fix merge master conflict

This commit is contained in:
Atidot3
2024-08-12 09:35:31 +02:00
23 changed files with 1626 additions and 1200 deletions

View File

@@ -47,11 +47,14 @@ WorldLocation ArrowFormation::GetLocationInternal()
float x = master->GetPositionX() - masterUnit->GetX() + botUnit->GetX();
float y = master->GetPositionY() - masterUnit->GetY() + botUnit->GetY();
float z = master->GetPositionZ();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
return Formation::NullLocation;
// master->UpdateGroundPositionZ(x, y, z);
{
x = master->GetPositionX() - masterUnit->GetX() + botUnit->GetX();
y = master->GetPositionY() - masterUnit->GetY() + botUnit->GetY();
z = master->GetPositionZ() + master->GetHoverHeight();
z = master->GetMapHeight(x, y, z);
}
return WorldLocation(master->GetMapId(), x, y, z);
}

View File

@@ -7,6 +7,7 @@
#include "Arrow.h"
#include "Event.h"
#include "Map.h"
#include "Playerbots.h"
#include "ServerFacade.h"
@@ -88,10 +89,14 @@ public:
float x = master->GetPositionX() + cos(angle) * range;
float y = master->GetPositionY() + sin(angle) * range;
float z = master->GetPositionZ();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
return Formation::NullLocation;
master->GetPositionZ(), x, y, z))
{
x = master->GetPositionX() + cos(angle) * range;
y = master->GetPositionY() + sin(angle) * range;
z = master->GetPositionZ() + master->GetHoverHeight();
master->UpdateAllowedPositionZ(x, y, z);
}
return WorldLocation(master->GetMapId(), x, y, z);
}
@@ -134,9 +139,15 @@ public:
float x = master->GetPositionX() + cos(angle) * range + dx;
float y = master->GetPositionY() + sin(angle) * range + dy;
float z = master->GetPositionZ();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), x, y, z))
return Formation::NullLocation;
z = bot->GetMapHeight(x, y, z + 5.0f);
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
{
x = master->GetPositionX() + cos(angle) * range + dx;
y = master->GetPositionY() + sin(angle) * range + dy;
z = master->GetPositionZ() + master->GetHoverHeight();
z = master->GetMapHeight(x, y, z);
}
// bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(),
// bot->GetPositionZ(), x, y, z);
return WorldLocation(master->GetMapId(), x, y, z);
@@ -145,9 +156,15 @@ public:
float x = master->GetPositionX() + cos(angle) * range + dx;
float y = master->GetPositionY() + sin(angle) * range + dy;
float z = master->GetPositionZ();
z = bot->GetMapHeight(x, y, z + 5.0f);
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
return Formation::NullLocation;
master->GetPositionZ(), x, y, z))
{
x = master->GetPositionX() + cos(angle) * range + dx;
y = master->GetPositionY() + sin(angle) * range + dy;
z = master->GetPositionZ() + master->GetHoverHeight();
z = master->GetMapHeight(x, y, z);
}
return WorldLocation(master->GetMapId(), x, y, z);
}
@@ -200,9 +217,13 @@ public:
float y = target->GetPositionY() + sin(angle) * range;
float z = target->GetPositionZ();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
return Formation::NullLocation;
master->GetPositionZ(), x, y, z))
{
x = target->GetPositionX() + cos(angle) * range;
y = target->GetPositionY() + sin(angle) * range;
z = target->GetPositionZ() + target->GetHoverHeight();
z = master->GetMapHeight(x, y, z);
}
return WorldLocation(bot->GetMapId(), x, y, z);
}
};
@@ -362,9 +383,14 @@ public:
if (minDist)
{
if (!master->GetMap()->CheckCollisionAndGetValidCoords(
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), x, y, z))
return Formation::NullLocation;
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
{
x = master->GetPositionX() + cos(angle) * range + cos(followAngle) * followRange;
y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
z = master->GetPositionZ() + master->GetHoverHeight();
z = master->GetMapHeight(x, y, z);
}
return WorldLocation(bot->GetMapId(), minX, minY, z);
}
@@ -372,8 +398,13 @@ public:
}
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
master->GetPositionZ(), x, y, z))
return Formation::NullLocation;
master->GetPositionZ(), x, y, z))
{
x = master->GetPositionX() + cos(angle) * range + cos(followAngle) * followRange;
y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
z = master->GetPositionZ() + master->GetHoverHeight();
z = master->GetMapHeight(x, y, z);
}
return WorldLocation(bot->GetMapId(), x, y, z);
}
};
@@ -636,7 +667,11 @@ WorldLocation MoveFormation::MoveSingleLine(std::vector<Player*> line, float dif
Player* master = botAI->GetMaster();
if (!master->GetMap()->CheckCollisionAndGetValidCoords(
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), lx, ly, lz))
return Formation::NullLocation;
{
lx = x + cos(angle) * radius;
ly = y + sin(angle) * radius;
lz = cz;
}
return WorldLocation(bot->GetMapId(), lx, ly, lz);
}

View File

@@ -13,6 +13,7 @@
#include "Playerbots.h"
#include "RandomItemMgr.h"
#include "ServerFacade.h"
#include "StatsWeightCalculator.h"
ItemUsage ItemUsageValue::Calculate()
{
@@ -190,7 +191,8 @@ ItemUsage ItemUsageValue::QueryItemUsageForEquip(ItemTemplate const* itemProto)
bool shouldEquip = false;
// uint32 statWeight = sRandomItemMgr->GetLiveStatWeight(bot, itemProto->ItemId);
float itemScore = PlayerbotFactory::CalculateItemScore(itemProto->ItemId, bot);
StatsWeightCalculator calculator(bot);
float itemScore = calculator.CalculateItem(itemProto->ItemId);
if (itemScore)
shouldEquip = true;
@@ -214,7 +216,7 @@ ItemUsage ItemUsageValue::QueryItemUsageForEquip(ItemTemplate const* itemProto)
}
ItemTemplate const* oldItemProto = oldItem->GetTemplate();
float oldScore = PlayerbotFactory::CalculateItemScore(oldItemProto->ItemId, bot);
float oldScore = calculator.CalculateItem(oldItemProto->ItemId);
if (oldItem)
{
// uint32 oldStatWeight = sRandomItemMgr->GetLiveStatWeight(bot, oldItemProto->ItemId);