Warlock overhaul (#1397)

This is a complete overhaul of the warlock class, making 3 new strategies (affliction, demonology, and destruction), as well as finishing the warlock tank strategy (shadow ward and searing pain). It also includes a soulstone fix, where the bots can change who they soulstone based on the non-combat strategies you set for them. It also includes a self-resurrect action and trigger that allows the bots to resurrect using a soulstone or reincarnation. Many other skills were added to finish out the warlock skillset.
This commit is contained in:
ThePenguinMan96
2025-06-27 11:00:38 -07:00
committed by GitHub
parent cf8253579e
commit 00cc2468f1
29 changed files with 1762 additions and 573 deletions

View File

@@ -238,9 +238,24 @@ bool UseItemAction::UseItem(Item* item, ObjectGuid goGuid, Item* itemTarget, Uni
{
targetFlag = TARGET_FLAG_NONE;
packet << targetFlag;
packet << bot->GetPackGUID();
targetSelected = true;
out << " on self";
// Use the actual target if provided
if (unitTarget)
{
packet << unitTarget->GetGUID();
targetSelected = true;
// If the target is bot or is an enemy, say "on self"
if (unitTarget == bot || (unitTarget->IsHostileTo(bot)))
out << " on self";
else
out << " on " << unitTarget->GetName();
}
else
{
packet << bot->GetPackGUID();
targetSelected = true;
out << " on self";
}
}
ItemTemplate const* proto = item->GetTemplate();