Auto avoid aoe config

This commit is contained in:
Yunfan Li
2024-04-14 13:03:18 +08:00
parent df1b280b14
commit 0499e5da46
10 changed files with 76 additions and 9 deletions

View File

@@ -5,6 +5,7 @@
#ifndef _PLAYERBOT_AOEVALUES_H
#define _PLAYERBOT_AOEVALUES_H
#include "GameObject.h"
#include "Object.h"
#include "Value.h"
#include "AiObjectContext.h"

View File

@@ -7,6 +7,7 @@
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Playerbots.h"
#include "SharedDefines.h"
class AnyGameObjectInObjectRangeCheck
{
@@ -42,3 +43,30 @@ GuidVector NearestGameObjects::Calculate()
return result;
}
GuidVector NearestTrapWithDamageValue::Calculate()
{
std::list<GameObject*> targets;
AnyGameObjectInObjectRangeCheck u_check(bot, range);
Acore::GameObjectListSearcher<AnyGameObjectInObjectRangeCheck> searcher(bot, targets, u_check);
Cell::VisitAllObjects(bot, searcher, range);
GuidVector result;
for (GameObject* go : targets)
{
if (go->GetGoType() != GAMEOBJECT_TYPE_TRAP)
{
continue;
}
uint32 spellId = go->GetSpellId();
if (!spellId)
{
continue;
}
// if (ignoreLos || bot->IsWithinLOSInMap(go))
result.push_back(go->GetGUID());
}
return result;
}

View File

@@ -24,4 +24,17 @@ class NearestGameObjects : public ObjectGuidListCalculatedValue
bool ignoreLos;
};
class NearestTrapWithDamageValue : public ObjectGuidListCalculatedValue
{
public:
NearestTrapWithDamageValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) :
ObjectGuidListCalculatedValue(botAI, "nearest trap with damage", 1 * 1000), range(range) { }
protected:
GuidVector Calculate() override;
private:
float range;
};
#endif

View File

@@ -299,6 +299,7 @@ class ValueContext : public NamedObjectContext<UntypedValue>
creators["expected lifetime"] = &ValueContext::expected_lifetime;
creators["expected group dps"] = &ValueContext::expected_group_dps;
creators["area debuff"] = &ValueContext::area_debuff;
creators["nearest trap with damage"] = &ValueContext::nearest_trap_with_damange;
}
private:
@@ -501,6 +502,7 @@ class ValueContext : public NamedObjectContext<UntypedValue>
static UntypedValue* expected_lifetime(PlayerbotAI* ai) { return new ExpectedLifetimeValue(ai); }
static UntypedValue* expected_group_dps(PlayerbotAI* ai) { return new ExpectedGroupDpsValue(ai); }
static UntypedValue* area_debuff(PlayerbotAI* ai) { return new AreaDebuffValue(ai); }
static UntypedValue* nearest_trap_with_damange(PlayerbotAI* ai) { return new NearestTrapWithDamageValue(ai); }
};
#endif