/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
 * and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#include "LfgTriggers.h"

#include "Playerbots.h"

bool LfgProposalActiveTrigger::IsActive() { return AI_VALUE(uint32, "lfg proposal"); }

bool UnknownDungeonTrigger::IsActive()
{
    return botAI->HasActivePlayerMaster() && botAI->GetMaster() && botAI->GetMaster()->IsInWorld() &&
           botAI->GetMaster()->GetMap()->IsDungeon() && bot->GetMapId() == botAI->GetMaster()->GetMapId();
}
