Adding bots pre-change level to the debug output

This commit is contained in:
Dustin Hendrickson
2025-02-17 09:26:00 -08:00
parent df39df024a
commit d00989cea5

View File

@@ -105,8 +105,8 @@ static void AdjustBotToRange(Player* bot, int targetRangeIndex)
// This target range is invalid for Death Knights.
if (g_BotDistDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] AdjustBotToRange: Cannot assign Death Knight '{}' to range {}-{} (below level 55).",
bot->GetName(), lowerBound, upperBound);
LOG_INFO("server.loading", "[BotLevelBrackets] AdjustBotToRange: Cannot assign Death Knight '{}' ({}) to range {}-{} (below level 55).",
bot->GetName(), bot->GetLevel(), lowerBound, upperBound);
}
return;
}
@@ -144,8 +144,8 @@ static void AdjustBotToRange(Player* bot, int targetRangeIndex)
{
PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(bot);
std::string playerClassName = botAI ? botAI->GetChatHelper()->FormatClass(bot->getClass()) : "Unknown";
LOG_INFO("server.loading", "[BotLevelBrackets] AdjustBotToRange: Bot '{}' - {} adjusted to level {} (target range {}-{}).",
bot->GetName(), playerClassName, newLevel, g_LevelRanges[targetRangeIndex].lower, g_LevelRanges[targetRangeIndex].upper);
LOG_INFO("server.loading", "[BotLevelBrackets] AdjustBotToRange: Bot '{}' - {} ({}) adjusted to level {} (target range {}-{}).",
bot->GetName(), playerClassName, bot->GetLevel(), newLevel, g_LevelRanges[targetRangeIndex].lower, g_LevelRanges[targetRangeIndex].upper);
}
// Execute the maintenance action.