mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-01 01:43:48 +00:00
Bot should be more consistent at doing quest +several fixes
This commit is contained in:
@@ -13,28 +13,28 @@ class Unit;
|
||||
|
||||
class RpgAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
RpgAction(PlayerbotAI* botAI, std::string const name = "rpg") : MovementAction(botAI, name) { }
|
||||
public:
|
||||
RpgAction(PlayerbotAI* botAI, std::string const name = "rpg") : MovementAction(botAI, name) { }
|
||||
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
|
||||
protected:
|
||||
virtual bool SetNextRpgAction();
|
||||
protected:
|
||||
virtual bool SetNextRpgAction();
|
||||
|
||||
typedef void (RpgAction::*RpgElement)(ObjectGuid guid);
|
||||
typedef void (RpgAction::* RpgElement)(ObjectGuid guid);
|
||||
|
||||
bool AddIgnore(ObjectGuid guid);
|
||||
bool RemIgnore(ObjectGuid guid);
|
||||
bool HasIgnore(ObjectGuid guid);
|
||||
bool AddIgnore(ObjectGuid guid);
|
||||
bool RemIgnore(ObjectGuid guid);
|
||||
bool HasIgnore(ObjectGuid guid);
|
||||
};
|
||||
|
||||
class CRpgAction : public RpgAction
|
||||
{
|
||||
public:
|
||||
CRpgAction(PlayerbotAI* botAI) : RpgAction(botAI, "crpg") { }
|
||||
public:
|
||||
CRpgAction(PlayerbotAI* botAI) : RpgAction(botAI, "crpg") { }
|
||||
|
||||
bool isUseful() override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user