mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 00:58:33 +00:00
Warning fix + ilvl function fix (#1210)
* 1 variable order warning fixed 70 unused variable warning fixed * Fixed GetEquipGearScore function --------- Co-authored-by: Julien MAS <julien.mas81@gmail.com>
This commit is contained in:
@@ -156,7 +156,7 @@ public:
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return message;
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bool found = false;
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bool isRti = false;
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//bool isRti = false; //not used, shadowed by the next declaration, line marked for removal.
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for (std::vector<std::string>::iterator i = rtis.begin(); i != rtis.end(); i++)
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{
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std::string const rti = *i;
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@@ -213,7 +213,7 @@ public:
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Player* bot = botAI->GetBot();
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bool found = false;
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bool isClass = false;
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//bool isClass = false; //not used, shadowed by the next declaration, line marked for removal.
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for (std::map<std::string, uint8>::iterator i = classNames.begin(); i != classNames.end(); i++)
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{
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bool isClass = message.find(i->first) == 0;
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@@ -18,7 +18,7 @@ class FleePoint
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{
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public:
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FleePoint(PlayerbotAI* botAI, float x, float y, float z)
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: botAI(botAI), sumDistance(0.0f), minDistance(0.0f), x(x), y(y), z(z)
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: x(x), y(y), z(z), sumDistance(0.0f), minDistance(0.0f), botAI(botAI)
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{
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}
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@@ -57,6 +57,8 @@
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#include "UpdateTime.h"
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#include "Vehicle.h"
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const int SPELL_TITAN_GRIP = 49152;
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std::vector<std::string> PlayerbotAI::dispel_whitelist = {
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"mutating injection",
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"frostbolt",
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@@ -4396,7 +4398,37 @@ void PlayerbotAI::RemoveShapeshift()
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// RemoveAura("tree of life");
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}
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uint32 PlayerbotAI::GetEquipGearScore(Player* player, bool withBags, bool withBank)
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// NOTE : function rewritten as flags "withBags" and "withBank" not used, and _fillGearScoreData sometimes attribute one-hand/2H Weapon in wrong slots
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uint32 PlayerbotAI::GetEquipGearScore(Player* player)
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{
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//This function aims to calculate the equipped gear score
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uint32 sum = 0;
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uint8 count = EQUIPMENT_SLOT_END - 2; // ignore body and tabard slots
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uint8 mh_type = 0;
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for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
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{
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Item* item =player->GetItemByPos(INVENTORY_SLOT_BAG_0,i);
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if (item && i != EQUIPMENT_SLOT_BODY && i != EQUIPMENT_SLOT_TABARD){
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ItemTemplate const* proto = item->GetTemplate();
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sum += proto->ItemLevel;
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//if character is not warfury and have 2 hand weapon equipped, main hand will be counted twice
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if (i == SLOT_MAIN_HAND)
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mh_type = item->GetTemplate()->InventoryType;
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if(!player->HasSpell(SPELL_TITAN_GRIP) && mh_type == INVTYPE_2HWEAPON && i == SLOT_MAIN_HAND)
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sum += item->GetTemplate()->ItemLevel;
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}
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}
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uint32 gs = uint32(sum / count);
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return gs;
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}
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/*uint32 PlayerbotAI::GetEquipGearScore(Player* player, bool withBags, bool withBank)
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{
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std::vector<uint32> gearScore(EQUIPMENT_SLOT_END);
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uint32 twoHandScore = 0;
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@@ -4471,6 +4503,7 @@ uint32 PlayerbotAI::GetEquipGearScore(Player* player, bool withBags, bool withBa
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sum += gearScore[i];
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}
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if (count)
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{
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uint32 res = uint32(sum / count);
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@@ -4478,8 +4511,7 @@ uint32 PlayerbotAI::GetEquipGearScore(Player* player, bool withBags, bool withBa
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}
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return 0;
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}
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}*/
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uint32 PlayerbotAI::GetMixedGearScore(Player* player, bool withBags, bool withBank, uint32 topN)
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{
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std::vector<uint32> gearScore(EQUIPMENT_SLOT_END);
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@@ -4627,7 +4659,7 @@ void PlayerbotAI::_fillGearScoreData(Player* player, Item* item, std::vector<uin
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case INVTYPE_SHOULDERS:
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(*gearScore)[EQUIPMENT_SLOT_SHOULDERS] = std::max((*gearScore)[EQUIPMENT_SLOT_SHOULDERS], level);
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break;
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case INVTYPE_BODY:
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case INVTYPE_BODY: //Shouldn't be considered when calculating average ilevel
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(*gearScore)[EQUIPMENT_SLOT_BODY] = std::max((*gearScore)[EQUIPMENT_SLOT_BODY], level);
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break;
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case INVTYPE_CHEST:
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@@ -4646,7 +4678,7 @@ void PlayerbotAI::_fillGearScoreData(Player* player, Item* item, std::vector<uin
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(*gearScore)[EQUIPMENT_SLOT_WRISTS] = std::max((*gearScore)[EQUIPMENT_SLOT_WRISTS], level);
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break;
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case INVTYPE_HANDS:
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(*gearScore)[EQUIPMENT_SLOT_HEAD] = std::max((*gearScore)[EQUIPMENT_SLOT_HEAD], level);
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(*gearScore)[EQUIPMENT_SLOT_HANDS] = std::max((*gearScore)[EQUIPMENT_SLOT_HANDS], level);
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break;
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// equipped gear score check uses both rings and trinkets for calculation, assume that for bags/banks it is the
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// same with keeping second highest score at second slot
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@@ -509,7 +509,8 @@ public:
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bool IsInVehicle(bool canControl = false, bool canCast = false, bool canAttack = false, bool canTurn = false,
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bool fixed = false);
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uint32 GetEquipGearScore(Player* player, bool withBags, bool withBank);
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uint32 GetEquipGearScore(Player* player);
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//uint32 GetEquipGearScore(Player* player, bool withBags, bool withBank);
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static uint32 GetMixedGearScore(Player* player, bool withBags, bool withBank, uint32 topN = 0);
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bool HasSkill(SkillType skill);
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bool IsAllowedCommand(std::string const text);
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@@ -629,9 +629,9 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
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return "bot system is disabled";
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uint32 botAccount = sCharacterCache->GetCharacterAccountIdByGuid(guid);
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bool isRandomBot = sRandomPlayerbotMgr->IsRandomBot(guid.GetCounter());
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bool isRandomAccount = sPlayerbotAIConfig->IsInRandomAccountList(botAccount);
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bool isMasterAccount = (masterAccountId == botAccount);
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//bool isRandomBot = sRandomPlayerbotMgr->IsRandomBot(guid.GetCounter()); //not used, line marked for removal.
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//bool isRandomAccount = sPlayerbotAIConfig->IsInRandomAccountList(botAccount); //not used, shadowed, line marked for removal.
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//bool isMasterAccount = (masterAccountId == botAccount); //not used, line marked for removal.
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if (cmd == "add" || cmd == "addaccount" || cmd == "login")
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{
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@@ -86,8 +86,8 @@ PlayerbotSecurityLevel PlayerbotSecurity::LevelFor(Player* from, DenyReason* rea
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}
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}
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int32 botGS = (int32)botAI->GetEquipGearScore(bot, false, false);
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int32 fromGS = (int32)botAI->GetEquipGearScore(from, false, false);
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int32 botGS = (int32)botAI->GetEquipGearScore(bot/*, false, false*/);
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int32 fromGS = (int32)botAI->GetEquipGearScore(from/*, false, false*/);
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if (sPlayerbotAIConfig->gearscorecheck)
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{
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if (botGS && bot->GetLevel() > 15 && botGS > fromGS &&
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@@ -211,8 +211,8 @@ bool PlayerbotSecurity::CheckLevelFor(PlayerbotSecurityLevel level, bool silent,
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break;
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case PLAYERBOT_DENY_GEARSCORE:
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{
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int botGS = (int)botAI->GetEquipGearScore(bot, false, false);
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int fromGS = (int)botAI->GetEquipGearScore(from, false, false);
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int botGS = (int)botAI->GetEquipGearScore(bot/*, false, false*/);
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int fromGS = (int)botAI->GetEquipGearScore(from/*, false, false*/);
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int diff = (100 * (botGS - fromGS) / botGS);
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int req = 12 * sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) / from->GetLevel();
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out << "Your gearscore is too low: |cffff0000" << fromGS << "|cffffffff/|cff00ff00" << botGS
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@@ -833,7 +833,7 @@ bool RandomItemMgr::CanEquipWeapon(uint8 clazz, ItemTemplate const* proto)
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void RandomItemMgr::BuildItemInfoCache()
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{
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uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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//uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); //not used, line marked for removal.
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// load weightscales
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LOG_INFO("playerbots", "Loading weightscales info");
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@@ -1347,7 +1347,7 @@ uint32 RandomItemMgr::CalculateStatWeight(uint8 playerclass, uint8 spec, ItemTem
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// check weapon dps
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if (proto->IsWeaponVellum())
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{
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WeaponAttackType attType = BASE_ATTACK;
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//WeaponAttackType attType = BASE_ATTACK; //not used, line marked for removal.
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uint32 dps = 0;
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for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; i++)
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@@ -2206,7 +2206,7 @@ void RandomItemMgr::BuildEquipCacheNew()
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ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates();
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for (ObjectMgr::QuestMap::const_iterator i = questTemplates.begin(); i != questTemplates.end(); ++i)
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{
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uint32 questId = i->first;
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//uint32 questId = i->first; //not used in this scope, line marked for removal.
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Quest const* quest = i->second;
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if (quest->IsRepeatable())
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@@ -225,7 +225,7 @@ Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls
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}
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}
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uint8 skinColor = skinColors[urand(0, skinColors.size() - 1)];
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//uint8 skinColor = skinColors[urand(0, skinColors.size() - 1)]; //not used, line marked for removal.
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std::pair<uint8, uint8> face = faces[urand(0, faces.size() - 1)];
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std::pair<uint8, uint8> hair = hairs[urand(0, hairs.size() - 1)];
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@@ -408,7 +408,7 @@ uint32 RandomPlayerbotFactory::CalculateTotalAccountCount()
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sPlayerbotAIConfig->addClassAccountPoolSize == 0)
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return 0;
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bool isWOTLK = sWorld->getIntConfig(CONFIG_EXPANSION) == EXPANSION_WRATH_OF_THE_LICH_KING;
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//bool isWOTLK = sWorld->getIntConfig(CONFIG_EXPANSION) == EXPANSION_WRATH_OF_THE_LICH_KING; //not used, line marked for removal.
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// Determine divisor based on WOTLK condition
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int divisor = CalculateAvailableCharsPerAccount();
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@@ -2671,7 +2671,7 @@ void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
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if (IsRandomBot(player))
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{
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ObjectGuid::LowType guid = player->GetGUID().GetCounter();
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//ObjectGuid::LowType guid = player->GetGUID().GetCounter(); //not used, conditional could be rewritten for simplicity. line marked for removal.
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}
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else
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{
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@@ -2729,7 +2729,7 @@ void RandomPlayerbotMgr::PrintStats()
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uint32 changeStrategy = 0;
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uint32 dead = 0;
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uint32 combat = 0;
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uint32 revive = 0;
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//uint32 revive = 0; //not used, line marked for removal.
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uint32 taxi = 0;
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uint32 moving = 0;
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uint32 mounted = 0;
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@@ -260,7 +260,7 @@ void TalentSpec::ReadTalents(Player* bot)
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// Set the talent ranks to the ranks of the link.
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void TalentSpec::ReadTalents(std::string const link)
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{
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uint32 rank = 0;
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//uint32 rank = 0; //not used, line marked for removal.
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uint32 pos = 0;
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uint32 tab = 0;
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std::string chr;
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@@ -397,7 +397,7 @@ uint32 TalentSpec::highestTree()
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std::string const TalentSpec::FormatSpec(Player* bot)
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{
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uint8 cls = bot->getClass();
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// uint8 cls = bot->getClass(); //not used, (used in lined 403), line marked for removal.
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std::ostringstream out;
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// out << chathelper:: specs[cls][highestTree()] << " (";
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@@ -468,7 +468,7 @@ bool TalentSpec::isEarlierVersionOf(TalentSpec& newSpec)
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// Modifies current talents towards new talents up to a maxium of points.
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void TalentSpec::ShiftTalents(TalentSpec* currentSpec, uint32 level)
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{
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uint32 currentPoints = currentSpec->GetTalentPoints();
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//uint32 currentPoints = currentSpec->GetTalentPoints(); //not used, line marked for removal.
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if (points >= LeveltoPoints(level)) // We have no more points to spend. Better reset and crop
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{
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CropTalents(level);
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@@ -644,7 +644,7 @@ void WorldPosition::loadMapAndVMap(uint32 mapId, uint8 x, uint8 y)
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{
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// load VMAPs for current map/grid...
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const MapEntry* i_mapEntry = sMapStore.LookupEntry(mapId);
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const char* mapName = i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
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//const char* mapName = i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0"; //not used, (usage are commented out below), line marked for removal.
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int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapMgr()->loadMap(
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(sWorld->GetDataPath() + "vmaps").c_str(), mapId, x, y);
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@@ -1103,7 +1103,7 @@ bool QuestRelationTravelDestination::isActive(Player* bot)
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if (!bot->GetMap()->GetEntry()->IsWorldMap() || !bot->CanTakeQuest(questTemplate, false))
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return false;
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uint32 dialogStatus = sTravelMgr->getDialogStatus(bot, entry, questTemplate);
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//uint32 dialogStatus = sTravelMgr->getDialogStatus(bot, entry, questTemplate); //not used, shadowed by the next declaration, line marked for removal.
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if (AI_VALUE(bool, "can fight equal"))
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{
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@@ -594,7 +594,7 @@ bool TravelNode::isEqual(TravelNode* compareNode)
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void TravelNode::print([[maybe_unused]] bool printFailed)
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{
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WorldPosition* startPosition = getPosition();
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// WorldPosition* startPosition = getPosition(); //not used, line marked for removal.
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uint32 mapSize = getNodeMap(true).size();
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@@ -1167,9 +1167,9 @@ std::vector<TravelNode*> TravelNodeMap::getNodes(WorldPosition pos, float range)
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TravelNode* TravelNodeMap::getNode(WorldPosition pos, [[maybe_unused]] std::vector<WorldPosition>& ppath, Unit* bot,
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float range)
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{
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float x = pos.getX();
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float y = pos.getY();
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float z = pos.getZ();
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//float x = pos.getX(); //not used, line marked for removal.
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//float y = pos.getY(); //not used, line marked for removal.
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//float z = pos.getZ(); //not used, line marked for removal.
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if (bot && !bot->GetMap())
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return nullptr;
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@@ -1495,7 +1495,7 @@ TravelNode* TravelNodeMap::addZoneLinkNode(TravelNode* startNode)
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{
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for (auto& path : *startNode->getPaths())
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{
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TravelNode* endNode = path.first;
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//TravelNode* endNode = path.first; //not used, line marked for removal.
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std::string zoneName = startNode->getPosition()->getAreaName(true, true);
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for (auto& pos : path.second.getPath())
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@@ -1638,7 +1638,7 @@ void TravelNodeMap::generateNpcNodes()
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else if (cInfo->npcflag & UNIT_NPC_FLAG_SPIRITGUIDE)
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nodeName += " spiritguide";
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TravelNode* node = sTravelNodeMap->addNode(guidP, nodeName, true, true);
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/*TravelNode* node = */ sTravelNodeMap->addNode(guidP, nodeName, true, true); //node not used, fragment marked for removal.
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}
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else if (cInfo->rank == 3)
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{
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@@ -1754,7 +1754,7 @@ void TravelNodeMap::generateAreaTriggerNodes()
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else
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nodeName = inPos.getAreaName(false) + " portal";
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TravelNode* entryNode = sTravelNodeMap->getNode(outPos, nullptr, 20.0f); // Entry side, portal exit.
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//TravelNode* entryNode = sTravelNodeMap->getNode(outPos, nullptr, 20.0f); // Entry side, portal exit. //not used, line marked for removal.
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TravelNode* outNode = sTravelNodeMap->addNode(outPos, nodeName, true, true); // Exit size, portal exit.
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@@ -1976,7 +1976,7 @@ void TravelNodeMap::generateZoneMeanNodes()
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WorldPosition pos = WorldPosition(points, WP_MEAN_CENTROID);
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TravelNode* node = sTravelNodeMap->addNode(pos, pos.getAreaName(), true, true, false);
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/*TravelNode* node = */sTravelNodeMap->addNode(pos, pos.getAreaName(), true, true, false); //node not used, but addNode as side effect, fragment marked for removal.
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}
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}
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@@ -2117,7 +2117,7 @@ void TravelNodeMap::removeUselessPaths()
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if (path.second.getComplete() && startNode->hasLinkTo(path.first))
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ASSERT(true);
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}
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uint32 it = 0, rem = 0;
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uint32 it = 0/*, rem = 0*/; //rem not used in this scope, (shadowing) fragment marked for removal.
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while (true)
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{
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uint32 rem = 0;
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@@ -2207,7 +2207,7 @@ void TravelNodeMap::printMap()
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std::vector<TravelNode*> anodes = getNodes();
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uint32 nr = 0;
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//uint32 nr = 0; //not used, line marked for removal.
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for (auto& node : anodes)
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{
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@@ -129,7 +129,7 @@ void PlayerbotFactory::Init()
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if (!spellInfo)
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continue;
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uint32 requiredLevel = spellInfo->BaseLevel;
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//uint32 requiredLevel = spellInfo->BaseLevel; //not used, line marked for removal.
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for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
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{
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@@ -970,7 +970,7 @@ void PlayerbotFactory::ClearSpells()
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for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr)
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{
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uint32 spellId = itr->first;
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const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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//const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId); //not used, line marked for removal.
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if (itr->second->State == PLAYERSPELL_REMOVED)
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{
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continue;
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@@ -2197,7 +2197,7 @@ void PlayerbotFactory::UpdateTradeSkills()
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void PlayerbotFactory::InitSkills()
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{
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uint32 maxValue = level * 5;
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//uint32 maxValue = level * 5; //not used, line marked for removal.
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bot->UpdateSkillsForLevel();
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bot->SetSkill(SKILL_RIDING, 0, 0, 0);
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@@ -2354,7 +2354,7 @@ void PlayerbotFactory::SetRandomSkill(uint16 id)
|
||||
|
||||
// uint32 value = urand(maxValue - level, maxValue);
|
||||
uint32 value = maxValue;
|
||||
uint32 curValue = bot->GetSkillValue(id);
|
||||
//uint32 curValue = bot->GetSkillValue(id); //not used, line marked for removal.
|
||||
|
||||
uint16 step = bot->GetSkillValue(id) ? bot->GetSkillStep(id) : 1;
|
||||
|
||||
@@ -3324,7 +3324,7 @@ void PlayerbotFactory::InitGlyphs(bool increment)
|
||||
ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore();
|
||||
for (ItemTemplateContainer::const_iterator i = itemTemplates->begin(); i != itemTemplates->end(); ++i)
|
||||
{
|
||||
uint32 itemId = i->first;
|
||||
//uint32 itemId = i->first; //not used, line marked for removal.
|
||||
ItemTemplate const* proto = &i->second;
|
||||
if (!proto)
|
||||
continue;
|
||||
@@ -3424,9 +3424,9 @@ void PlayerbotFactory::InitGlyphs(bool increment)
|
||||
ids.push_back(id);
|
||||
}
|
||||
|
||||
int maxCount = urand(0, 3);
|
||||
int count = 0;
|
||||
bool found = false;
|
||||
//int maxCount = urand(0, 3); //not used, line marked for removal.
|
||||
//int count = 0; //not used, line marked for removal.
|
||||
//bool found = false; //not used, line marked for removal.
|
||||
for (int attempts = 0; attempts < 15; ++attempts)
|
||||
{
|
||||
uint32 index = urand(0, ids.size() - 1);
|
||||
@@ -3444,7 +3444,7 @@ void PlayerbotFactory::InitGlyphs(bool increment)
|
||||
~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)));
|
||||
|
||||
bot->SetGlyph(realSlot, id, true);
|
||||
found = true;
|
||||
//found = true; //not used, line marked for removal.
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -3491,7 +3491,7 @@ void PlayerbotFactory::InitInventorySkill()
|
||||
|
||||
Item* PlayerbotFactory::StoreItem(uint32 itemId, uint32 count)
|
||||
{
|
||||
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
||||
//ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId); //not used, line marked for removal.
|
||||
ItemPosCountVec sDest;
|
||||
InventoryResult msg = bot->CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, itemId, count);
|
||||
if (msg != EQUIP_ERR_OK)
|
||||
@@ -3914,8 +3914,8 @@ void PlayerbotFactory::ApplyEnchantTemplate(uint8 spec)
|
||||
|
||||
void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
|
||||
{
|
||||
int32 bestGemEnchantId[4] = {-1, -1, -1, -1}; // 1, 2, 4, 8 color
|
||||
float bestGemScore[4] = {0, 0, 0, 0};
|
||||
//int32 bestGemEnchantId[4] = {-1, -1, -1, -1}; // 1, 2, 4, 8 color //not used, line marked for removal.
|
||||
//float bestGemScore[4] = {0, 0, 0, 0}; //not used, line marked for removal.
|
||||
std::vector<uint32> curCount = GetCurrentGemsCount();
|
||||
uint8 jewelersCount = 0;
|
||||
int requiredActive = 2;
|
||||
@@ -4074,7 +4074,7 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
|
||||
if (!enchant_id)
|
||||
continue;
|
||||
|
||||
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
||||
//SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); //not used, line marked for removal.
|
||||
StatsWeightCalculator calculator(bot);
|
||||
float score = calculator.CalculateEnchant(enchant_id);
|
||||
if (curCount[0] != 0)
|
||||
|
||||
@@ -744,7 +744,7 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
|
||||
|
||||
int32 StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
|
||||
{
|
||||
float basePointsPerLevel = effectInfo.RealPointsPerLevel;
|
||||
//float basePointsPerLevel = effectInfo.RealPointsPerLevel; //not used, line marked for removal.
|
||||
int32 basePoints = effectInfo.BasePoints;
|
||||
int32 randomPoints = int32(effectInfo.DieSides);
|
||||
|
||||
|
||||
@@ -657,7 +657,7 @@ void StatsWeightCalculator::ApplyWeightFinetune(Player* player)
|
||||
{
|
||||
if (type_ & (CollectorType::MELEE | CollectorType::RANGED))
|
||||
{
|
||||
float armor_penetration_current, armor_penetration_overflow;
|
||||
float armor_penetration_current/*, armor_penetration_overflow*/; //not used, line marked for removal.
|
||||
armor_penetration_current = player->GetRatingBonusValue(CR_ARMOR_PENETRATION);
|
||||
if (armor_penetration_current > 50)
|
||||
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] *= 1.2f;
|
||||
|
||||
@@ -87,7 +87,7 @@ void AutoMaintenanceOnLevelupAction::LearnQuestSpells(std::ostringstream* out)
|
||||
ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates();
|
||||
for (ObjectMgr::QuestMap::const_iterator i = questTemplates.begin(); i != questTemplates.end(); ++i)
|
||||
{
|
||||
uint32 questId = i->first;
|
||||
//uint32 questId = i->first; //not used, line marked for removal.
|
||||
Quest const* quest = i->second;
|
||||
|
||||
if (!quest->GetRequiredClasses() || quest->IsRepeatable() || quest->GetMinLevel() < 10)
|
||||
|
||||
@@ -424,7 +424,7 @@ bool BGJoinAction::JoinQueue(uint32 type)
|
||||
uint32 bgTypeId_ = bgTypeId;
|
||||
uint32 instanceId = 0; // 0 = First Available
|
||||
|
||||
bool isPremade = false;
|
||||
// bool isPremade = false; //not used, line marked for removal.
|
||||
bool isArena = false;
|
||||
bool isRated = false;
|
||||
uint8 arenaslot = 0;
|
||||
@@ -454,7 +454,7 @@ bool BGJoinAction::JoinQueue(uint32 type)
|
||||
bool joinAsGroup = bot->GetGroup() && bot->GetGroup()->GetLeaderGUID() == bot->GetGUID();
|
||||
|
||||
// in wotlk only arena requires battlemaster guid
|
||||
ObjectGuid guid = isArena ? unit->GetGUID() : bot->GetGUID();
|
||||
// ObjectGuid guid = isArena ? unit->GetGUID() : bot->GetGUID(); //not used, line marked for removal.
|
||||
|
||||
switch (bgTypeId)
|
||||
{
|
||||
@@ -874,7 +874,7 @@ bool BGStatusAction::Execute(Event event)
|
||||
break;
|
||||
}
|
||||
|
||||
TeamId teamId = bot->GetTeamId();
|
||||
//TeamId teamId = bot->GetTeamId(); //not used, line marked for removal.
|
||||
|
||||
if (Time1 == TIME_TO_AUTOREMOVE) // Battleground is over, bot needs to leave
|
||||
{
|
||||
@@ -956,7 +956,7 @@ bool BGStatusAction::Execute(Event event)
|
||||
if (leaveQ && ((bot->GetGroup() && bot->GetGroup()->IsLeader(bot->GetGUID())) ||
|
||||
!(bot->GetGroup() || botAI->GetMaster())))
|
||||
{
|
||||
TeamId teamId = bot->GetTeamId();
|
||||
//TeamId teamId = bot->GetTeamId(); //not used, line marked for removal.
|
||||
bool realPlayers = false;
|
||||
if (isRated)
|
||||
realPlayers = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount > 0;
|
||||
|
||||
@@ -3020,7 +3020,7 @@ bool BGTactics::selectObjective(bool reset)
|
||||
std::vector<GameObject*> objectives;
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
WorldObject* pAttackObjectiveObject = nullptr;
|
||||
// WorldObject* pAttackObjectiveObject = nullptr; //not used, line marked for removal.
|
||||
float attackObjectiveDistance = FLT_MAX;
|
||||
|
||||
for (auto const& objective : AB_AttackObjectives)
|
||||
@@ -3071,7 +3071,7 @@ bool BGTactics::selectObjective(bool reset)
|
||||
std::vector<GameObject*> objectives;
|
||||
for (auto i = 0; i < 3; ++i)
|
||||
{
|
||||
WorldObject* pAttackObjectiveObject = nullptr;
|
||||
//WorldObject* pAttackObjectiveObject = nullptr; //not used, line marked for removal.
|
||||
float attackObjectiveDistance = FLT_MAX;
|
||||
|
||||
for (const auto& objective : AB_AttackObjectives)
|
||||
@@ -3755,7 +3755,7 @@ bool BGTactics::selectObjectiveWp(std::vector<BattleBotPath*> const& vPaths)
|
||||
if (bgType == BATTLEGROUND_RB)
|
||||
bgType = bg->GetBgTypeID(true);
|
||||
|
||||
PositionMap& posMap = context->GetValue<PositionMap&>("position")->Get();
|
||||
// PositionMap& posMap = context->GetValue<PositionMap&>("position")->Get(); //not used, line marked for removal.
|
||||
PositionInfo pos = context->GetValue<PositionMap&>("position")->Get()["bg objective"];
|
||||
if (!pos.isSet())
|
||||
return false;
|
||||
|
||||
@@ -262,7 +262,7 @@ bool CastRandomSpellAction::Execute(Event event)
|
||||
if (spellList.empty())
|
||||
return false;
|
||||
|
||||
bool isCast = false;
|
||||
// bool isCast = false; //not used, line marked for removal.
|
||||
|
||||
std::sort(spellList.begin(), spellList.end(),
|
||||
[](std::pair<uint32, std::pair<uint32, WorldObject*>> i,
|
||||
|
||||
@@ -125,7 +125,7 @@ std::string ChangeTalentsAction::SpecList()
|
||||
std::string ChangeTalentsAction::SpecPick(std::string param)
|
||||
{
|
||||
int cls = bot->getClass();
|
||||
int specFound = 0;
|
||||
// int specFound = 0; //not used, line marked for removal.
|
||||
for (int specNo = 0; specNo < MAX_SPECNO; ++specNo)
|
||||
{
|
||||
if (sPlayerbotAIConfig->premadeSpecName[cls][specNo].size() == 0)
|
||||
|
||||
@@ -117,19 +117,19 @@ float ChooseRpgTargetAction::getMaxRelevance(GuidPosition guidP)
|
||||
|
||||
bool ChooseRpgTargetAction::Execute(Event event)
|
||||
{
|
||||
TravelTarget* travelTarget = AI_VALUE(TravelTarget*, "travel target");
|
||||
//TravelTarget* travelTarget = AI_VALUE(TravelTarget*, "travel target"); //not used, line marked for removal.
|
||||
Player* master = botAI->GetMaster();
|
||||
GuidPosition masterRpgTarget;
|
||||
if (master && master != bot && GET_PLAYERBOT_AI(master) && master->GetMapId() == bot->GetMapId() && !master->IsBeingTeleported())
|
||||
{
|
||||
Player* player = botAI->GetMaster();
|
||||
GuidPosition masterRpgTarget = PAI_VALUE(GuidPosition, "rpg target");
|
||||
//GuidPosition masterRpgTarget = PAI_VALUE(GuidPosition, "rpg target"); //not used, line marked for removal.
|
||||
}
|
||||
else
|
||||
master = nullptr;
|
||||
|
||||
std::unordered_map<ObjectGuid, uint32> targets;
|
||||
uint32 num = 0;
|
||||
// uint32 num = 0; //not used, line marked for removal.
|
||||
GuidVector possibleTargets = AI_VALUE(GuidVector, "possible rpg targets");
|
||||
GuidVector possibleObjects = AI_VALUE(GuidVector, "nearest game objects no los");
|
||||
GuidVector possiblePlayers = AI_VALUE(GuidVector, "nearest friendly players");
|
||||
@@ -169,7 +169,7 @@ bool ChooseRpgTargetAction::Execute(Event event)
|
||||
if (!guidP || !guidP.getMap())
|
||||
continue;
|
||||
|
||||
float priority = 1;
|
||||
// float priority = 1; //not used, line marked for removal.
|
||||
|
||||
if (guidP.GetWorldObject() && !isFollowValid(bot, guidP.GetWorldObject()))
|
||||
continue;
|
||||
@@ -285,7 +285,7 @@ bool ChooseRpgTargetAction::isUseful()
|
||||
if (guidP && guidP.distance(bot) < sPlayerbotAIConfig->reactDistance * 2)
|
||||
return false;
|
||||
|
||||
TravelTarget* travelTarget = AI_VALUE(TravelTarget*, "travel target");
|
||||
// TravelTarget* travelTarget = AI_VALUE(TravelTarget*, "travel target"); //not used, line marked for removal.
|
||||
|
||||
//if (travelTarget->isTraveling() && AI_VALUE2(bool, "can free move to", *travelTarget->getPosition()))
|
||||
//return false;
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
bool ChooseTravelTargetAction::Execute(Event event)
|
||||
{
|
||||
Player* requester = event.getOwner() ? event.getOwner() : GetMaster();
|
||||
// Player* requester = event.getOwner() ? event.getOwner() : GetMaster(); //not used, line marked for removal.
|
||||
|
||||
//Get the current travel target. This target is no longer active.
|
||||
TravelTarget* oldTarget = context->GetValue<TravelTarget*>("travel target")->Get();
|
||||
@@ -501,7 +501,7 @@ bool ChooseTravelTargetAction::SetQuestTarget(TravelTarget* target, bool onlyCom
|
||||
continue;
|
||||
|
||||
uint32 questId = quest.first;
|
||||
QuestStatusData* questStatus = &quest.second;
|
||||
// QuestStatusData* questStatus = &quest.second; //not used, line marked for removal.
|
||||
const auto questTemplate = sObjectMgr->GetQuestTemplate(questId);
|
||||
|
||||
if (!activeQuests && !bot->CanRewardQuest(questTemplate, false))
|
||||
@@ -826,7 +826,7 @@ TravelDestination* ChooseTravelTargetAction::FindDestination(Player* bot, std::s
|
||||
{
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
|
||||
AiObjectContext* context = botAI->GetAiObjectContext();
|
||||
// AiObjectContext* context = botAI->GetAiObjectContext(); //not used, line marked for removal.
|
||||
|
||||
std::vector<TravelDestination*> dests;
|
||||
|
||||
|
||||
@@ -162,7 +162,7 @@ bool DebugAction::Execute(Event event)
|
||||
std::ostringstream out;
|
||||
out << "bad quests:";
|
||||
|
||||
uint32 noT = 0, noG = 0, noO = 0;
|
||||
// uint32 noT = 0, noG = 0, noO = 0; //not used, line marked for removal.
|
||||
|
||||
for (auto q : sTravelMgr->quests)
|
||||
{
|
||||
@@ -194,7 +194,7 @@ bool DebugAction::Execute(Event event)
|
||||
|
||||
std::string const name = "USER:" + text.substr(9);
|
||||
|
||||
TravelNode* startNode = sTravelNodeMap->addNode(pos, name, false, false);
|
||||
/* TravelNode* startNode = */ sTravelNodeMap->addNode(pos, name, false, false); // startNode not used, but addNode as side effect, fragment marked for removal.
|
||||
|
||||
for (auto& endNode : sTravelNodeMap->getNodes(pos, 2000))
|
||||
{
|
||||
@@ -291,7 +291,7 @@ bool DebugAction::Execute(Event event)
|
||||
Unit* start = nullptr;
|
||||
GuidVector units;
|
||||
|
||||
uint32 time = 60 * IN_MILLISECONDS;
|
||||
// uint32 time = 60 * IN_MILLISECONDS; //not used, line marked for removal.
|
||||
|
||||
std::vector<WorldPosition> ppath = l.second->getPath();
|
||||
|
||||
@@ -342,7 +342,7 @@ bool DebugAction::Execute(Event event)
|
||||
{
|
||||
uint32 spellEffect = stoi(text.substr(7));
|
||||
|
||||
Unit* prev = bot;
|
||||
// Unit* prev = bot; //not used, line marked for removal.
|
||||
|
||||
for (float i = 0; i < 60; i++)
|
||||
{
|
||||
@@ -373,7 +373,7 @@ bool DebugAction::Execute(Event event)
|
||||
{
|
||||
uint32 spellEffect = stoi(text.substr(7));
|
||||
|
||||
Unit* prev = bot;
|
||||
// Unit* prev = bot; //not used, line marked for removal.
|
||||
|
||||
for (float i = 0; i < 60; i++)
|
||||
{
|
||||
@@ -815,7 +815,7 @@ bool DebugAction::Execute(Event event)
|
||||
uint32 i = dx + dy * 10;
|
||||
GuidVector hits, miss;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(effect);
|
||||
// SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(effect); //not used, line marked for removal.
|
||||
for (auto tar : all_targets)
|
||||
{
|
||||
// hits.push_back(tar);
|
||||
|
||||
@@ -734,7 +734,7 @@ bool EmoteAction::Execute(Event event)
|
||||
std::string param = event.getParam();
|
||||
if ((!isReact && param.empty()) || emote)
|
||||
{
|
||||
time_t lastEmote = AI_VALUE2(time_t, "last emote", qualifier);
|
||||
// time_t lastEmote = AI_VALUE2(time_t, "last emote", qualifier); //not used, line marked for removal.
|
||||
botAI->GetAiObjectContext()
|
||||
->GetValue<time_t>("last emote", qualifier)
|
||||
->Set(time(nullptr) + urand(1000, sPlayerbotAIConfig->repeatDelay) / 1000);
|
||||
|
||||
@@ -92,7 +92,7 @@ bool CastSpellAction::isPossible()
|
||||
return false;
|
||||
}
|
||||
|
||||
Spell* currentSpell = bot->GetCurrentSpell(CURRENT_GENERIC_SPELL);
|
||||
// Spell* currentSpell = bot->GetCurrentSpell(CURRENT_GENERIC_SPELL); //not used, line marked for removal.
|
||||
return botAI->CanCastSpell(spell, GetTarget());
|
||||
}
|
||||
|
||||
@@ -321,7 +321,7 @@ bool UseTrinketAction::UseTrinket(Item* item)
|
||||
|
||||
uint8 bagIndex = item->GetBagSlot();
|
||||
uint8 slot = item->GetSlot();
|
||||
uint8 spell_index = 0;
|
||||
// uint8 spell_index = 0; //not used, line marked for removal.
|
||||
uint8 cast_count = 1;
|
||||
ObjectGuid item_guid = item->GetGUID();
|
||||
uint32 glyphIndex = 0;
|
||||
|
||||
@@ -129,7 +129,7 @@ bool GossipHelloAction::ProcessGossip(int32 menuToSelect)
|
||||
return false;
|
||||
}
|
||||
|
||||
GossipMenuItem const* item = menu.GetItem(menuToSelect);
|
||||
// GossipMenuItem const* item = menu.GetItem(menuToSelect); //not used, line marked for removal.
|
||||
WorldPacket p;
|
||||
std::string code;
|
||||
p << GetMaster()->GetTarget();
|
||||
|
||||
@@ -150,7 +150,7 @@ bool LfgJoinAction::JoinLFG()
|
||||
many ? "several dungeons" : dungeon->Name[0]);
|
||||
|
||||
// Set RbotAId Browser comment
|
||||
std::string const _gs = std::to_string(botAI->GetEquipGearScore(bot, false, false));
|
||||
std::string const _gs = std::to_string(botAI->GetEquipGearScore(bot/*, false, false*/));
|
||||
|
||||
// JoinLfg is not threadsafe, so make packet and queue into session
|
||||
// sLFGMgr->JoinLfg(bot, roleMask, list, _gs);
|
||||
|
||||
@@ -117,7 +117,7 @@ std::string const WhoAction::QuerySpec(std::string const text)
|
||||
out << "|h|cffffffff" << chat->FormatRace(bot->getRace()) << " [" << (bot->getGender() == GENDER_MALE ? "M" : "F")
|
||||
<< "] " << chat->FormatClass(bot, spec);
|
||||
out << " (|h|cff00ff00" << (uint32)bot->GetLevel() << "|h|cffffffff lvl), ";
|
||||
out << "|h|cff00ff00" << botAI->GetEquipGearScore(bot, false, false) << "|h|cffffffff GS (";
|
||||
out << "|h|cff00ff00" << botAI->GetEquipGearScore(bot/*, false, false*/) << "|h|cffffffff GS (";
|
||||
|
||||
ItemCountByQuality visitor;
|
||||
IterateItems(&visitor, ITERATE_ITEMS_IN_EQUIP);
|
||||
|
||||
@@ -58,7 +58,7 @@ Unit* CastVigilanceAction::GetTarget()
|
||||
}
|
||||
|
||||
// Determine Highest Gear Score
|
||||
uint32 gearScore = botAI->GetEquipGearScore(member, false, false);
|
||||
uint32 gearScore = botAI->GetEquipGearScore(member/*, false, false*/);
|
||||
if (gearScore > highestGearScore)
|
||||
{
|
||||
highestGearScore = gearScore;
|
||||
|
||||
@@ -63,7 +63,7 @@ bool VigilanceTrigger::IsActive()
|
||||
}
|
||||
|
||||
// Determine Highest Gear Score
|
||||
uint32 gearScore = botAI->GetEquipGearScore(member, false, false);
|
||||
uint32 gearScore = botAI->GetEquipGearScore(member/*, false, false*/);
|
||||
if (gearScore > highestGearScore)
|
||||
{
|
||||
highestGearScore = gearScore;
|
||||
|
||||
Reference in New Issue
Block a user