mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-02 18:33:48 +00:00
Optimized the init bots, assign first level and teleportForLevel
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@@ -728,14 +728,14 @@ AiPlayerbot.FastReactInBG = 1
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#
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#
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# All In seconds
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# All In seconds
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AiPlayerbot.RandomBotUpdateInterval = 20
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AiPlayerbot.RandomBotUpdateInterval = 1
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AiPlayerbot.RandomBotCountChangeMinInterval = 1800
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AiPlayerbot.RandomBotCountChangeMinInterval = 1800
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AiPlayerbot.RandomBotCountChangeMaxInterval = 7200
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AiPlayerbot.RandomBotCountChangeMaxInterval = 7200
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AiPlayerbot.MinRandomBotInWorldTime = 3600
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AiPlayerbot.MinRandomBotInWorldTime = 3600
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AiPlayerbot.MaxRandomBotInWorldTime = 43200
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AiPlayerbot.MaxRandomBotInWorldTime = 1209600
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AiPlayerbot.MinRandomBotRandomizeTime = 302400
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AiPlayerbot.MinRandomBotRandomizeTime = 7200
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AiPlayerbot.MaxRandomBotRandomizeTime = 1209600
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AiPlayerbot.MaxRandomBotRandomizeTime = 1209600
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AiPlayerbot.RandomBotsPerInterval = 500
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AiPlayerbot.RandomBotsPerInterval = 60
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AiPlayerbot.MinRandomBotReviveTime = 60
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AiPlayerbot.MinRandomBotReviveTime = 60
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AiPlayerbot.MaxRandomBotReviveTime = 300
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AiPlayerbot.MaxRandomBotReviveTime = 300
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AiPlayerbot.MinRandomBotTeleportInterval = 3600
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AiPlayerbot.MinRandomBotTeleportInterval = 3600
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@@ -1014,26 +1014,26 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
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if (isLogginIn)
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if (isLogginIn)
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return false;
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return false;
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uint32 randomTime;
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if (!player)
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if (!player)
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{
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{
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AddPlayerBot(botGUID, 0);
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AddPlayerBot(botGUID, 0);
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SetEventValue(bot, "login", 1, sPlayerbotAIConfig->randomBotUpdateInterval);
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SetEventValue(bot, "login", 1,
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std::max(1, static_cast<int>(sPlayerbotAIConfig->randomBotUpdateInterval * 0.2)));
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uint32 randomTime =
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randomTime = urand(std::max(5, static_cast<int>(sPlayerbotAIConfig->randomBotUpdateInterval)),
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urand(sPlayerbotAIConfig->minRandomBotReviveTime, sPlayerbotAIConfig->maxRandomBotReviveTime);
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std::max(15, static_cast<int>(sPlayerbotAIConfig->randomBotUpdateInterval * 2.2)));
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SetEventValue(bot, "update", 1, randomTime);
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SetEventValue(bot, "update", 1, randomTime);
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// do not randomize or teleport immediately after server start (prevent lagging)
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// do not randomize or teleport immediately after server start (prevent lagging)
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if (!GetEventValue(bot, "randomize"))
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if (!GetEventValue(bot, "randomize"))
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{
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{
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randomTime = urand(sPlayerbotAIConfig->randomBotUpdateInterval * 5,
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ScheduleRandomize(bot, std::max(3, static_cast<int>(sPlayerbotAIConfig->randomBotUpdateInterval * 0.5)));
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sPlayerbotAIConfig->randomBotUpdateInterval * 20);
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ScheduleRandomize(bot, randomTime);
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}
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}
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if (!GetEventValue(bot, "teleport"))
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if (!GetEventValue(bot, "teleport"))
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{
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{
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randomTime = urand(sPlayerbotAIConfig->randomBotUpdateInterval * 5,
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randomTime = urand(std::max(7, static_cast<int>(sPlayerbotAIConfig->randomBotUpdateInterval * 0.8)),
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sPlayerbotAIConfig->randomBotUpdateInterval * 20);
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std::max(14, static_cast<int>(sPlayerbotAIConfig->randomBotUpdateInterval * 2)));
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ScheduleTeleport(bot, randomTime);
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ScheduleTeleport(bot, randomTime);
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}
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}
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return true;
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return true;
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@@ -1076,8 +1076,9 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
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if (update)
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if (update)
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ProcessBot(player);
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ProcessBot(player);
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uint32 randomTime =
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randomTime = urand(
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urand(sPlayerbotAIConfig->minRandomBotReviveTime, sPlayerbotAIConfig->maxRandomBotReviveTime);
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sPlayerbotAIConfig->minRandomBotReviveTime,
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sPlayerbotAIConfig->maxRandomBotReviveTime);
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SetEventValue(bot, "update", 1, randomTime);
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SetEventValue(bot, "update", 1, randomTime);
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return true;
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return true;
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