Warning fix + ilvl function fix (#1210)

* 1 variable order warning fixed
70 unused variable warning fixed

* Fixed GetEquipGearScore function

---------

Co-authored-by: Julien MAS <julien.mas81@gmail.com>
This commit is contained in:
Cryo81
2025-04-20 03:26:42 -03:00
committed by GitHub
parent eb3fa56829
commit 07e4dec70d
30 changed files with 120 additions and 87 deletions

View File

@@ -117,19 +117,19 @@ float ChooseRpgTargetAction::getMaxRelevance(GuidPosition guidP)
bool ChooseRpgTargetAction::Execute(Event event)
{
TravelTarget* travelTarget = AI_VALUE(TravelTarget*, "travel target");
//TravelTarget* travelTarget = AI_VALUE(TravelTarget*, "travel target"); //not used, line marked for removal.
Player* master = botAI->GetMaster();
GuidPosition masterRpgTarget;
if (master && master != bot && GET_PLAYERBOT_AI(master) && master->GetMapId() == bot->GetMapId() && !master->IsBeingTeleported())
{
Player* player = botAI->GetMaster();
GuidPosition masterRpgTarget = PAI_VALUE(GuidPosition, "rpg target");
//GuidPosition masterRpgTarget = PAI_VALUE(GuidPosition, "rpg target"); //not used, line marked for removal.
}
else
master = nullptr;
std::unordered_map<ObjectGuid, uint32> targets;
uint32 num = 0;
// uint32 num = 0; //not used, line marked for removal.
GuidVector possibleTargets = AI_VALUE(GuidVector, "possible rpg targets");
GuidVector possibleObjects = AI_VALUE(GuidVector, "nearest game objects no los");
GuidVector possiblePlayers = AI_VALUE(GuidVector, "nearest friendly players");
@@ -169,7 +169,7 @@ bool ChooseRpgTargetAction::Execute(Event event)
if (!guidP || !guidP.getMap())
continue;
float priority = 1;
// float priority = 1; //not used, line marked for removal.
if (guidP.GetWorldObject() && !isFollowValid(bot, guidP.GetWorldObject()))
continue;
@@ -285,7 +285,7 @@ bool ChooseRpgTargetAction::isUseful()
if (guidP && guidP.distance(bot) < sPlayerbotAIConfig->reactDistance * 2)
return false;
TravelTarget* travelTarget = AI_VALUE(TravelTarget*, "travel target");
// TravelTarget* travelTarget = AI_VALUE(TravelTarget*, "travel target"); //not used, line marked for removal.
//if (travelTarget->isTraveling() && AI_VALUE2(bool, "can free move to", *travelTarget->getPosition()))
//return false;