[Class spell] Improve warrior, dk, paladin

This commit is contained in:
Yunfan Li
2024-07-11 21:54:08 +08:00
parent 8358ea7154
commit 05e799cff4
13 changed files with 33 additions and 10 deletions

View File

@@ -32,7 +32,9 @@ ArmsWarriorStrategy::ArmsWarriorStrategy(PlayerbotAI* botAI) : GenericWarriorStr
NextAction** ArmsWarriorStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("heroic strike", ACTION_DEFAULT), nullptr);
return NextAction::array(0,
new NextAction("bladestorm", ACTION_DEFAULT + 0.1f),
new NextAction("melee", ACTION_DEFAULT), nullptr);
}
void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
@@ -56,4 +58,5 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("rend", NextAction::array(0, new NextAction("rend", ACTION_HIGH + 5), nullptr)));
triggers.push_back(new TriggerNode("rend on attacker", NextAction::array(0, new NextAction("rend on attacker", ACTION_HIGH + 5), nullptr)));
triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("intimidating shout", ACTION_EMERGENCY), nullptr)));
triggers.push_back(new TriggerNode("medium rage available", NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 1), nullptr)));
}