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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Warning fix + ilvl function fix (#1210)
* 1 variable order warning fixed 70 unused variable warning fixed * Fixed GetEquipGearScore function --------- Co-authored-by: Julien MAS <julien.mas81@gmail.com>
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@@ -129,7 +129,7 @@ void PlayerbotFactory::Init()
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if (!spellInfo)
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continue;
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uint32 requiredLevel = spellInfo->BaseLevel;
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//uint32 requiredLevel = spellInfo->BaseLevel; //not used, line marked for removal.
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for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
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{
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@@ -970,7 +970,7 @@ void PlayerbotFactory::ClearSpells()
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for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr)
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{
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uint32 spellId = itr->first;
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const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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//const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId); //not used, line marked for removal.
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if (itr->second->State == PLAYERSPELL_REMOVED)
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{
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continue;
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@@ -2197,7 +2197,7 @@ void PlayerbotFactory::UpdateTradeSkills()
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void PlayerbotFactory::InitSkills()
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{
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uint32 maxValue = level * 5;
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//uint32 maxValue = level * 5; //not used, line marked for removal.
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bot->UpdateSkillsForLevel();
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bot->SetSkill(SKILL_RIDING, 0, 0, 0);
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@@ -2354,7 +2354,7 @@ void PlayerbotFactory::SetRandomSkill(uint16 id)
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// uint32 value = urand(maxValue - level, maxValue);
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uint32 value = maxValue;
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uint32 curValue = bot->GetSkillValue(id);
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//uint32 curValue = bot->GetSkillValue(id); //not used, line marked for removal.
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uint16 step = bot->GetSkillValue(id) ? bot->GetSkillStep(id) : 1;
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@@ -3324,7 +3324,7 @@ void PlayerbotFactory::InitGlyphs(bool increment)
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ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore();
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for (ItemTemplateContainer::const_iterator i = itemTemplates->begin(); i != itemTemplates->end(); ++i)
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{
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uint32 itemId = i->first;
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//uint32 itemId = i->first; //not used, line marked for removal.
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ItemTemplate const* proto = &i->second;
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if (!proto)
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continue;
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@@ -3424,9 +3424,9 @@ void PlayerbotFactory::InitGlyphs(bool increment)
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ids.push_back(id);
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}
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int maxCount = urand(0, 3);
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int count = 0;
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bool found = false;
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//int maxCount = urand(0, 3); //not used, line marked for removal.
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//int count = 0; //not used, line marked for removal.
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//bool found = false; //not used, line marked for removal.
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for (int attempts = 0; attempts < 15; ++attempts)
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{
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uint32 index = urand(0, ids.size() - 1);
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@@ -3444,7 +3444,7 @@ void PlayerbotFactory::InitGlyphs(bool increment)
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~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)));
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bot->SetGlyph(realSlot, id, true);
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found = true;
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//found = true; //not used, line marked for removal.
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break;
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}
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}
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@@ -3491,7 +3491,7 @@ void PlayerbotFactory::InitInventorySkill()
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Item* PlayerbotFactory::StoreItem(uint32 itemId, uint32 count)
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{
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ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
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//ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId); //not used, line marked for removal.
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ItemPosCountVec sDest;
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InventoryResult msg = bot->CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, itemId, count);
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if (msg != EQUIP_ERR_OK)
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@@ -3914,8 +3914,8 @@ void PlayerbotFactory::ApplyEnchantTemplate(uint8 spec)
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void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
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{
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int32 bestGemEnchantId[4] = {-1, -1, -1, -1}; // 1, 2, 4, 8 color
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float bestGemScore[4] = {0, 0, 0, 0};
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//int32 bestGemEnchantId[4] = {-1, -1, -1, -1}; // 1, 2, 4, 8 color //not used, line marked for removal.
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//float bestGemScore[4] = {0, 0, 0, 0}; //not used, line marked for removal.
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std::vector<uint32> curCount = GetCurrentGemsCount();
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uint8 jewelersCount = 0;
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int requiredActive = 2;
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@@ -4074,7 +4074,7 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
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if (!enchant_id)
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continue;
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SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
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//SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); //not used, line marked for removal.
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StatsWeightCalculator calculator(bot);
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float score = calculator.CalculateEnchant(enchant_id);
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if (curCount[0] != 0)
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