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https://github.com/mod-playerbots/mod-playerbots.git
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Bot should be more consistent at doing quest +several fixes
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@@ -11,20 +11,20 @@ class PlayerbotAI;
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class WorldPacketHandlerStrategy : public PassTroughStrategy
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{
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public:
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WorldPacketHandlerStrategy(PlayerbotAI* botAI);
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public:
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WorldPacketHandlerStrategy(PlayerbotAI* botAI);
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "default"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "default"; }
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};
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class ReadyCheckStrategy : public PassTroughStrategy
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{
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public:
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ReadyCheckStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) { }
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public:
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ReadyCheckStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) { }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "ready check"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "ready check"; }
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};
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#endif
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