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druid rebirth in combat
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@@ -118,5 +118,5 @@ void GenericDruidBuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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NonCombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("mark of the wild on party", NextAction::array(0, new NextAction("mark of the wild on party", 13.0f), nullptr)));
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triggers.push_back(new TriggerNode("thorns on party", NextAction::array(0, new NextAction("thorns on party", 11.0f), nullptr)));
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// triggers.push_back(new TriggerNode("thorns on party", NextAction::array(0, new NextAction("thorns on party", 11.0f), nullptr)));
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}
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