/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
 * and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#include "MeleeCombatStrategy.h"

#include "Playerbots.h"

void MeleeCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
    CombatStrategy::InitTriggers(triggers);

    // triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing",
    // ACTION_MOVE + 7), nullptr)));
    triggers.push_back(new TriggerNode(
        "enemy out of melee", NextAction::array(0, new NextAction("reach melee", ACTION_HIGH + 1), nullptr)));
    // triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of
    // enemy contact", ACTION_NORMAL + 8), nullptr)));
}

void SetBehindCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
    CombatStrategy::InitTriggers(triggers);

    triggers.push_back(new TriggerNode("not behind target",
                                       NextAction::array(0, new NextAction("set behind", ACTION_MOVE + 7), nullptr)));
}
