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Army of the dead
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@@ -99,7 +99,7 @@ void BloodDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("rune strike", NextAction::array(0, new NextAction("rune strike", ACTION_NORMAL + 3), nullptr)));
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triggers.push_back(new TriggerNode("blood tap", NextAction::array(0, new NextAction("blood tap", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("lose aggro", NextAction::array(0, new NextAction("dark command", ACTION_HIGH + 3), nullptr)));
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triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("blood tap", ACTION_HIGH + 5),
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new NextAction("vampiric blood", ACTION_HIGH + 3), new NextAction("death strike", ACTION_HIGH + 4), nullptr)));
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triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 5),
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new NextAction("vampiric blood", ACTION_HIGH + 4), new NextAction("death strike", ACTION_HIGH + 3), nullptr)));
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// triggers.push_back(new TriggerNode("army of the dead", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 6), nullptr)));
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}
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