Files
mod-player-bot-level-brackets/src/mod-player-bot-level-brackets.cpp

1173 lines
50 KiB
C++

#include "ScriptMgr.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "Chat.h"
#include "Log.h"
#include "PlayerbotAI.h"
#include "PlayerbotMgr.h"
#include "RandomPlayerbotMgr.h"
#include "Configuration/Config.h"
#include "AutoMaintenanceOnLevelupAction.h"
#include "Common.h"
#include <vector>
#include <cmath>
#include <utility>
#include <limits>
#include <algorithm>
#include "PlayerbotFactory.h"
static bool IsAlliancePlayerBot(Player* bot);
static bool IsHordePlayerBot(Player* bot);
static void ClampAndBalanceBrackets();
// -----------------------------------------------------------------------------
// LEVEL RANGE CONFIGURATION
// -----------------------------------------------------------------------------
// Same boundaries for both factions; only desired percentages differ.
struct LevelRangeConfig
{
uint8 lower; ///< Lower bound (inclusive)
uint8 upper; ///< Upper bound (inclusive)
uint8 desiredPercent;///< Desired percentage of bots in this range
};
static const uint8 NUM_RANGES = 9;
// Global variables to restrict bot levels.
static uint8 g_RandomBotMinLevel = 1;
static uint8 g_RandomBotMaxLevel = 80;
// New configuration option to enable/disable the mod. Default is true.
static bool g_BotLevelBracketsEnabled = true;
// New configuration option to ignore bots in guilds with a real player online. Default is true.
static bool g_BotLevelBracketsIgnoreGuildBotsWithRealPlayers = true;
// Separate arrays for Alliance and Horde.
static LevelRangeConfig g_BaseLevelRanges[NUM_RANGES];
static LevelRangeConfig g_AllianceLevelRanges[NUM_RANGES];
static LevelRangeConfig g_HordeLevelRanges[NUM_RANGES];
static uint32 g_BotDistCheckFrequency = 300; // in seconds
static uint32 g_BotDistFlaggedCheckFrequency = 15; // in seconds
static bool g_BotDistFullDebugMode = false;
static bool g_BotDistLiteDebugMode = false;
static bool g_UseDynamicDistribution = false;
// Real player weight to boost bracket contributions.
static float g_RealPlayerWeight = 1.0f;
// -----------------------------------------------------------------------------
// Loads the configuration from the config file.
// -----------------------------------------------------------------------------
static void LoadBotLevelBracketsConfig()
{
g_BotLevelBracketsEnabled = sConfigMgr->GetOption<bool>("BotLevelBrackets.Enabled", true);
// Load the new option to ignore guild bots with a real player online.
g_BotLevelBracketsIgnoreGuildBotsWithRealPlayers = sConfigMgr->GetOption<bool>("BotLevelBrackets.IgnoreGuildBotsWithRealPlayers", true);
g_BotDistFullDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.FullDebugMode", false);
g_BotDistLiteDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.LiteDebugMode", false);
g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 300);
g_BotDistFlaggedCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFlaggedFrequency", 15);
g_UseDynamicDistribution = sConfigMgr->GetOption<bool>("BotLevelBrackets.UseDynamicDistribution", false);
g_RealPlayerWeight = sConfigMgr->GetOption<float>("BotLevelBrackets.RealPlayerWeight", 1.0f);
// Load the bot level restrictions.
g_RandomBotMinLevel = static_cast<uint8>(sConfigMgr->GetOption<uint32>("AiPlayerbot.RandomBotMinLevel", 1));
g_RandomBotMaxLevel = static_cast<uint8>(sConfigMgr->GetOption<uint32>("AiPlayerbot.RandomBotMaxLevel", 80));
// Alliance configuration.
g_AllianceLevelRanges[0] = { 1, 9, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range1Pct", 12)) };
g_AllianceLevelRanges[1] = { 10, 19, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range2Pct", 11)) };
g_AllianceLevelRanges[2] = { 20, 29, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range3Pct", 11)) };
g_AllianceLevelRanges[3] = { 30, 39, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range4Pct", 11)) };
g_AllianceLevelRanges[4] = { 40, 49, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range5Pct", 11)) };
g_AllianceLevelRanges[5] = { 50, 59, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range6Pct", 11)) };
g_AllianceLevelRanges[6] = { 60, 69, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range7Pct", 11)) };
g_AllianceLevelRanges[7] = { 70, 79, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range8Pct", 11)) };
g_AllianceLevelRanges[8] = { 80, 80, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range9Pct", 11)) };
// Horde configuration.
g_HordeLevelRanges[0] = { 1, 9, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range1Pct", 12)) };
g_HordeLevelRanges[1] = { 10, 19, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range2Pct", 11)) };
g_HordeLevelRanges[2] = { 20, 29, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range3Pct", 11)) };
g_HordeLevelRanges[3] = { 30, 39, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range4Pct", 11)) };
g_HordeLevelRanges[4] = { 40, 49, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range5Pct", 11)) };
g_HordeLevelRanges[5] = { 50, 59, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range6Pct", 11)) };
g_HordeLevelRanges[6] = { 60, 69, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range7Pct", 11)) };
g_HordeLevelRanges[7] = { 70, 79, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range8Pct", 11)) };
g_HordeLevelRanges[8] = { 80, 80, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range9Pct", 11)) };
ClampAndBalanceBrackets();
}
// Returns the index of the level range bracket that the given level belongs to.
// If the bot is out of range, it returns -1
static int GetLevelRangeIndex(uint8 level, uint8 teamID)
{
// If the bot's level is outside the allowed global bounds, signal an invalid bracket.
if (level < g_RandomBotMinLevel || level > g_RandomBotMaxLevel)
return -1;
if(teamID == TEAM_ALLIANCE)
{
for (int i = 0; i < NUM_RANGES; ++i)
{
if (level >= g_AllianceLevelRanges[i].lower && level <= g_AllianceLevelRanges[i].upper)
return i;
}
}
if(teamID == TEAM_HORDE)
{
for (int i = 0; i < NUM_RANGES; ++i)
{
if (level >= g_HordeLevelRanges[i].lower && level <= g_HordeLevelRanges[i].upper)
return i;
}
}
return -1;
}
// Returns a random level within the provided range.
static uint8 GetRandomLevelInRange(const LevelRangeConfig& range)
{
return urand(range.lower, range.upper);
}
// Adjusts a bot's level by selecting a random level within the target range.
static void AdjustBotToRange(Player* bot, int targetRangeIndex, const LevelRangeConfig* factionRanges)
{
if (!bot || targetRangeIndex < 0 || targetRangeIndex >= NUM_RANGES)
return;
if (bot->IsMounted())
{
bot->Dismount();
}
uint8 botOriginalLevel = bot->GetLevel();
uint8 newLevel = 0;
// For Death Knight bots, enforce a minimum level of 55.
if (bot->getClass() == CLASS_DEATH_KNIGHT)
{
uint8 lowerBound = factionRanges[targetRangeIndex].lower;
uint8 upperBound = factionRanges[targetRangeIndex].upper;
if (upperBound < 55)
{
if (g_BotDistFullDebugMode)
{
std::string playerFaction = IsAlliancePlayerBot(bot) ? "Alliance" : "Horde";
LOG_INFO("server.loading",
"[BotLevelBrackets] AdjustBotToRange: Cannot assign {} Death Knight '{}' ({}) to range {}-{} (below level 55).",
playerFaction, bot->GetName(), botOriginalLevel, lowerBound, upperBound);
}
return;
}
if (lowerBound < 55)
lowerBound = 55;
newLevel = urand(lowerBound, upperBound);
}
else
{
newLevel = GetRandomLevelInRange(factionRanges[targetRangeIndex]);
}
PlayerbotFactory newFactory(bot, newLevel);
newFactory.Randomize(false);
if (g_BotDistFullDebugMode)
{
PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(bot);
std::string playerClassName = botAI ? botAI->GetChatHelper()->FormatClass(bot->getClass()) : "Unknown";
std::string playerFaction = IsAlliancePlayerBot(bot) ? "Alliance" : "Horde";
LOG_INFO("server.loading",
"[BotLevelBrackets] AdjustBotToRange: {} Bot '{}' - {} ({}) adjusted to level {} (target range {}-{}).",
playerFaction, bot->GetName(), playerClassName.c_str(), botOriginalLevel, newLevel,
factionRanges[targetRangeIndex].lower, factionRanges[targetRangeIndex].upper);
}
ChatHandler(bot->GetSession()).SendSysMessage("[mod-bot-level-brackets] Your level has been reset.");
}
// -----------------------------------------------------------------------------
// BOT DETECTION HELPERS
// -----------------------------------------------------------------------------
static bool IsPlayerBot(Player* player)
{
if (!player)
return false;
PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(player);
return botAI && botAI->IsBotAI();
}
static bool IsPlayerRandomBot(Player* player)
{
if (!player)
return false;
return sRandomPlayerbotMgr->IsRandomBot(player);
}
// Helper functions to determine faction.
static bool IsAlliancePlayerBot(Player* bot)
{
// Assumes GetTeam() returns TEAM_ALLIANCE for Alliance bots.
return bot && (bot->GetTeamId() == TEAM_ALLIANCE);
}
static bool IsHordePlayerBot(Player* bot)
{
// Assumes GetTeam() returns TEAM_HORDE for Horde bots.
return bot && (bot->GetTeamId() == TEAM_HORDE);
}
static void LogAllBotLevels()
{
if (g_BotDistFullDebugMode)
{
std::map<uint8, uint32> botLevelCount;
for (auto const& itr : ObjectAccessor::GetPlayers())
{
Player* player = itr.second;
if (!player || !player->IsInWorld())
continue;
if (!IsPlayerBot(player))
continue;
uint8 level = player->GetLevel();
botLevelCount[level]++;
}
for (const auto& entry : botLevelCount)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Level {}: {} bots", entry.first, entry.second);
}
}
}
// -----------------------------------------------------------------------------
// HELPER FUNCTION: Check if a bot is in a guild with at least one real player online.
// -----------------------------------------------------------------------------
static bool BotInGuildWithRealPlayer(Player* bot)
{
if (!bot)
return false;
// If the bot is not in a guild, nothing to do.
uint32 guildId = bot->GetGuildId();
if (guildId == 0)
return false;
// Iterate over all players and check for an online, non-bot member in the same guild.
for (auto const& itr : ObjectAccessor::GetPlayers())
{
Player* member = itr.second;
if (!member || !member->IsInWorld())
continue;
if (!IsPlayerBot(member) && member->GetGuildId() == guildId)
return true;
}
return false;
}
static void ClampAndBalanceBrackets()
{
// First, adjust Alliance brackets.
for (uint8 i = 0; i < NUM_RANGES; ++i)
{
if (g_AllianceLevelRanges[i].lower < g_RandomBotMinLevel)
g_AllianceLevelRanges[i].lower = g_RandomBotMinLevel;
if (g_AllianceLevelRanges[i].upper > g_RandomBotMaxLevel)
g_AllianceLevelRanges[i].upper = g_RandomBotMaxLevel;
// If the adjusted bracket is invalid, mark it to not be used.
if (g_AllianceLevelRanges[i].lower > g_AllianceLevelRanges[i].upper)
g_AllianceLevelRanges[i].desiredPercent = 0;
}
// Then, adjust Horde brackets similarly.
for (uint8 i = 0; i < NUM_RANGES; ++i)
{
if (g_HordeLevelRanges[i].lower < g_RandomBotMinLevel)
g_HordeLevelRanges[i].lower = g_RandomBotMinLevel;
if (g_HordeLevelRanges[i].upper > g_RandomBotMaxLevel)
g_HordeLevelRanges[i].upper = g_RandomBotMaxLevel;
if (g_HordeLevelRanges[i].lower > g_HordeLevelRanges[i].upper)
g_HordeLevelRanges[i].desiredPercent = 0;
}
// Balance desired percentages so the sum is 100.
uint32 totalAlliance = 0;
uint32 totalHorde = 0;
for (uint8 i = 0; i < NUM_RANGES; ++i)
{
totalAlliance += g_AllianceLevelRanges[i].desiredPercent;
totalHorde += g_HordeLevelRanges[i].desiredPercent;
}
// If totals are not 100, then distribute the missing percent among valid brackets.
if(totalAlliance != 100 && totalAlliance > 0)
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance: Sum of percentages is {} (expected 100). Auto adjusting.", totalAlliance);
}
int missing = 100 - totalAlliance;
while(missing > 0)
{
for (uint8 i = 0; i < NUM_RANGES && missing > 0; ++i)
{
if(g_AllianceLevelRanges[i].lower <= g_AllianceLevelRanges[i].upper &&
g_AllianceLevelRanges[i].desiredPercent > 0)
{
g_AllianceLevelRanges[i].desiredPercent++;
missing--;
}
}
}
}
if(totalHorde != 100 && totalHorde > 0)
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde: Sum of percentages is {} (expected 100). Auto adjusting.", totalHorde);
}
int missing = 100 - totalHorde;
while(missing > 0)
{
for (uint8 i = 0; i < NUM_RANGES && missing > 0; ++i)
{
if(g_HordeLevelRanges[i].lower <= g_HordeLevelRanges[i].upper &&
g_HordeLevelRanges[i].desiredPercent > 0)
{
g_HordeLevelRanges[i].desiredPercent++;
missing--;
}
}
}
}
}
// -----------------------------------------------------------------------------
// SAFETY CHECKS FOR LEVEL RESET
// -----------------------------------------------------------------------------
static bool IsBotSafeForLevelReset(Player* bot)
{
if (!bot)
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Null bot pointer provided.");
}
return false;
}
if (!bot->IsInWorld())
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is not in world.", bot->GetName(), bot->GetLevel());
}
return false;
}
if (!bot->IsAlive())
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is not alive.", bot->GetName(), bot->GetLevel());
}
return false;
}
if (bot->IsInCombat())
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in combat.", bot->GetName(), bot->GetLevel());
}
return false;
}
if (bot->InBattleground() || bot->InArena() || bot->inRandomLfgDungeon() || bot->InBattlegroundQueue())
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in battleground, arena, random dungeon, or battleground queue.", bot->GetName(), bot->GetLevel());
}
return false;
}
if (bot->IsInFlight())
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in flight.", bot->GetName(), bot->GetLevel());
}
return false;
}
if (Group* group = bot->GetGroup())
{
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (member && !IsPlayerBot(member))
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) has non-bot group member {} (Level {}).", bot->GetName(), bot->GetLevel(), member->GetName(), member->GetLevel());
}
return false;
}
}
}
return true;
}
// Global container to hold bots flagged for pending level reset.
// Each entry is a pair: the bot and the target level range index along with a pointer to the faction config.
struct PendingResetEntry
{
Player* bot;
int targetRange;
const LevelRangeConfig* factionRanges;
};
static std::vector<PendingResetEntry> g_PendingLevelResets;
static void ProcessPendingLevelResets()
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Processing {} pending resets...", g_PendingLevelResets.size());
}
if (g_PendingLevelResets.empty())
return;
for (auto it = g_PendingLevelResets.begin(); it != g_PendingLevelResets.end(); )
{
Player* bot = it->bot;
int targetRange = it->targetRange;
// If the bot is in a guild with a real player online and the option is enabled, remove it from pending resets.
if (g_BotLevelBracketsIgnoreGuildBotsWithRealPlayers && BotInGuildWithRealPlayer(bot))
{
it = g_PendingLevelResets.erase(it);
continue;
}
if (bot && bot->IsInWorld() && IsBotSafeForLevelReset(bot))
{
AdjustBotToRange(bot, targetRange, it->factionRanges);
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot '{}' successfully reset to level range {}-{}.", bot->GetName(), it->factionRanges[targetRange].lower, it->factionRanges[targetRange].upper);
}
it = g_PendingLevelResets.erase(it);
}
else
{
++it;
}
}
}
// This function returns a valid bracket index for the given player's level.
// If the player's level is out of range (GetLevelRangeIndex returns -1),
// it computes the closest valid bracket using the provided factionRanges,
// flags the player for a pending reset by adding it to g_PendingLevelResets,
static int GetOrFlagPlayerBracket(Player* player)
{
int rangeIndex = GetLevelRangeIndex(player->GetLevel(), player->GetTeamId());
if (rangeIndex >= 0)
return rangeIndex;
LevelRangeConfig* factionRanges = nullptr;
if (IsAlliancePlayerBot(player))
factionRanges = g_AllianceLevelRanges;
else if (IsHordePlayerBot(player))
factionRanges = g_HordeLevelRanges;
else
return -1; // Unknown faction
// Player's level did not fall into any base range; compute the closest valid bracket.
int targetRange = -1;
int smallestDiff = std::numeric_limits<int>::max();
for (int i = 0; i < NUM_RANGES; ++i)
{
// Only consider valid brackets (those not disabled by ClampAndBalanceBrackets)
if (factionRanges[i].lower > factionRanges[i].upper)
continue;
int diff = 0;
if (player->GetLevel() < factionRanges[i].lower)
diff = factionRanges[i].lower - player->GetLevel();
else if (player->GetLevel() > factionRanges[i].upper)
diff = player->GetLevel() - factionRanges[i].upper;
if (diff < smallestDiff)
{
smallestDiff = diff;
targetRange = i;
}
}
if (targetRange >= 0)
{
// Add the player to the pending reset list if not already flagged.
bool alreadyFlagged = false;
for (const auto &entry : g_PendingLevelResets)
{
if (entry.bot == player)
{
alreadyFlagged = true;
break;
}
}
if (!alreadyFlagged)
{
g_PendingLevelResets.push_back({player, targetRange, factionRanges});
}
}
return -1;
}
// -----------------------------------------------------------------------------
// WORLD SCRIPT: Bot Level Distribution with Faction Separation
// -----------------------------------------------------------------------------
class BotLevelBracketsWorldScript : public WorldScript
{
public:
BotLevelBracketsWorldScript() : WorldScript("BotLevelBracketsWorldScript"), m_timer(0), m_flaggedTimer(0) { }
void OnStartup() override
{
LoadBotLevelBracketsConfig();
if (!g_BotLevelBracketsEnabled)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Module disabled via configuration.");
return;
}
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Module loaded. Check frequency: {} seconds, Check flagged frequency: {}.", g_BotDistCheckFrequency, g_BotDistFlaggedCheckFrequency);
for (uint8 i = 0; i < NUM_RANGES; ++i)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {}: {}-{}, Desired Percentage: {}%",
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper, g_AllianceLevelRanges[i].desiredPercent);
}
for (uint8 i = 0; i < NUM_RANGES; ++i)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde Range {}: {}-{}, Desired Percentage: {}%",
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper, g_HordeLevelRanges[i].desiredPercent);
}
}
}
void OnUpdate(uint32 diff) override
{
if (!g_BotLevelBracketsEnabled)
return;
m_timer += diff;
m_flaggedTimer += diff;
// Process pending level resets.
if (m_flaggedTimer >= g_BotDistFlaggedCheckFrequency * 1000)
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Pending Level Resets Triggering.");
}
ProcessPendingLevelResets();
m_flaggedTimer = 0;
}
// Continue with distribution adjustments once the timer expires.
if (m_timer < g_BotDistCheckFrequency * 1000)
return;
m_timer = 0;
// Dynamic distribution: recalc desired percentages based on non-bot players.
if (g_UseDynamicDistribution)
{
int allianceRealCounts[NUM_RANGES] = {0};
int hordeRealCounts[NUM_RANGES] = {0};
uint32 totalAllianceReal = 0;
uint32 totalHordeReal = 0;
// Iterate over all players and count non-bot players.
for (auto const& itr : ObjectAccessor::GetPlayers())
{
Player* player = itr.second;
if (!player || !player->IsInWorld())
continue;
if (IsPlayerBot(player))
continue; // Skip bots.
int rangeIndex = GetOrFlagPlayerBracket(player);
if (rangeIndex < 0)
continue;
if (player->GetTeamId() == TEAM_ALLIANCE)
{
allianceRealCounts[rangeIndex]++;
totalAllianceReal++;
}
else if (player->GetTeamId() == TEAM_HORDE)
{
hordeRealCounts[rangeIndex]++;
totalHordeReal++;
}
}
// Use a baseline weight to ensure an equal share when no real players are present.
const float baseline = 1.0f;
float allianceTotalWeight = 0.0f;
float hordeTotalWeight = 0.0f;
float allianceWeights[NUM_RANGES] = {0};
float hordeWeights[NUM_RANGES] = {0};
for (int i = 0; i < NUM_RANGES; ++i)
{
// Only count valid brackets.
if (g_AllianceLevelRanges[i].lower > g_AllianceLevelRanges[i].upper)
allianceWeights[i] = 0.0f;
else
allianceWeights[i] = baseline + g_RealPlayerWeight *
(totalAllianceReal > 0 ? (1.0f / totalAllianceReal) : 1.0f) *
log(1 + allianceRealCounts[i]);
if (g_HordeLevelRanges[i].lower > g_HordeLevelRanges[i].upper)
hordeWeights[i] = 0.0f;
else
hordeWeights[i] = baseline + g_RealPlayerWeight *
(totalHordeReal > 0 ? (1.0f / totalHordeReal) : 1.0f) *
log(1 + hordeRealCounts[i]);
allianceTotalWeight += allianceWeights[i];
hordeTotalWeight += hordeWeights[i];
}
// Recalculate desired percentages for each range.
for (int i = 0; i < NUM_RANGES; ++i)
{
g_AllianceLevelRanges[i].desiredPercent = static_cast<uint8>(round((allianceWeights[i] / allianceTotalWeight) * 100));
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Dynamic Distribution - Alliance Range {}: {}-{}, Real Players: {} (weight: {:.2f}), New Desired: {}%",
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper, allianceRealCounts[i], allianceWeights[i], g_AllianceLevelRanges[i].desiredPercent);
}
}
uint8 sumAlliance = 0;
for (int i = 0; i < NUM_RANGES; ++i)
sumAlliance += g_AllianceLevelRanges[i].desiredPercent;
if (sumAlliance < 100 && allianceTotalWeight > 0)
{
uint8 missing = 100 - sumAlliance;
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance normalization: current sum = {}, missing = {}", sumAlliance, missing);
}
while (missing > 0)
{
for (int i = 0; i < NUM_RANGES && missing > 0; ++i)
{
if (g_AllianceLevelRanges[i].lower <= g_AllianceLevelRanges[i].upper &&
allianceWeights[i] > 0)
{
g_AllianceLevelRanges[i].desiredPercent++;
missing--;
}
}
}
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance normalized percentages:");
for (int i = 0; i < NUM_RANGES; ++i)
{
LOG_INFO("server.loading", " Range {}: {}% ({}-{})", i + 1,
g_AllianceLevelRanges[i].desiredPercent,
g_AllianceLevelRanges[i].lower,
g_AllianceLevelRanges[i].upper);
}
}
}
for (int i = 0; i < NUM_RANGES; ++i)
{
g_HordeLevelRanges[i].desiredPercent = static_cast<uint8>(round((hordeWeights[i] / hordeTotalWeight) * 100));
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Dynamic Distribution - Horde Range {}: {}-{}, Real Players: {} (weight: {:.2f}), New Desired: {}%",
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper, hordeRealCounts[i], hordeWeights[i], g_HordeLevelRanges[i].desiredPercent);
}
}
uint8 sumHorde = 0;
for (int i = 0; i < NUM_RANGES; ++i)
sumHorde += g_HordeLevelRanges[i].desiredPercent;
if (sumHorde < 100 && hordeTotalWeight > 0)
{
uint8 missing = 100 - sumHorde;
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde normalization: current sum = {}, missing = {}", sumHorde, missing);
}
while (missing > 0)
{
for (int i = 0; i < NUM_RANGES && missing > 0; ++i)
{
if (g_HordeLevelRanges[i].lower <= g_HordeLevelRanges[i].upper &&
hordeWeights[i] > 0)
{
g_HordeLevelRanges[i].desiredPercent++;
missing--;
}
}
}
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde normalized percentages:");
for (int i = 0; i < NUM_RANGES; ++i)
{
LOG_INFO("server.loading", " Range {}: {}% ({}-{})", i + 1,
g_HordeLevelRanges[i].desiredPercent,
g_HordeLevelRanges[i].lower,
g_HordeLevelRanges[i].upper);
}
}
}
}
// Containers for Alliance bots.
uint32 totalAllianceBots = 0;
int allianceActualCounts[NUM_RANGES] = {0};
std::vector<Player*> allianceBotsByRange[NUM_RANGES];
// Containers for Horde bots.
uint32 totalHordeBots = 0;
int hordeActualCounts[NUM_RANGES] = {0};
std::vector<Player*> hordeBotsByRange[NUM_RANGES];
// Iterate only over player bots.
auto const& allPlayers = ObjectAccessor::GetPlayers();
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Starting processing of {} players.", allPlayers.size());
for (auto const& itr : allPlayers)
{
Player* player = itr.second;
if (!player)
{
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Skipping null player.");
continue;
}
if (!player->IsInWorld())
{
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Skipping player '{}' as they are not in world.", player->GetName());
continue;
}
if (!IsPlayerBot(player) || !IsPlayerRandomBot(player))
{
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Skipping player '{}' as they are not a random bot.", player->GetName());
continue;
}
// If the bot is in a guild with a real player online and the option is enabled, skip it.
if (g_BotLevelBracketsIgnoreGuildBotsWithRealPlayers && BotInGuildWithRealPlayer(player))
continue;
if (IsAlliancePlayerBot(player))
{
totalAllianceBots++;
int rangeIndex = GetOrFlagPlayerBracket(player);
if (rangeIndex >= 0)
{
allianceActualCounts[rangeIndex]++;
allianceBotsByRange[rangeIndex].push_back(player);
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' with level {} added to range {}.",
player->GetName(), player->GetLevel(), rangeIndex + 1);
}
else if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' with level {} does not fall into any defined range.",
player->GetName(), player->GetLevel());
}
}
else if (IsHordePlayerBot(player))
{
totalHordeBots++;
int rangeIndex = GetOrFlagPlayerBracket(player);
if (rangeIndex >= 0)
{
hordeActualCounts[rangeIndex]++;
hordeBotsByRange[rangeIndex].push_back(player);
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' with level {} added to range {}.",
player->GetName(), player->GetLevel(), rangeIndex + 1);
}
else if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' with level {} does not fall into any defined range.",
player->GetName(), player->GetLevel());
}
}
}
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
LOG_INFO("server.loading", "[BotLevelBrackets] Total Alliance Bots: {}.", totalAllianceBots);
LOG_INFO("server.loading", "[BotLevelBrackets] Total Horde Bots: {}.", totalHordeBots);
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
}
// Process Alliance bots.
if (totalAllianceBots > 0)
{
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
}
int allianceDesiredCounts[NUM_RANGES] = {0};
for (int i = 0; i < NUM_RANGES; ++i)
{
allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots));
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
allianceDesiredCounts[i], allianceActualCounts[i]);
}
}
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
}
// Adjust overpopulated ranges.
for (int i = 0; i < NUM_RANGES; ++i)
{
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] >>> Processing Alliance bots in range {}.", i + 1);
std::vector<Player*> safeBots;
std::vector<Player*> flaggedBots;
for (Player* bot : allianceBotsByRange[i])
{
if (IsBotSafeForLevelReset(bot))
{
safeBots.push_back(bot);
if (g_BotDistFullDebugMode)
{
//LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' is safe for level reset in range {}.", bot->GetName(), i + 1);
}
}
else
{
flaggedBots.push_back(bot);
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' is NOT safe for level reset in range {}.",
bot->GetName(), i + 1);
}
}
while (allianceActualCounts[i] > allianceDesiredCounts[i] && !safeBots.empty())
{
Player* bot = safeBots.back();
safeBots.pop_back();
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance safe bot '{}' from range {} will be moved.", bot->GetName(), i + 1);
}
int targetRange = -1;
if (bot->getClass() == CLASS_DEATH_KNIGHT)
{
for (int j = 0; j < NUM_RANGES; ++j)
{
if (allianceActualCounts[j] < allianceDesiredCounts[j] && g_AllianceLevelRanges[j].upper >= 55)
{
targetRange = j;
break;
}
}
}
else
{
for (int j = 0; j < NUM_RANGES; ++j)
{
if (allianceActualCounts[j] < allianceDesiredCounts[j])
{
targetRange = j;
break;
}
}
}
if (targetRange == -1)
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for alliance safe bot '{}'.", bot->GetName());
}
break;
}
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] !!!! Adjusting alliance bot '{}' from range {} to range {} ({}-{}).", bot->GetName(), i + 1, targetRange + 1, g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
}
AdjustBotToRange(bot, targetRange, g_AllianceLevelRanges);
allianceActualCounts[i]--;
allianceActualCounts[targetRange]++;
}
while (allianceActualCounts[i] > allianceDesiredCounts[i] && !flaggedBots.empty())
{
Player* bot = flaggedBots.back();
flaggedBots.pop_back();
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance flagged bot '{}' from range {} will be processed for pending reset.", bot->GetName(), i + 1);
}
int targetRange = -1;
if (bot->getClass() == CLASS_DEATH_KNIGHT)
{
for (int j = 0; j < NUM_RANGES; ++j)
{
if (allianceActualCounts[j] < allianceDesiredCounts[j] && g_AllianceLevelRanges[j].upper >= 55)
{
targetRange = j;
break;
}
}
}
else
{
for (int j = 0; j < NUM_RANGES; ++j)
{
if (allianceActualCounts[j] < allianceDesiredCounts[j])
{
targetRange = j;
break;
}
}
}
if (targetRange == -1)
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for flagged alliance bot '{}' for pending reset.", bot->GetName());
}
break;
}
bool alreadyFlagged = false;
for (auto& entry : g_PendingLevelResets)
{
if (entry.bot == bot)
{
alreadyFlagged = true;
break;
}
}
if (!alreadyFlagged)
{
g_PendingLevelResets.push_back({bot, targetRange, g_AllianceLevelRanges});
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' flagged for pending level reset to range {}-{}.", bot->GetName(), g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
}
}
}
}
}
// Process Horde bots.
if (totalHordeBots > 0)
{
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
}
int hordeDesiredCounts[NUM_RANGES] = {0};
for (int i = 0; i < NUM_RANGES; ++i)
{
hordeDesiredCounts[i] = static_cast<int>(round((g_HordeLevelRanges[i].desiredPercent / 100.0) * totalHordeBots));
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde Range {} ({}-{}): Desired = {}, Actual = {}.",
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper,
hordeDesiredCounts[i], hordeActualCounts[i]);
}
}
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
}
for (int i = 0; i < NUM_RANGES; ++i)
{
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Processing Horde bots in range {}.", i + 1);
std::vector<Player*> safeBots;
std::vector<Player*> flaggedBots;
for (Player* bot : hordeBotsByRange[i])
{
if (IsBotSafeForLevelReset(bot))
{
safeBots.push_back(bot);
if (g_BotDistFullDebugMode)
{
//LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' is safe for level reset in range {}.", bot->GetName(), i + 1);
}
}
else
{
flaggedBots.push_back(bot);
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' is NOT safe for level reset in range {}.",
bot->GetName(), i + 1);
}
}
while (hordeActualCounts[i] > hordeDesiredCounts[i] && !safeBots.empty())
{
Player* bot = safeBots.back();
safeBots.pop_back();
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde safe bot '{}' from range {} will be moved.", bot->GetName(), i + 1);
}
int targetRange = -1;
if (bot->getClass() == CLASS_DEATH_KNIGHT)
{
for (int j = 0; j < NUM_RANGES; ++j)
{
if (hordeActualCounts[j] < hordeDesiredCounts[j] && g_HordeLevelRanges[j].upper >= 55)
{
targetRange = j;
break;
}
}
}
else
{
for (int j = 0; j < NUM_RANGES; ++j)
{
if (hordeActualCounts[j] < hordeDesiredCounts[j])
{
targetRange = j;
break;
}
}
}
if (targetRange == -1)
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for safe horde bot '{}'.", bot->GetName());
}
break;
}
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] !!!! Adjusting horde bot '{}' from range {} to range {} ({}-{}).", bot->GetName(), i + 1, targetRange + 1, g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
}
AdjustBotToRange(bot, targetRange, g_HordeLevelRanges);
hordeActualCounts[i]--;
hordeActualCounts[targetRange]++;
}
while (hordeActualCounts[i] > hordeDesiredCounts[i] && !flaggedBots.empty())
{
Player* bot = flaggedBots.back();
flaggedBots.pop_back();
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde flagged bot '{}' from range {} will be processed for pending reset.", bot->GetName(), i + 1);
}
int targetRange = -1;
if (bot->getClass() == CLASS_DEATH_KNIGHT)
{
for (int j = 0; j < NUM_RANGES; ++j)
{
if (hordeActualCounts[j] < hordeDesiredCounts[j] && g_HordeLevelRanges[j].upper >= 55)
{
targetRange = j;
break;
}
}
}
else
{
for (int j = 0; j < NUM_RANGES; ++j)
{
if (hordeActualCounts[j] < hordeDesiredCounts[j])
{
targetRange = j;
break;
}
}
}
if (targetRange == -1)
{
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for flagged horde bot '{}' for pending reset.", bot->GetName());
}
break;
}
bool alreadyFlagged = false;
for (auto& entry : g_PendingLevelResets)
{
if (entry.bot == bot)
{
alreadyFlagged = true;
break;
}
}
if (!alreadyFlagged)
{
g_PendingLevelResets.push_back({bot, targetRange, g_HordeLevelRanges});
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' flagged for pending level reset to range {}-{}.", bot->GetName(), g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
}
}
}
}
}
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] ========================================= COMPLETE");
LOG_INFO("server.loading", "[BotLevelBrackets] Distribution adjustment complete. Alliance bots: {}, Horde bots: {}.",
totalAllianceBots, totalHordeBots);
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
LogAllBotLevels();
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
int allianceDesiredCounts[NUM_RANGES] = {0};
for (int i = 0; i < NUM_RANGES; ++i)
{
allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots));
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
allianceDesiredCounts[i], allianceActualCounts[i]);
}
LOG_INFO("server.loading", "[BotLevelBrackets] ----------------------------------------");
int hordeDesiredCounts[NUM_RANGES] = {0};
for (int i = 0; i < NUM_RANGES; ++i)
{
hordeDesiredCounts[i] = static_cast<int>(round((g_HordeLevelRanges[i].desiredPercent / 100.0) * totalHordeBots));
LOG_INFO("server.loading", "[BotLevelBrackets] Horde Range {} ({}-{}): Desired = {}, Actual = {}.",
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper,
hordeDesiredCounts[i], hordeActualCounts[i]);
}
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
}
}
private:
uint32 m_timer; // For distribution adjustments
uint32 m_flaggedTimer; // For pending reset checks
};
// -----------------------------------------------------------------------------
// ENTRY POINT: Register the Bot Level Distribution Module
// -----------------------------------------------------------------------------
void Addmod_player_bot_level_bracketsScripts()
{
new BotLevelBracketsWorldScript();
}