(void);
bool testMode; bool testMode;
@@ -112,6 +112,7 @@ protected:
std::map<std::string, Strategy*> strategies; std::map<std::string, Strategy*> strategies;
float lastRelevance; float lastRelevance;
std::string lastAction; std::string lastAction;
uint32 strategyTypeMask;
}; };
#endif #endif

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@@ -98,7 +98,9 @@ void GenericHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
new TriggerNode("misdirection on main tank", new TriggerNode("misdirection on main tank",
NextAction::array(0, new NextAction("misdirection on main tank", ACTION_HIGH + 7), NULL))); NextAction::array(0, new NextAction("misdirection on main tank", ACTION_HIGH + 7), NULL)));
triggers.push_back( triggers.push_back(
new TriggerNode("tranquilizing shot", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL))); new TriggerNode("tranquilizing shot enrage", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
triggers.push_back(
new TriggerNode("tranquilizing shot magic", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
} }
NextAction** HunterBoostStrategy::getDefaultActions() NextAction** HunterBoostStrategy::getDefaultActions()

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@@ -85,7 +85,8 @@ public:
creators["switch to melee"] = &HunterTriggerFactoryInternal::switch_to_melee; creators["switch to melee"] = &HunterTriggerFactoryInternal::switch_to_melee;
creators["switch to ranged"] = &HunterTriggerFactoryInternal::switch_to_ranged; creators["switch to ranged"] = &HunterTriggerFactoryInternal::switch_to_ranged;
creators["misdirection on main tank"] = &HunterTriggerFactoryInternal::misdirection_on_main_tank; creators["misdirection on main tank"] = &HunterTriggerFactoryInternal::misdirection_on_main_tank;
creators["tranquilizing shot"] = &HunterTriggerFactoryInternal::remove_enrage; creators["tranquilizing shot enrage"] = &HunterTriggerFactoryInternal::remove_enrage;
creators["tranquilizing shot magic"] = &HunterTriggerFactoryInternal::remove_magic;
} }
private: private:
@@ -118,6 +119,7 @@ private:
static Trigger* switch_to_ranged(PlayerbotAI* botAI) { return new SwitchToRangedTrigger(botAI); } static Trigger* switch_to_ranged(PlayerbotAI* botAI) { return new SwitchToRangedTrigger(botAI); }
static Trigger* misdirection_on_main_tank(PlayerbotAI* ai) { return new MisdirectionOnMainTankTrigger(ai); } static Trigger* misdirection_on_main_tank(PlayerbotAI* ai) { return new MisdirectionOnMainTankTrigger(ai); }
static Trigger* remove_enrage(PlayerbotAI* ai) { return new TargetRemoveEnrageTrigger(ai); } static Trigger* remove_enrage(PlayerbotAI* ai) { return new TargetRemoveEnrageTrigger(ai); }
static Trigger* remove_magic(PlayerbotAI* ai) { return new TargetRemoveMagicTrigger(ai); }
}; };
class HunterAiObjectContextInternal : public NamedObjectContext<Action> class HunterAiObjectContextInternal : public NamedObjectContext<Action>

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@@ -88,9 +88,3 @@ bool SwitchToMeleeTrigger::IsActive()
(target->GetVictim() == bot && (target->GetVictim() == bot &&
sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), 8.0f)); sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), 8.0f));
} }
bool TargetRemoveEnrageTrigger::IsActive()
{
Unit* target = GetTarget();
return target && (botAI->HasAuraToDispel(target, DISPEL_ENRAGE) || botAI->HasAuraToDispel(target, DISPEL_MAGIC));
}

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@@ -170,6 +170,11 @@ class TargetRemoveEnrageTrigger : public TargetAuraDispelTrigger
{ {
public: public:
TargetRemoveEnrageTrigger(PlayerbotAI* ai) : TargetAuraDispelTrigger(ai, "tranquilizing shot", DISPEL_ENRAGE) {} TargetRemoveEnrageTrigger(PlayerbotAI* ai) : TargetAuraDispelTrigger(ai, "tranquilizing shot", DISPEL_ENRAGE) {}
bool IsActive() override; };
class TargetRemoveMagicTrigger : public TargetAuraDispelTrigger
{
public:
TargetRemoveMagicTrigger(PlayerbotAI* ai) : TargetAuraDispelTrigger(ai, "tranquilizing shot", DISPEL_MAGIC) {}
}; };
#endif #endif