Army of the dead

This commit is contained in:
Yunfan Li
2024-04-10 20:32:43 +08:00
parent 17ddf6fbc5
commit 00a3436d77
6 changed files with 15 additions and 6 deletions

View File

@@ -99,7 +99,7 @@ void BloodDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("rune strike", NextAction::array(0, new NextAction("rune strike", ACTION_NORMAL + 3), nullptr)));
triggers.push_back(new TriggerNode("blood tap", NextAction::array(0, new NextAction("blood tap", ACTION_HIGH + 5), nullptr)));
triggers.push_back(new TriggerNode("lose aggro", NextAction::array(0, new NextAction("dark command", ACTION_HIGH + 3), nullptr)));
triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("blood tap", ACTION_HIGH + 5),
new NextAction("vampiric blood", ACTION_HIGH + 3), new NextAction("death strike", ACTION_HIGH + 4), nullptr)));
triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 5),
new NextAction("vampiric blood", ACTION_HIGH + 4), new NextAction("death strike", ACTION_HIGH + 3), nullptr)));
// triggers.push_back(new TriggerNode("army of the dead", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 6), nullptr)));
}