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Optimize fury warrior
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@@ -51,5 +51,5 @@ void WarrirorAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new NextAction("cleave", ACTION_HIGH),
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nullptr)));
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triggers.push_back(new TriggerNode("shockwave on snare target", NextAction::array(0, new NextAction("shockwave on snare target", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("whirlwind", ACTION_HIGH + 10), nullptr)));
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// triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("whirlwind", ACTION_HIGH + 10), nullptr)));
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}
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