mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
Bot should be more consistent at doing quest +several fixes
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@@ -30,6 +30,9 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
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Group* group = bot->GetGroup();
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Player* master = GetMaster();
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if (master && (master == bot || master->GetMapId() != bot->GetMapId() || master->IsBeingTeleported() || !GET_PLAYERBOT_AI(master)))
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master = nullptr;
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GuidVector attackers = context->GetValue<GuidVector>("attackers")->Get();
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for (ObjectGuid const guid : attackers)
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{
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@@ -46,8 +49,7 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
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float distance = 0;
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Unit* result = nullptr;
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// std::unordered_map<uint32, bool> needForQuestMap;
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std::unordered_map<uint32, bool> needForQuestMap;
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for (ObjectGuid const guid : targets)
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{
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@@ -81,16 +83,18 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
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if (!bot->InBattleground() && (int)unit->GetLevel() - (int)bot->GetLevel() > 4 && !unit->GetGUID().IsPlayer())
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continue;
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// if (needForQuestMap.find(unit->GetEntry()) == needForQuestMap.end())
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// needForQuestMap[unit->GetEntry()] = needForQuest(unit);
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if (needForQuestMap.find(unit->GetEntry()) == needForQuestMap.end())
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needForQuestMap[unit->GetEntry()] = needForQuest(unit);
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// if (!needForQuestMap[unit->GetEntry()])
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// if ((urand(0, 100) < 75 || (context->GetValue<TravelTarget*>("travel target")->Get()->isWorking() &&
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// context->GetValue<TravelTarget*>("travel target")->Get()->getDestination()->getName() != "GrindTravelDestination")))
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// continue;
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//if (bot->InBattleground() && bot->GetDistance(unit) > 40.0f)
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//continue;
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if (!needForQuestMap[unit->GetEntry()])
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{
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Creature* creature = dynamic_cast<Creature*>(unit);
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if ((urand(0, 100) < 60 || (context->GetValue<TravelTarget*>("travel target")->Get()->isWorking() &&
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context->GetValue<TravelTarget*>("travel target")->Get()->getDestination()->getName() != "GrindTravelDestination")))
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{
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continue;
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}
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}
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if (Creature* creature = unit->ToCreature())
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if (CreatureTemplate const* CreatureTemplate = creature->GetCreatureTemplate())
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