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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-16 02:10:28 +00:00
Auto avoid aoe config
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@@ -1492,6 +1492,16 @@ bool AvoidAoeAction::isUseful()
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bool AvoidAoeAction::Execute(Event event)
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{
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// Case #1: Aura with dynamic object
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if (AvoidAuraWithDynamicObj()) {
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return true;
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}
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// Case #2: Trap game object with spell
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// Case #3: Trigger npc
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return false;
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}
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bool AvoidAoeAction::AvoidAuraWithDynamicObj()
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{
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Aura* aura = AI_VALUE(Aura*, "area debuff");
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if (!aura) {
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return false;
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@@ -1523,24 +1533,24 @@ bool AvoidAoeAction::Execute(Event event)
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}
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float farestDis = 0.0f;
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Position bestPos;
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// float disToDyn = bot->GetExactDist(dynOwner);
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// float maxDisToGo = radius > disToDyn ? std::sqrt(radius * radius - disToDyn * disToDyn) + 0.5f : 0.5f;
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for (float &angle : possibleAngles) {
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float fleeDis = sPlayerbotAIConfig->fleeDistance;
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Position pos{bot->GetPositionX() + cos(angle) * fleeDis,
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bot->GetPositionY() + sin(angle) * fleeDis,
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bot->GetPositionZ()};
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// todo(Yunfan): check carefully
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// todo (Yunfan): check carefully
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if (dynOwner->GetExactDist(pos) > farestDis) {
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farestDis = dynOwner->GetExactDist(pos);
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bestPos = pos;
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}
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}
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if (farestDis > 0.0f) {
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std::ostringstream out;
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out << "I'm avoiding aoe spell [" << aura->GetSpellInfo()->SpellName[0] << "]...";
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bot->Say(out.str(), LANG_UNIVERSAL);
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return MoveTo(bot->GetMapId(), bestPos.GetPositionX(), bestPos.GetPositionY(), bestPos.GetPositionZ(), false, false, true);
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if (MoveTo(bot->GetMapId(), bestPos.GetPositionX(), bestPos.GetPositionY(), bestPos.GetPositionZ(), false, false, true)) {
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std::ostringstream out;
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out << "I'm avoiding aoe spell [" << aura->GetSpellInfo()->SpellName[0] << "]...";
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bot->Say(out.str(), LANG_UNIVERSAL);
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return true;
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}
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}
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return false;
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}
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@@ -73,6 +73,9 @@ class AvoidAoeAction : public MovementAction
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bool isUseful() override;
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bool Execute(Event event) override;
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protected:
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bool AvoidAuraWithDynamicObj();
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};
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class RunAwayAction : public MovementAction
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@@ -5,6 +5,7 @@
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#ifndef _PLAYERBOT_AOEVALUES_H
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#define _PLAYERBOT_AOEVALUES_H
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#include "GameObject.h"
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#include "Object.h"
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#include "Value.h"
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#include "AiObjectContext.h"
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@@ -7,6 +7,7 @@
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Playerbots.h"
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#include "SharedDefines.h"
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class AnyGameObjectInObjectRangeCheck
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{
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@@ -42,3 +43,30 @@ GuidVector NearestGameObjects::Calculate()
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return result;
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}
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GuidVector NearestTrapWithDamageValue::Calculate()
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{
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std::list<GameObject*> targets;
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AnyGameObjectInObjectRangeCheck u_check(bot, range);
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Acore::GameObjectListSearcher<AnyGameObjectInObjectRangeCheck> searcher(bot, targets, u_check);
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Cell::VisitAllObjects(bot, searcher, range);
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GuidVector result;
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for (GameObject* go : targets)
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{
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if (go->GetGoType() != GAMEOBJECT_TYPE_TRAP)
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{
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continue;
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}
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uint32 spellId = go->GetSpellId();
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if (!spellId)
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{
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continue;
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}
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// if (ignoreLos || bot->IsWithinLOSInMap(go))
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result.push_back(go->GetGUID());
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}
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return result;
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}
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@@ -24,4 +24,17 @@ class NearestGameObjects : public ObjectGuidListCalculatedValue
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bool ignoreLos;
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};
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class NearestTrapWithDamageValue : public ObjectGuidListCalculatedValue
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{
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public:
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NearestTrapWithDamageValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) :
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ObjectGuidListCalculatedValue(botAI, "nearest trap with damage", 1 * 1000), range(range) { }
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protected:
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GuidVector Calculate() override;
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private:
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float range;
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};
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#endif
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@@ -299,6 +299,7 @@ class ValueContext : public NamedObjectContext<UntypedValue>
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creators["expected lifetime"] = &ValueContext::expected_lifetime;
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creators["expected group dps"] = &ValueContext::expected_group_dps;
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creators["area debuff"] = &ValueContext::area_debuff;
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creators["nearest trap with damage"] = &ValueContext::nearest_trap_with_damange;
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}
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private:
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@@ -501,6 +502,7 @@ class ValueContext : public NamedObjectContext<UntypedValue>
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static UntypedValue* expected_lifetime(PlayerbotAI* ai) { return new ExpectedLifetimeValue(ai); }
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static UntypedValue* expected_group_dps(PlayerbotAI* ai) { return new ExpectedGroupDpsValue(ai); }
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static UntypedValue* area_debuff(PlayerbotAI* ai) { return new AreaDebuffValue(ai); }
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static UntypedValue* nearest_trap_with_damange(PlayerbotAI* ai) { return new NearestTrapWithDamageValue(ai); }
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};
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#endif
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