mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-19 03:35:43 +00:00
fix merge master conflict
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@@ -18,8 +18,6 @@ bool ChangeTalentsAction::Execute(Event event)
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std::ostringstream out;
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TalentSpec botSpec(bot);
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if (!param.empty())
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{
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if (param.find("help") != std::string::npos)
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@@ -173,6 +173,7 @@ public:
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creators["bwl chat shortcut"] = &ChatActionContext::bwl_chat_shortcut;
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creators["tell expected dps"] = &ChatActionContext::tell_expected_dps;
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creators["join"] = &ChatActionContext::join;
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creators["calc"] = &ChatActionContext::calc;
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}
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private:
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@@ -270,6 +271,7 @@ private:
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static Action* bwl_chat_shortcut(PlayerbotAI* ai) { return new BwlChatShortcutAction(ai); }
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static Action* tell_expected_dps(PlayerbotAI* ai) { return new TellExpectedDpsAction(ai); }
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static Action* join(PlayerbotAI* ai) { return new JoinGroupAction(ai); }
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static Action* calc(PlayerbotAI* ai) { return new TellCalculateItemAction(ai); }
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};
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#endif
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@@ -827,15 +827,21 @@ bool MovementAction::ReachCombatTo(Unit* target, float distance)
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ty = target->GetPositionY();
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tz = target->GetPositionZ();
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}
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// Prediction may cause this, which makes ShortenPathUntilDist fail
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if (bot->GetExactDist(tx, ty, tz) <= distance)
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{
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tx = target->GetPositionX();
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ty = target->GetPositionY();
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tz = target->GetPositionZ();
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}
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}
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if (bot->GetExactDist(tx, ty, tz) <= distance)
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{
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return false;
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}
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PathGenerator path(bot);
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path.CalculatePath(tx, ty, tz, false);
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PathType type = path.GetPathType();
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if (type != PATHFIND_NORMAL && type != PATHFIND_INCOMPLETE)
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int typeOk = PATHFIND_NORMAL | PATHFIND_INCOMPLETE;
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if (!(type & typeOk))
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return false;
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path.ShortenPathUntilDist(G3D::Vector3(tx, ty, tz), distance);
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G3D::Vector3 endPos = path.GetPath().back();
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@@ -881,7 +887,7 @@ bool MovementAction::IsMovingAllowed(Unit* target)
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bool MovementAction::IsMovingAllowed(uint32 mapId, float x, float y, float z)
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{
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// removed sqrt as means distance limit was effectively 22500 (ReactDistance²)
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// removed sqrt as means distance limit was effectively 22500 (ReactDistance<EFBFBD>)
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// leaving it commented incase we find ReactDistance limit causes problems
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// float distance = sqrt(bot->GetDistance(x, y, z));
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float distance = bot->GetDistance(x, y, z);
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@@ -2351,10 +2357,15 @@ bool MoveRandomAction::Execute(Event event)
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float angle = (float)rand_norm() * static_cast<float>(M_PI);
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x += urand(0, distance) * cos(angle);
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y += urand(0, distance) * sin(angle);
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float ox = x;
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float oy = y;
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float oz = z;
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if (!bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(),
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bot->GetPositionZ(), x, y, z))
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{
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continue;
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x = ox;
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y = oy;
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z = oz;
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}
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if (map->IsInWater(bot->GetPhaseMask(), x, y, z, bot->GetCollisionHeight()))
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continue;
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@@ -4,10 +4,16 @@
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*/
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#include "TellLosAction.h"
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#include <istream>
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#include <sstream>
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#include "ChatHelper.h"
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#include "DBCStores.h"
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#include "Event.h"
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#include "ItemTemplate.h"
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#include "ObjectMgr.h"
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#include "Playerbots.h"
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#include "StatsWeightCalculator.h"
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#include "World.h"
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bool TellLosAction::Execute(Event event)
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@@ -130,3 +136,21 @@ bool TellExpectedDpsAction::Execute(Event event)
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botAI->TellMaster("Expected Group DPS: " + std::to_string(dps));
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return true;
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}
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bool TellCalculateItemAction::Execute(Event event)
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{
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std::string const text = event.getParam();
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ItemIds ids = chat->parseItems(text);
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StatsWeightCalculator calculator(bot);
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for (const uint32 &id : ids)
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{
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const ItemTemplate* proto = sObjectMgr->GetItemTemplate(id);
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if (!proto)
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continue;
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float score = calculator.CalculateItem(id);
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std::ostringstream out;
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out << "Calculated score of " << chat->FormatItem(proto) << " : " << score;
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botAI->TellMasterNoFacing(out.str());
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}
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return true;
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}
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@@ -37,4 +37,13 @@ public:
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virtual bool Execute(Event event);
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};
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class TellCalculateItemAction : public Action
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{
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public:
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TellCalculateItemAction(PlayerbotAI* ai) : Action(ai, "calculate item") {}
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virtual bool Execute(Event event);
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};
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#endif
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@@ -10,8 +10,10 @@
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#include "GuildTaskMgr.h"
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#include "ItemUsageValue.h"
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#include "ItemVisitors.h"
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#include "PlayerbotMgr.h"
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#include "PlayerbotSecurity.h"
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#include "Playerbots.h"
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#include "RandomPlayerbotMgr.h"
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#include "SetCraftAction.h"
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bool TradeStatusAction::Execute(Event event)
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@@ -180,8 +182,12 @@ bool TradeStatusAction::CheckTrade()
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}
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return isGettingItem;
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}
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if (!sRandomPlayerbotMgr->IsRandomBot(bot))
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if (!bot->GetSession())
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{
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return false;
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}
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uint32 accountId = bot->GetSession()->GetAccountId();
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if (!sPlayerbotAIConfig->IsInRandomAccountList(accountId))
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{
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int32 botItemsMoney = CalculateCost(bot, true);
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int32 botMoney = bot->GetTradeData()->GetMoney() + botItemsMoney;
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