/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
 * and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#include "ReachTargetActions.h"

#include "Event.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
#include "ServerFacade.h"

bool ReachTargetAction::Execute(Event event) { return ReachCombatTo(AI_VALUE(Unit*, GetTargetName()), distance); }

bool ReachTargetAction::isUseful()
{
    // do not move while staying
    if (botAI->HasStrategy("stay", botAI->GetState()))
    {
        return false;
    }

    // do not move while casting
    if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL) != nullptr)
    {
        return false;
    }
    Unit* target = GetTarget();
    // float dis = distance + CONTACT_DISTANCE;
    return target &&
           !bot->IsWithinCombatRange(target, distance);  // sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float,
                                                         // "distance", GetTargetName()), distance);
}

std::string const ReachTargetAction::GetTargetName() { return "current target"; }

bool CastReachTargetSpellAction::isUseful()
{
    // do not move while staying
    if (botAI->HasStrategy("stay", botAI->GetState()))
    {
        return false;
    }

    return sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "current target"),
                                                (distance + sPlayerbotAIConfig->contactDistance));
}

ReachSpellAction::ReachSpellAction(PlayerbotAI* botAI)
    : ReachTargetAction(botAI, "reach spell", botAI->GetRange("spell"))
{
}

ReachPartyMemberToHealAction::ReachPartyMemberToHealAction(PlayerbotAI* botAI)
    : ReachTargetAction(botAI, "reach party member to heal", botAI->GetRange("heal"))
{
}

std::string const ReachPartyMemberToHealAction::GetTargetName() { return "party member to heal"; }

ReachPartyMemberToResurrectAction::ReachPartyMemberToResurrectAction(PlayerbotAI* botAI)
    : ReachTargetAction(botAI, "reach party member to resurrect", botAI->GetRange("spell"))
{
}

std::string const ReachPartyMemberToResurrectAction::GetTargetName() { return "party member to resurrect"; }
