Optimize fury warrior

This commit is contained in:
Yunfan Li
2024-02-11 00:17:04 +08:00
parent 87b274564f
commit 036a890aa1
6 changed files with 20 additions and 15 deletions

View File

@@ -51,5 +51,5 @@ void WarrirorAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
new NextAction("cleave", ACTION_HIGH),
nullptr)));
triggers.push_back(new TriggerNode("shockwave on snare target", NextAction::array(0, new NextAction("shockwave on snare target", ACTION_HIGH + 5), nullptr)));
triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("whirlwind", ACTION_HIGH + 10), nullptr)));
// triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("whirlwind", ACTION_HIGH + 10), nullptr)));
}