mirror of
https://github.com/kadeshar/mod-player-bot-level-brackets.git
synced 2026-01-13 01:08:36 +00:00
1328 lines
52 KiB
C++
1328 lines
52 KiB
C++
#include "ScriptMgr.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "Chat.h"
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#include "Log.h"
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#include "PlayerbotAI.h"
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#include "PlayerbotMgr.h"
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#include "RandomPlayerbotMgr.h"
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#include "Configuration/Config.h"
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#include "AutoMaintenanceOnLevelupAction.h"
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#include "Common.h"
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#include <vector>
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#include <cmath>
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#include <utility>
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#include <limits>
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#include <algorithm>
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#include "PlayerbotFactory.h"
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#include "DatabaseEnv.h"
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#include "QueryResult.h"
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#include <string>
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// Forward declarations.
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static bool IsAlliancePlayerBot(Player* bot);
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static bool IsHordePlayerBot(Player* bot);
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static void ClampAndBalanceBrackets();
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// -----------------------------------------------------------------------------
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// LEVEL RANGE CONFIGURATION
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// -----------------------------------------------------------------------------
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// Same boundaries for both factions; only desired percentages differ.
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struct LevelRangeConfig
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{
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uint8 lower; ///< Lower bound (inclusive)
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uint8 upper; ///< Upper bound (inclusive)
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uint8 desiredPercent;///< Desired percentage of bots in this range
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};
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// Instead of a fixed constant, load the number of brackets from configuration.
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static uint8 g_NumRanges = 9;
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// Global variables to restrict bot levels.
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static uint8 g_RandomBotMinLevel = 1;
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static uint8 g_RandomBotMaxLevel = 80;
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// Enable/disable the mod. Default is true.
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static bool g_BotLevelBracketsEnabled = true;
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// Ignore bots in guilds with a real player online. Default is true.
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static bool g_IgnoreGuildBotsWithRealPlayers = true;
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// Use vectors to store the level ranges.
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static std::vector<LevelRangeConfig> g_AllianceLevelRanges;
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static std::vector<LevelRangeConfig> g_HordeLevelRanges;
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static uint32 g_BotDistCheckFrequency = 300; // in seconds
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static uint32 g_BotDistFlaggedCheckFrequency = 15; // in seconds
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static bool g_BotDistFullDebugMode = false;
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static bool g_BotDistLiteDebugMode = false;
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static bool g_UseDynamicDistribution = false;
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static bool g_IgnoreFriendListed = true;
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static uint32 g_FlaggedProcessLimit = 5; // 0 = unlimited
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// Real player weight to boost bracket contributions.
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static float g_RealPlayerWeight = 1.0f;
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// If true, synchronize bracket logic and real player influence across both factions.
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// This option requires both Alliance and Horde bracket definitions to match perfectly.
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// When enabled, all real players (regardless of faction) affect the dynamic distribution for both factions.
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static bool g_SyncFactions = false;
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// Array for character social list friends
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std::vector<int> SocialFriendsList;
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// -----------------------------------------------------------------------------
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// Loads the configuration from the config file.
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// -----------------------------------------------------------------------------
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static void LoadBotLevelBracketsConfig()
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{
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g_BotLevelBracketsEnabled = sConfigMgr->GetOption<bool>("BotLevelBrackets.Enabled", true);
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g_IgnoreGuildBotsWithRealPlayers = sConfigMgr->GetOption<bool>("BotLevelBrackets.IgnoreGuildBotsWithRealPlayers", true);
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g_BotDistFullDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.FullDebugMode", false);
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g_BotDistLiteDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.LiteDebugMode", false);
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g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 300);
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g_BotDistFlaggedCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFlaggedFrequency", 15);
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g_UseDynamicDistribution = sConfigMgr->GetOption<bool>("BotLevelBrackets.Dynamic.UseDynamicDistribution", false);
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g_RealPlayerWeight = sConfigMgr->GetOption<float>("BotLevelBrackets.Dynamic.RealPlayerWeight", 1.0f);
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g_SyncFactions = sConfigMgr->GetOption<bool>("BotLevelBrackets.Dynamic.SyncFactions", false);
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g_IgnoreFriendListed = sConfigMgr->GetOption<bool>("BotLevelBrackets.IgnoreFriendListed", true);
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g_FlaggedProcessLimit = sConfigMgr->GetOption<uint32>("BotLevelBrackets.FlaggedProcessLimit", 5);
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// Load the bot level restrictions.
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g_RandomBotMinLevel = static_cast<uint8>(sConfigMgr->GetOption<uint32>("AiPlayerbot.RandomBotMinLevel", 1));
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g_RandomBotMaxLevel = static_cast<uint8>(sConfigMgr->GetOption<uint32>("AiPlayerbot.RandomBotMaxLevel", 80));
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// Load the custom number of brackets.
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g_NumRanges = static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.NumRanges", 9));
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g_AllianceLevelRanges.resize(g_NumRanges);
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g_HordeLevelRanges.resize(g_NumRanges);
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// Load Alliance configuration.
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for (uint8 i = 0; i < g_NumRanges; ++i)
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{
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std::string idx = std::to_string(i + 1);
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g_AllianceLevelRanges[i].lower = static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range" + idx + ".Lower", (i == 0 ? 1 : i * 10)));
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g_AllianceLevelRanges[i].upper = static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range" + idx + ".Upper", (i < g_NumRanges - 1 ? i * 10 + 9 : g_RandomBotMaxLevel)));
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g_AllianceLevelRanges[i].desiredPercent = static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range" + idx + ".Pct", 11));
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}
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// Load Horde configuration.
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for (uint8 i = 0; i < g_NumRanges; ++i)
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{
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std::string idx = std::to_string(i + 1);
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g_HordeLevelRanges[i].lower = static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range" + idx + ".Lower", (i == 0 ? 1 : i * 10)));
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g_HordeLevelRanges[i].upper = static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range" + idx + ".Upper", (i < g_NumRanges - 1 ? i * 10 + 9 : g_RandomBotMaxLevel)));
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g_HordeLevelRanges[i].desiredPercent = static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range" + idx + ".Pct", 11));
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}
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// If SyncFactions is enabled, ensure bracket definitions match exactly for both factions.
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// Any mismatch results in immediate server shutdown with an error message.
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if (g_SyncFactions) {
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for (uint8 i = 0; i < g_NumRanges; ++i) {
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if (g_AllianceLevelRanges[i].lower != g_HordeLevelRanges[i].lower ||
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g_AllianceLevelRanges[i].upper != g_HordeLevelRanges[i].upper) {
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LOG_ERROR("server.loading", "[BotLevelBrackets] FATAL: Bracket mismatch detected between factions at index {}. "
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"Alliance: {}-{}, Horde: {}-{}. "
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"When SyncFactions is enabled, both bracket number and min/max levels must match exactly. "
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"Check your configuration.",
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i, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
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g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper);
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std::terminate();
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}
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}
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}
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ClampAndBalanceBrackets();
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}
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// -----------------------------------------------------------------------------
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// Loads the friend guid(s) from character_social into array
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// -----------------------------------------------------------------------------
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static void LoadSocialFriendList()
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{
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SocialFriendsList.clear();
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QueryResult result = CharacterDatabase.Query("SELECT friend FROM character_social WHERE flags = 1");
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if (!result)
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{
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return;
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}
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if (result->GetRowCount() == 0)
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{
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return;
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}
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Fetching Social Friend List GUIDs into array");
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}
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do
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{
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uint32 socialFriendGUID = result->Fetch()->Get<uint32>();
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SocialFriendsList.push_back(socialFriendGUID);
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.load", "[BotLevelBrackets] Adding GUID {} to Social Friend List", socialFriendGUID);
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}
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} while (result->NextRow());
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}
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// Returns the index of the level bracket that the given level belongs to.
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// If the bot is out of range, it returns -1
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static int GetLevelRangeIndex(uint8 level, uint8 teamID)
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{
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if (level < g_RandomBotMinLevel || level > g_RandomBotMaxLevel)
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{
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return -1;
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}
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if (teamID == TEAM_ALLIANCE)
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{
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for (uint8 i = 0; i < g_NumRanges; ++i)
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{
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if (level >= g_AllianceLevelRanges[i].lower && level <= g_AllianceLevelRanges[i].upper)
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{
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return i;
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}
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}
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}
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else if (teamID == TEAM_HORDE)
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{
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for (uint8 i = 0; i < g_NumRanges; ++i)
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{
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if (level >= g_HordeLevelRanges[i].lower && level <= g_HordeLevelRanges[i].upper)
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{
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return i;
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}
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}
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}
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return -1;
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}
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// Returns a random level within the provided range.
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static uint8 GetRandomLevelInRange(const LevelRangeConfig& range)
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{
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return urand(range.lower, range.upper);
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}
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// Adjusts a bot's level by selecting a random level within the target range.
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static void AdjustBotToRange(Player* bot, int targetRangeIndex, const LevelRangeConfig* factionRanges)
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{
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if (!bot || targetRangeIndex < 0 || targetRangeIndex >= g_NumRanges)
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{
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return;
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}
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if (bot->IsMounted())
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{
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bot->Dismount();
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}
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uint8 botOriginalLevel = bot->GetLevel();
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uint8 newLevel = 0;
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// For Death Knight bots, enforce a minimum level of 55.
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if (bot->getClass() == CLASS_DEATH_KNIGHT)
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{
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uint8 lowerBound = factionRanges[targetRangeIndex].lower;
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uint8 upperBound = factionRanges[targetRangeIndex].upper;
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if (upperBound < 55)
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{
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if (g_BotDistFullDebugMode)
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{
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std::string playerFaction = IsAlliancePlayerBot(bot) ? "Alliance" : "Horde";
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LOG_INFO("server.loading",
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"[BotLevelBrackets] AdjustBotToRange: Cannot assign {} Death Knight '{}' ({}) to range {}-{} (below level 55).",
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playerFaction, bot->GetName(), botOriginalLevel, lowerBound, upperBound);
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}
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return;
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}
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if (lowerBound < 55)
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{
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lowerBound = 55;
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}
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newLevel = urand(lowerBound, upperBound);
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}
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else
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{
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newLevel = GetRandomLevelInRange(factionRanges[targetRangeIndex]);
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}
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PlayerbotFactory newFactory(bot, newLevel);
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newFactory.Randomize(false);
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if (g_BotDistFullDebugMode)
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{
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PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(bot);
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std::string playerClassName = botAI ? botAI->GetChatHelper()->FormatClass(bot->getClass()) : "Unknown";
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std::string playerFaction = IsAlliancePlayerBot(bot) ? "Alliance" : "Horde";
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LOG_INFO("server.loading",
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"[BotLevelBrackets] AdjustBotToRange: {} Bot '{}' - {} ({}) adjusted to level {} (target range {}-{}).",
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playerFaction, bot->GetName(), playerClassName.c_str(), botOriginalLevel, newLevel,
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factionRanges[targetRangeIndex].lower, factionRanges[targetRangeIndex].upper);
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}
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ChatHandler(bot->GetSession()).SendSysMessage("[mod-bot-level-brackets] Your level has been reset.");
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}
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// -----------------------------------------------------------------------------
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// BOT DETECTION HELPERS
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// -----------------------------------------------------------------------------
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static bool IsPlayerBot(Player* player)
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{
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if (!player)
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{
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return false;
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}
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PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(player);
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return botAI && botAI->IsBotAI();
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}
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static bool IsPlayerRandomBot(Player* player)
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{
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if (!player)
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{
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return false;
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}
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return sRandomPlayerbotMgr->IsRandomBot(player);
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}
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static bool IsAlliancePlayerBot(Player* bot)
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{
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return bot && (bot->GetTeamId() == TEAM_ALLIANCE);
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}
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static bool IsHordePlayerBot(Player* bot)
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{
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return bot && (bot->GetTeamId() == TEAM_HORDE);
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}
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static void LogAllBotLevels()
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{
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if (g_BotDistFullDebugMode)
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{
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std::map<uint8, uint32> botLevelCount;
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for (auto const& itr : ObjectAccessor::GetPlayers())
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{
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Player* player = itr.second;
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if (!player || !player->IsInWorld())
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{
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continue;
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}
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if (!IsPlayerBot(player))
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{
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continue;
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}
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botLevelCount[player->GetLevel()]++;
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}
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for (const auto& entry : botLevelCount)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Level {}: {} bots", entry.first, entry.second);
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}
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}
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}
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// -----------------------------------------------------------------------------
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// HELPER FUNCTION: Check if a bot is in a guild with at least one real player online.
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// -----------------------------------------------------------------------------
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static bool BotInGuildWithRealPlayer(Player* bot)
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{
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if (!bot)
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{
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return false;
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}
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uint32 guildId = bot->GetGuildId();
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if (guildId == 0)
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{
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return false;
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}
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for (auto const& itr : ObjectAccessor::GetPlayers())
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{
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Player* member = itr.second;
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if (!member || !member->IsInWorld())
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{
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continue;
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}
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if (!IsPlayerBot(member) && member->GetGuildId() == guildId)
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{
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return true;
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}
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}
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return false;
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}
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static bool BotInFriendList(Player* bot)
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{
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if (!bot)
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{
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return false;
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}
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for (size_t i = 0; i < SocialFriendsList.size(); ++i)
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{
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if (SocialFriendsList[i] == bot->GetGUID().GetRawValue())
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{
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is on a Real Player's friends list", bot->GetName(), bot->GetLevel());
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}
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return true;
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}
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}
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return false;
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}
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static void ClampAndBalanceBrackets()
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{
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for (uint8 i = 0; i < g_NumRanges; ++i)
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{
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if (g_AllianceLevelRanges[i].lower < g_RandomBotMinLevel)
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{
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g_AllianceLevelRanges[i].lower = g_RandomBotMinLevel;
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}
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if (g_AllianceLevelRanges[i].upper > g_RandomBotMaxLevel)
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{
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g_AllianceLevelRanges[i].upper = g_RandomBotMaxLevel;
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}
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if (g_AllianceLevelRanges[i].lower > g_AllianceLevelRanges[i].upper)
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{
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g_AllianceLevelRanges[i].desiredPercent = 0;
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}
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}
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for (uint8 i = 0; i < g_NumRanges; ++i)
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{
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if (g_HordeLevelRanges[i].lower < g_RandomBotMinLevel)
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{
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g_HordeLevelRanges[i].lower = g_RandomBotMinLevel;
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}
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if (g_HordeLevelRanges[i].upper > g_RandomBotMaxLevel)
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{
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g_HordeLevelRanges[i].upper = g_RandomBotMaxLevel;
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}
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if (g_HordeLevelRanges[i].lower > g_HordeLevelRanges[i].upper)
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{
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g_HordeLevelRanges[i].desiredPercent = 0;
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}
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}
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uint32 totalAlliance = 0;
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uint32 totalHorde = 0;
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for (uint8 i = 0; i < g_NumRanges; ++i)
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{
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totalAlliance += g_AllianceLevelRanges[i].desiredPercent;
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totalHorde += g_HordeLevelRanges[i].desiredPercent;
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}
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if (totalAlliance != 100 && totalAlliance > 0)
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{
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Alliance: Sum of percentages is {} (expected 100). Auto adjusting.", totalAlliance);
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}
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int missing = 100 - totalAlliance;
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while (missing > 0)
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{
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for (uint8 i = 0; i < g_NumRanges && missing > 0; ++i)
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{
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if (g_AllianceLevelRanges[i].lower <= g_AllianceLevelRanges[i].upper && g_AllianceLevelRanges[i].desiredPercent > 0)
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{
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g_AllianceLevelRanges[i].desiredPercent++;
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missing--;
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}
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}
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}
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}
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if (totalHorde != 100 && totalHorde > 0)
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{
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Horde: Sum of percentages is {} (expected 100). Auto adjusting.", totalHorde);
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}
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int missing = 100 - totalHorde;
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while (missing > 0)
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{
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for (uint8 i = 0; i < g_NumRanges && missing > 0; ++i)
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{
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if (g_HordeLevelRanges[i].lower <= g_HordeLevelRanges[i].upper && g_HordeLevelRanges[i].desiredPercent > 0)
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{
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g_HordeLevelRanges[i].desiredPercent++;
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missing--;
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}
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}
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}
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}
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}
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// -----------------------------------------------------------------------------
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// SAFETY CHECKS FOR LEVEL RESET
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// -----------------------------------------------------------------------------
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static bool IsBotSafeForLevelReset(Player* bot)
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{
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if (!bot)
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{
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Null bot pointer provided.");
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}
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return false;
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}
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if (!bot->IsInWorld())
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{
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is not in world.", bot->GetName(), bot->GetLevel());
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}
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return false;
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}
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if (!bot->IsAlive())
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{
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is not alive.", bot->GetName(), bot->GetLevel());
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}
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return false;
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}
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if (bot->IsInCombat())
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in combat.", bot->GetName(), bot->GetLevel());
|
|
}
|
|
return false;
|
|
}
|
|
if (bot->InBattleground() || bot->InArena() || bot->inRandomLfgDungeon() || bot->InBattlegroundQueue())
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in battleground, arena, random dungeon, or battleground queue.", bot->GetName(), bot->GetLevel());
|
|
}
|
|
return false;
|
|
}
|
|
if (bot->IsInFlight())
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in flight.", bot->GetName(), bot->GetLevel());
|
|
}
|
|
return false;
|
|
}
|
|
if (Group* group = bot->GetGroup())
|
|
{
|
|
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
|
{
|
|
Player* member = ref->GetSource();
|
|
if (member && !IsPlayerBot(member))
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) has non-bot group member {} (Level {}).", bot->GetName(), bot->GetLevel(), member->GetName(), member->GetLevel());
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Global container to hold bots flagged for pending level reset.
|
|
// Each entry is a pair: the bot and the target level range index along with a pointer to the faction config.
|
|
struct PendingResetEntry
|
|
{
|
|
Player* bot;
|
|
int targetRange;
|
|
const LevelRangeConfig* factionRanges;
|
|
};
|
|
static std::vector<PendingResetEntry> g_PendingLevelResets;
|
|
|
|
static void ProcessPendingLevelResets()
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Processing {} pending resets...", g_PendingLevelResets.size());
|
|
}
|
|
if (g_PendingLevelResets.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Limit the number of resets processed in one cycle if configured.
|
|
uint32 processed = 0;
|
|
for (auto it = g_PendingLevelResets.begin(); it != g_PendingLevelResets.end(); )
|
|
{
|
|
if (g_FlaggedProcessLimit > 0 && processed >= g_FlaggedProcessLimit)
|
|
break;
|
|
|
|
Player* bot = it->bot;
|
|
|
|
if (!bot || !bot->IsInWorld())
|
|
{
|
|
it = g_PendingLevelResets.erase(it);
|
|
continue;
|
|
}
|
|
|
|
int targetRange = it->targetRange;
|
|
if (g_IgnoreGuildBotsWithRealPlayers && BotInGuildWithRealPlayer(bot))
|
|
{
|
|
it = g_PendingLevelResets.erase(it);
|
|
continue;
|
|
}
|
|
|
|
if (g_IgnoreFriendListed && BotInFriendList(bot))
|
|
{
|
|
it = g_PendingLevelResets.erase(it);
|
|
continue;
|
|
}
|
|
|
|
if (bot && bot->IsInWorld() && IsBotSafeForLevelReset(bot))
|
|
{
|
|
AdjustBotToRange(bot, targetRange, it->factionRanges);
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Bot '{}' successfully reset to level range {}-{}.", bot->GetName(), it->factionRanges[targetRange].lower, it->factionRanges[targetRange].upper);
|
|
}
|
|
it = g_PendingLevelResets.erase(it);
|
|
++processed;
|
|
}
|
|
else
|
|
{
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This function returns a valid bracket index for the given player's level.
|
|
// If the player's level is out of range (GetLevelRangeIndex returns -1),
|
|
// it computes the closest valid bracket using the provided factionRanges,
|
|
// flags the player for a pending reset by adding it to g_PendingLevelResets,
|
|
static int GetOrFlagPlayerBracket(Player* player)
|
|
{
|
|
int rangeIndex = GetLevelRangeIndex(player->GetLevel(), player->GetTeamId());
|
|
if (rangeIndex >= 0)
|
|
{
|
|
return rangeIndex;
|
|
}
|
|
|
|
LevelRangeConfig* factionRanges = nullptr;
|
|
if (IsAlliancePlayerBot(player))
|
|
{
|
|
factionRanges = g_AllianceLevelRanges.data();
|
|
}
|
|
else if (IsHordePlayerBot(player))
|
|
{
|
|
factionRanges = g_HordeLevelRanges.data();
|
|
}
|
|
else
|
|
{
|
|
return -1; // Unknown faction
|
|
}
|
|
|
|
int targetRange = -1;
|
|
int smallestDiff = std::numeric_limits<int>::max();
|
|
for (int i = 0; i < g_NumRanges; ++i)
|
|
{
|
|
if (factionRanges[i].lower > factionRanges[i].upper)
|
|
{
|
|
continue;
|
|
}
|
|
int diff = 0;
|
|
if (player->GetLevel() < factionRanges[i].lower)
|
|
{
|
|
diff = factionRanges[i].lower - player->GetLevel();
|
|
}
|
|
else if (player->GetLevel() > factionRanges[i].upper)
|
|
{
|
|
diff = player->GetLevel() - factionRanges[i].upper;
|
|
}
|
|
if (diff < smallestDiff)
|
|
{
|
|
smallestDiff = diff;
|
|
targetRange = i;
|
|
}
|
|
}
|
|
|
|
if (targetRange >= 0)
|
|
{
|
|
bool alreadyFlagged = false;
|
|
for (const auto &entry : g_PendingLevelResets)
|
|
{
|
|
if (entry.bot == player)
|
|
{
|
|
alreadyFlagged = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!alreadyFlagged)
|
|
{
|
|
g_PendingLevelResets.push_back({player, targetRange, factionRanges});
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// WORLD SCRIPT: Bot Level Distribution with Faction Separation
|
|
// -----------------------------------------------------------------------------
|
|
class BotLevelBracketsWorldScript : public WorldScript
|
|
{
|
|
public:
|
|
BotLevelBracketsWorldScript() : WorldScript("BotLevelBracketsWorldScript"), m_timer(0), m_flaggedTimer(0) { }
|
|
|
|
void OnStartup() override
|
|
{
|
|
LoadBotLevelBracketsConfig();
|
|
LoadSocialFriendList();
|
|
if (!g_BotLevelBracketsEnabled)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Module disabled via configuration.");
|
|
return;
|
|
}
|
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Module loaded. Check frequency: {} seconds, Check flagged frequency: {}.", g_BotDistCheckFrequency, g_BotDistFlaggedCheckFrequency);
|
|
for (uint8 i = 0; i < g_NumRanges; ++i)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {}: {}-{}, Desired Percentage: {}%",
|
|
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper, g_AllianceLevelRanges[i].desiredPercent);
|
|
}
|
|
for (uint8 i = 0; i < g_NumRanges; ++i)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde Range {}: {}-{}, Desired Percentage: {}%",
|
|
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper, g_HordeLevelRanges[i].desiredPercent);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnUpdate(uint32 diff) override
|
|
{
|
|
if (!g_BotLevelBracketsEnabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_timer += diff;
|
|
m_flaggedTimer += diff;
|
|
|
|
if (m_flaggedTimer >= g_BotDistFlaggedCheckFrequency * 1000)
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Pending Level Resets Triggering.");
|
|
}
|
|
ProcessPendingLevelResets();
|
|
m_flaggedTimer = 0;
|
|
}
|
|
|
|
if (m_timer < g_BotDistCheckFrequency * 1000)
|
|
{
|
|
return;
|
|
}
|
|
m_timer = 0;
|
|
|
|
LoadSocialFriendList();
|
|
|
|
if (g_UseDynamicDistribution)
|
|
{
|
|
// Calculate real player bracket counts
|
|
std::vector<int> allianceRealCounts(g_NumRanges, 0);
|
|
std::vector<int> hordeRealCounts(g_NumRanges, 0);
|
|
uint32 totalAllianceReal = 0;
|
|
uint32 totalHordeReal = 0;
|
|
|
|
for (auto const& itr : ObjectAccessor::GetPlayers())
|
|
{
|
|
Player* player = itr.second;
|
|
if (!player || !player->IsInWorld())
|
|
continue;
|
|
if (IsPlayerBot(player))
|
|
continue; // Only count real players.
|
|
int rangeIndex = GetOrFlagPlayerBracket(player);
|
|
if (rangeIndex < 0)
|
|
continue;
|
|
if (player->GetTeamId() == TEAM_ALLIANCE)
|
|
{
|
|
allianceRealCounts[rangeIndex]++;
|
|
totalAllianceReal++;
|
|
}
|
|
else if (player->GetTeamId() == TEAM_HORDE)
|
|
{
|
|
hordeRealCounts[rangeIndex]++;
|
|
totalHordeReal++;
|
|
}
|
|
}
|
|
|
|
const float baseline = 1.0f;
|
|
std::vector<float> allianceWeights(g_NumRanges, 0.0f);
|
|
std::vector<float> hordeWeights(g_NumRanges, 0.0f);
|
|
|
|
// SYNCED MODE: Real player weighting is combined for both factions, applied to both bracket tables.
|
|
if (g_SyncFactions)
|
|
{
|
|
uint32 totalCombinedReal = totalAllianceReal + totalHordeReal;
|
|
for (int i = 0; i < g_NumRanges; ++i)
|
|
{
|
|
int combinedReal = allianceRealCounts[i] + hordeRealCounts[i];
|
|
float weight = baseline + g_RealPlayerWeight *
|
|
(totalCombinedReal > 0 ? (1.0f / float(totalCombinedReal)) : 1.0f) *
|
|
log(1 + combinedReal);
|
|
allianceWeights[i] = weight;
|
|
hordeWeights[i] = weight;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Separate dynamic weighting for each faction
|
|
for (int i = 0; i < g_NumRanges; ++i)
|
|
{
|
|
if (g_AllianceLevelRanges[i].lower > g_AllianceLevelRanges[i].upper)
|
|
allianceWeights[i] = 0.0f;
|
|
else
|
|
allianceWeights[i] = baseline + g_RealPlayerWeight *
|
|
(totalAllianceReal > 0 ? (1.0f / totalAllianceReal) : 1.0f) *
|
|
log(1 + allianceRealCounts[i]);
|
|
|
|
if (g_HordeLevelRanges[i].lower > g_HordeLevelRanges[i].upper)
|
|
hordeWeights[i] = 0.0f;
|
|
else
|
|
hordeWeights[i] = baseline + g_RealPlayerWeight *
|
|
(totalHordeReal > 0 ? (1.0f / totalHordeReal) : 1.0f) *
|
|
log(1 + hordeRealCounts[i]);
|
|
}
|
|
}
|
|
|
|
// Helper for normalizing weights so percentages sum to 100
|
|
auto applyWeights = [](std::vector<LevelRangeConfig>& ranges, const std::vector<float>& weights)
|
|
{
|
|
float total = 0.0f;
|
|
for (int i = 0; i < g_NumRanges; ++i)
|
|
total += weights[i];
|
|
int pctSum = 0;
|
|
for (int i = 0; i < g_NumRanges; ++i)
|
|
{
|
|
uint8 pct = (total > 0.0f) ? static_cast<uint8>(round((weights[i] / total) * 100)) : 0;
|
|
ranges[i].desiredPercent = pct;
|
|
pctSum += pct;
|
|
}
|
|
// Fix rounding drift so sum = 100
|
|
int missing = 100 - pctSum;
|
|
for (int i = 0; i < g_NumRanges && missing > 0; ++i)
|
|
{
|
|
if (ranges[i].lower <= ranges[i].upper && ranges[i].desiredPercent > 0)
|
|
{
|
|
ranges[i].desiredPercent++;
|
|
missing--;
|
|
}
|
|
}
|
|
};
|
|
|
|
applyWeights(g_AllianceLevelRanges, allianceWeights);
|
|
applyWeights(g_HordeLevelRanges, hordeWeights);
|
|
|
|
// Debug output for new bracket percentages after normalization
|
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
|
{
|
|
for (int i = 0; i < g_NumRanges; ++i)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Final Range {}: {}-{}, Alliance Desired: {}%, Horde Desired: {}%",
|
|
i + 1,
|
|
g_AllianceLevelRanges[i].lower,
|
|
g_AllianceLevelRanges[i].upper,
|
|
g_AllianceLevelRanges[i].desiredPercent,
|
|
g_HordeLevelRanges[i].desiredPercent);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 totalAllianceBots = 0;
|
|
std::vector<int> allianceActualCounts(g_NumRanges, 0);
|
|
std::vector< std::vector<Player*> > allianceBotsByRange(g_NumRanges);
|
|
|
|
uint32 totalHordeBots = 0;
|
|
std::vector<int> hordeActualCounts(g_NumRanges, 0);
|
|
std::vector< std::vector<Player*> > hordeBotsByRange(g_NumRanges);
|
|
|
|
auto const& allPlayers = ObjectAccessor::GetPlayers();
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Starting processing of {} players.", allPlayers.size());
|
|
}
|
|
|
|
for (auto const& itr : allPlayers)
|
|
{
|
|
Player* player = itr.second;
|
|
if (!player)
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Skipping null player.");
|
|
}
|
|
continue;
|
|
}
|
|
if (!player->IsInWorld())
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Skipping player '{}' as they are not in world.", player->GetName());
|
|
}
|
|
continue;
|
|
}
|
|
if (!IsPlayerBot(player) || !IsPlayerRandomBot(player))
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Skipping player '{}' as they are not a random bot.", player->GetName());
|
|
}
|
|
continue;
|
|
}
|
|
if (g_IgnoreGuildBotsWithRealPlayers && BotInGuildWithRealPlayer(player))
|
|
{
|
|
continue;
|
|
}
|
|
if (g_IgnoreFriendListed && BotInFriendList(player))
|
|
{
|
|
continue;
|
|
}
|
|
if (IsAlliancePlayerBot(player))
|
|
{
|
|
totalAllianceBots++;
|
|
int rangeIndex = GetOrFlagPlayerBracket(player);
|
|
if (rangeIndex >= 0)
|
|
{
|
|
allianceActualCounts[rangeIndex]++;
|
|
allianceBotsByRange[rangeIndex].push_back(player);
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' with level {} added to range {}.",
|
|
player->GetName(), player->GetLevel(), rangeIndex + 1);
|
|
}
|
|
}
|
|
else if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' with level {} does not fall into any defined range.", player->GetName(), player->GetLevel());
|
|
}
|
|
}
|
|
else if (IsHordePlayerBot(player))
|
|
{
|
|
totalHordeBots++;
|
|
int rangeIndex = GetOrFlagPlayerBracket(player);
|
|
if (rangeIndex >= 0)
|
|
{
|
|
hordeActualCounts[rangeIndex]++;
|
|
hordeBotsByRange[rangeIndex].push_back(player);
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' with level {} added to range {}.",
|
|
player->GetName(), player->GetLevel(), rangeIndex + 1);
|
|
}
|
|
}
|
|
else if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' with level {} does not fall into any defined range.", player->GetName(), player->GetLevel());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Total Alliance Bots: {}.", totalAllianceBots);
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Total Horde Bots: {}.", totalHordeBots);
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
|
|
}
|
|
|
|
// Process Alliance bots.
|
|
if (totalAllianceBots > 0)
|
|
{
|
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
|
|
}
|
|
std::vector<int> allianceDesiredCounts(g_NumRanges, 0);
|
|
for (int i = 0; i < g_NumRanges; ++i)
|
|
{
|
|
allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots));
|
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
|
|
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
|
|
allianceDesiredCounts[i], allianceActualCounts[i]);
|
|
}
|
|
}
|
|
for (int i = 0; i < g_NumRanges; ++i)
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] >>> Processing Alliance bots in range {}.", i + 1);
|
|
}
|
|
std::vector<Player*> safeBots;
|
|
std::vector<Player*> flaggedBots;
|
|
for (Player* bot : allianceBotsByRange[i])
|
|
{
|
|
if (IsBotSafeForLevelReset(bot))
|
|
{
|
|
safeBots.push_back(bot);
|
|
}
|
|
else
|
|
{
|
|
flaggedBots.push_back(bot);
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' is NOT safe for level reset in range {}.",
|
|
bot->GetName(), i + 1);
|
|
}
|
|
}
|
|
}
|
|
while (allianceActualCounts[i] > allianceDesiredCounts[i] && !safeBots.empty())
|
|
{
|
|
Player* bot = safeBots.back();
|
|
if (!bot || !bot->IsInWorld())
|
|
{
|
|
safeBots.pop_back();
|
|
continue;
|
|
}
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance safe bot '{}' from range {} will be moved.", bot->GetName(), i + 1);
|
|
}
|
|
int targetRange = -1;
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
for (int j = 0; j < g_NumRanges; ++j)
|
|
{
|
|
if (allianceActualCounts[j] < allianceDesiredCounts[j] && g_AllianceLevelRanges[j].upper >= 55)
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int j = 0; j < g_NumRanges; ++j)
|
|
{
|
|
if (allianceActualCounts[j] < allianceDesiredCounts[j])
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (targetRange == -1)
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for alliance safe bot '{}'.", bot->GetName());
|
|
}
|
|
break;
|
|
}
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] !!!! Adjusting alliance bot '{}' from range {} to range {} ({}-{}).",
|
|
bot->GetName(), i + 1, targetRange + 1, g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
|
|
}
|
|
bool alreadyFlagged = false;
|
|
for (auto& entry : g_PendingLevelResets)
|
|
{
|
|
if (entry.bot == bot)
|
|
{
|
|
alreadyFlagged = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!alreadyFlagged)
|
|
{
|
|
g_PendingLevelResets.push_back({bot, targetRange, g_AllianceLevelRanges.data()});
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' flagged for pending level reset to range {}-{}.",
|
|
bot->GetName(), g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
|
|
}
|
|
}
|
|
allianceActualCounts[i]--;
|
|
allianceActualCounts[targetRange]++;
|
|
}
|
|
while (allianceActualCounts[i] > allianceDesiredCounts[i] && !flaggedBots.empty())
|
|
{
|
|
Player* bot = flaggedBots.back();
|
|
if (!bot || !bot->IsInWorld())
|
|
{
|
|
flaggedBots.pop_back();
|
|
continue;
|
|
}
|
|
flaggedBots.pop_back();
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance flagged bot '{}' from range {} will be processed for pending reset.", bot->GetName(), i + 1);
|
|
}
|
|
int targetRange = -1;
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
for (int j = 0; j < g_NumRanges; ++j)
|
|
{
|
|
if (allianceActualCounts[j] < allianceDesiredCounts[j] && g_AllianceLevelRanges[j].upper >= 55)
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int j = 0; j < g_NumRanges; ++j)
|
|
{
|
|
if (allianceActualCounts[j] < allianceDesiredCounts[j])
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (targetRange == -1)
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for flagged alliance bot '{}' for pending reset.", bot->GetName());
|
|
}
|
|
break;
|
|
}
|
|
bool alreadyFlagged = false;
|
|
for (auto& entry : g_PendingLevelResets)
|
|
{
|
|
if (entry.bot == bot)
|
|
{
|
|
alreadyFlagged = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!alreadyFlagged)
|
|
{
|
|
g_PendingLevelResets.push_back({bot, targetRange, g_AllianceLevelRanges.data()});
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' flagged for pending level reset to range {}-{}.",
|
|
bot->GetName(), g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Process Horde bots.
|
|
if (totalHordeBots > 0)
|
|
{
|
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
|
|
}
|
|
std::vector<int> hordeDesiredCounts(g_NumRanges, 0);
|
|
for (int i = 0; i < g_NumRanges; ++i)
|
|
{
|
|
hordeDesiredCounts[i] = static_cast<int>(round((g_HordeLevelRanges[i].desiredPercent / 100.0) * totalHordeBots));
|
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde Range {} ({}-{}): Desired = {}, Actual = {}.",
|
|
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper,
|
|
hordeDesiredCounts[i], hordeActualCounts[i]);
|
|
}
|
|
}
|
|
for (int i = 0; i < g_NumRanges; ++i)
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Processing Horde bots in range {}.", i + 1);
|
|
}
|
|
std::vector<Player*> safeBots;
|
|
std::vector<Player*> flaggedBots;
|
|
for (Player* bot : hordeBotsByRange[i])
|
|
{
|
|
if (IsBotSafeForLevelReset(bot))
|
|
{
|
|
safeBots.push_back(bot);
|
|
}
|
|
else
|
|
{
|
|
flaggedBots.push_back(bot);
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' is NOT safe for level reset in range {}.",
|
|
bot->GetName(), i + 1);
|
|
}
|
|
}
|
|
}
|
|
while (hordeActualCounts[i] > hordeDesiredCounts[i] && !safeBots.empty())
|
|
{
|
|
Player* bot = safeBots.back();
|
|
if (!bot || !bot->IsInWorld())
|
|
{
|
|
safeBots.pop_back();
|
|
continue;
|
|
}
|
|
safeBots.pop_back();
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde safe bot '{}' from range {} will be moved.", bot->GetName(), i + 1);
|
|
}
|
|
int targetRange = -1;
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
for (int j = 0; j < g_NumRanges; ++j)
|
|
{
|
|
if (hordeActualCounts[j] < hordeDesiredCounts[j] && g_HordeLevelRanges[j].upper >= 55)
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int j = 0; j < g_NumRanges; ++j)
|
|
{
|
|
if (hordeActualCounts[j] < hordeDesiredCounts[j])
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (targetRange == -1)
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for safe horde bot '{}'.", bot->GetName());
|
|
}
|
|
break;
|
|
}
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] !!!! Adjusting horde bot '{}' from range {} to range {} ({}-{}).",
|
|
bot->GetName(), i + 1, targetRange + 1, g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
|
|
}
|
|
bool alreadyFlagged = false;
|
|
for (auto& entry : g_PendingLevelResets)
|
|
{
|
|
if (entry.bot == bot)
|
|
{
|
|
alreadyFlagged = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!alreadyFlagged)
|
|
{
|
|
g_PendingLevelResets.push_back({bot, targetRange, g_HordeLevelRanges.data()});
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' flagged for pending level reset to range {}-{}.",
|
|
bot->GetName(), g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
|
|
}
|
|
}
|
|
hordeActualCounts[i]--;
|
|
hordeActualCounts[targetRange]++;
|
|
}
|
|
while (hordeActualCounts[i] > hordeDesiredCounts[i] && !flaggedBots.empty())
|
|
{
|
|
Player* bot = flaggedBots.back();
|
|
if (!bot || !bot->IsInWorld())
|
|
{
|
|
flaggedBots.pop_back();
|
|
continue;
|
|
}
|
|
flaggedBots.pop_back();
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde flagged bot '{}' from range {} will be processed for pending reset.", bot->GetName(), i + 1);
|
|
}
|
|
int targetRange = -1;
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
for (int j = 0; j < g_NumRanges; ++j)
|
|
{
|
|
if (hordeActualCounts[j] < hordeDesiredCounts[j] && g_HordeLevelRanges[j].upper >= 55)
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int j = 0; j < g_NumRanges; ++j)
|
|
{
|
|
if (hordeActualCounts[j] < hordeDesiredCounts[j])
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (targetRange == -1)
|
|
{
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for flagged horde bot '{}' for pending reset.", bot->GetName());
|
|
}
|
|
break;
|
|
}
|
|
bool alreadyFlagged = false;
|
|
for (auto& entry : g_PendingLevelResets)
|
|
{
|
|
if (entry.bot == bot)
|
|
{
|
|
alreadyFlagged = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!alreadyFlagged)
|
|
{
|
|
g_PendingLevelResets.push_back({bot, targetRange, g_HordeLevelRanges.data()});
|
|
if (g_BotDistFullDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' flagged for pending level reset to range {}-{}.",
|
|
bot->GetName(), g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] ========================================= COMPLETE");
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Distribution adjustment complete. Alliance bots: {}, Horde bots: {}.",
|
|
totalAllianceBots, totalHordeBots);
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
|
|
std::vector<int> allianceDesiredCounts(g_NumRanges, 0);
|
|
for (int i = 0; i < g_NumRanges; ++i)
|
|
{
|
|
allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots));
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
|
|
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
|
|
allianceDesiredCounts[i], allianceActualCounts[i]);
|
|
}
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] ----------------------------------------");
|
|
std::vector<int> hordeDesiredCounts(g_NumRanges, 0);
|
|
for (int i = 0; i < g_NumRanges; ++i)
|
|
{
|
|
hordeDesiredCounts[i] = static_cast<int>(round((g_HordeLevelRanges[i].desiredPercent / 100.0) * totalHordeBots));
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde Range {} ({}-{}): Desired = {}, Actual = {}.",
|
|
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper,
|
|
hordeDesiredCounts[i], hordeActualCounts[i]);
|
|
}
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
|
|
}
|
|
}
|
|
|
|
private:
|
|
uint32 m_timer; // For distribution adjustments
|
|
uint32 m_flaggedTimer; // For pending reset checks
|
|
};
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// ENTRY POINT: Register the Bot Level Distribution Module
|
|
// -----------------------------------------------------------------------------
|
|
void Addmod_player_bot_level_bracketsScripts()
|
|
{
|
|
new BotLevelBracketsWorldScript();
|
|
}
|