Bot should be more consistent at doing quest +several fixes

This commit is contained in:
Atidot3
2024-07-30 14:45:52 +02:00
parent 30a25ba13f
commit 0008d84f71
34 changed files with 986 additions and 609 deletions

View File

@@ -13,28 +13,28 @@ class Unit;
class RpgAction : public MovementAction
{
public:
RpgAction(PlayerbotAI* botAI, std::string const name = "rpg") : MovementAction(botAI, name) { }
public:
RpgAction(PlayerbotAI* botAI, std::string const name = "rpg") : MovementAction(botAI, name) { }
bool Execute(Event event) override;
bool isUseful() override;
bool Execute(Event event) override;
bool isUseful() override;
protected:
virtual bool SetNextRpgAction();
protected:
virtual bool SetNextRpgAction();
typedef void (RpgAction::*RpgElement)(ObjectGuid guid);
typedef void (RpgAction::* RpgElement)(ObjectGuid guid);
bool AddIgnore(ObjectGuid guid);
bool RemIgnore(ObjectGuid guid);
bool HasIgnore(ObjectGuid guid);
bool AddIgnore(ObjectGuid guid);
bool RemIgnore(ObjectGuid guid);
bool HasIgnore(ObjectGuid guid);
};
class CRpgAction : public RpgAction
{
public:
CRpgAction(PlayerbotAI* botAI) : RpgAction(botAI, "crpg") { }
public:
CRpgAction(PlayerbotAI* botAI) : RpgAction(botAI, "crpg") { }
bool isUseful() override;
bool isUseful() override;
};
#endif