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Warlock overhaul (#1397)
This is a complete overhaul of the warlock class, making 3 new strategies (affliction, demonology, and destruction), as well as finishing the warlock tank strategy (shadow ward and searing pain). It also includes a soulstone fix, where the bots can change who they soulstone based on the non-combat strategies you set for them. It also includes a self-resurrect action and trigger that allows the bots to resurrect using a soulstone or reincarnation. Many other skills were added to finish out the warlock skillset.
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@@ -30,14 +30,4 @@ public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "aoe"; }
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};
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class DpsWarlockDebuffStrategy : public CombatStrategy
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{
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public:
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DpsWarlockDebuffStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "dps debuff"; }
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};
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#endif
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