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Merge pull request #511 from liyunfan1223/fix_spell_corpse
Fix spell allowing dead target
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@@ -315,7 +315,8 @@ void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
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Spell* currentSpell = bot->GetCurrentSpell(CURRENT_GENERIC_SPELL);
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Spell* currentSpell = bot->GetCurrentSpell(CURRENT_GENERIC_SPELL);
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if (currentSpell && currentSpell->getState() == SPELL_STATE_PREPARING)
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if (currentSpell && currentSpell->getState() == SPELL_STATE_PREPARING)
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{
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{
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if (currentSpell->m_targets.GetUnitTarget() && !currentSpell->m_targets.GetUnitTarget()->IsAlive())
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if (currentSpell->m_targets.GetUnitTarget() && !currentSpell->m_targets.GetUnitTarget()->IsAlive() &&
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currentSpell->GetSpellInfo() && !currentSpell->GetSpellInfo()->IsAllowingDeadTarget())
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{
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{
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bot->InterruptSpell(CURRENT_GENERIC_SPELL);
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bot->InterruptSpell(CURRENT_GENERIC_SPELL);
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SetNextCheckDelay(sPlayerbotAIConfig->reactDelay);
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SetNextCheckDelay(sPlayerbotAIConfig->reactDelay);
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