[Configuration] Disable death knight login

This commit is contained in:
Yunfan Li
2024-06-22 14:28:38 +08:00
parent ddbfb4630b
commit 02db9c6c8a
4 changed files with 25 additions and 6 deletions

View File

@@ -9,6 +9,7 @@
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "CellImpl.h"
#include "DatabaseEnv.h"
#include "Define.h"
#include "FleeManager.h"
#include "GameTime.h"
@@ -26,6 +27,7 @@
#include "Random.h"
#include "ServerFacade.h"
#include "ChannelMgr.h"
#include "SharedDefines.h"
#include "Unit.h"
#include "World.h"
#include "UpdateTime.h"
@@ -480,7 +482,6 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].Get<uint32>();
if (GetEventValue(guid, "add"))
continue;
@@ -492,6 +493,18 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
if (std::find(currentBots.begin(), currentBots.end(), guid) != currentBots.end())
continue;
if (sPlayerbotAIConfig->disableDeathKnightLogin) {
QueryResult result = CharacterDatabase.Query("Select class from characters where guid = {}", guid);
if (!result) {
continue;
}
Field* fields = result->Fetch();
uint32 rClass = fields[0].Get<uint32>();
if (rClass == CLASS_DEATH_KNIGHT) {
continue;
}
}
guids.push_back(guid);
} while (result->NextRow());