[Class spell] Improve warrior, dk, paladin

This commit is contained in:
Yunfan Li
2024-07-11 21:54:08 +08:00
parent 8358ea7154
commit 05e799cff4
13 changed files with 33 additions and 10 deletions

View File

@@ -61,7 +61,7 @@ void FuryWarriorStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
triggers.push_back(new TriggerNode("bloodthirst", NextAction::array(0, new NextAction("bloodthirst", ACTION_HIGH + 7), nullptr)));
triggers.push_back(new TriggerNode("instant slam", NextAction::array(0, new NextAction("slam", ACTION_HIGH + 5), nullptr)));
triggers.push_back(new TriggerNode("bloodrage", NextAction::array(0, new NextAction("bloodrage", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 1), NULL)));
triggers.push_back(new TriggerNode("medium rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 1), NULL)));
// triggers.push_back(new TriggerNode("berserker rage", NextAction::array(0, new NextAction("berserker rage", ACTION_HIGH + 2), nullptr)));
// triggers.push_back(new TriggerNode("light aoe", NextAction::array(0,
// new NextAction("whirlwind", ACTION_HIGH + 2),