mirror of
https://github.com/kadeshar/mod-player-bot-level-brackets.git
synced 2026-01-24 14:16:32 +00:00
Adjusting from a thread to a new timer for processing flagged bots.
This commit is contained in:
@@ -13,9 +13,6 @@
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#include <cmath>
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#include <cmath>
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#include <utility>
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#include <utility>
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#include "PlayerbotFactory.h"
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#include "PlayerbotFactory.h"
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#include <thread>
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#include <mutex>
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#include <chrono>
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void RemoveAllEquippedItems(Player* bot);
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void RemoveAllEquippedItems(Player* bot);
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void RemoveAllTradeSkills(Player* bot);
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void RemoveAllTradeSkills(Player* bot);
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@@ -26,9 +23,6 @@ void RemoveAllActiveAuras(Player* bot);
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static bool IsAlliancePlayerBot(Player* bot);
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static bool IsAlliancePlayerBot(Player* bot);
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static bool IsHordePlayerBot(Player* bot);
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static bool IsHordePlayerBot(Player* bot);
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static std::mutex g_ResetMutex;
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static bool g_RunningResetThread = true;
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// LEVEL RANGE CONFIGURATION
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// LEVEL RANGE CONFIGURATION
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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@@ -47,6 +41,7 @@ static LevelRangeConfig g_AllianceLevelRanges[NUM_RANGES];
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static LevelRangeConfig g_HordeLevelRanges[NUM_RANGES];
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static LevelRangeConfig g_HordeLevelRanges[NUM_RANGES];
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static uint32 g_BotDistCheckFrequency = 300; // in seconds
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static uint32 g_BotDistCheckFrequency = 300; // in seconds
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static uint32 g_BotDistFlaggedCheckFrequency = 15; // in seconds
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static bool g_BotDistDebugMode = false;
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static bool g_BotDistDebugMode = false;
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// Loads the configuration from the config file.
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// Loads the configuration from the config file.
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@@ -54,6 +49,7 @@ static void LoadBotLevelBracketsConfig()
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{
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{
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g_BotDistDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.DebugMode", false);
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g_BotDistDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.DebugMode", false);
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g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 300);
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g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 300);
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g_BotDistFlaggedCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFlaggedFrequency", 15);
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// Alliance configuration.
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// Alliance configuration.
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g_AllianceLevelRanges[0] = { 1, 9, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range1Pct", 11)) };
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g_AllianceLevelRanges[0] = { 1, 9, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range1Pct", 11)) };
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@@ -321,25 +317,19 @@ struct PendingResetEntry
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};
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};
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static std::vector<PendingResetEntry> g_PendingLevelResets;
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static std::vector<PendingResetEntry> g_PendingLevelResets;
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static void ProcessPendingLevelResetsAsync()
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static void ProcessPendingLevelResets()
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{
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{
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while (g_RunningResetThread)
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for (auto it = g_PendingLevelResets.begin(); it != g_PendingLevelResets.end(); )
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{
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{
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std::this_thread::sleep_for(std::chrono::seconds(30)); // Run every 30 seconds
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Player* bot = it->bot;
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int targetRange = it->targetRange;
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std::lock_guard<std::mutex> lock(g_ResetMutex);
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if (bot && bot->IsInWorld() && IsBotSafeForLevelReset(bot))
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for (auto it = g_PendingLevelResets.begin(); it != g_PendingLevelResets.end(); )
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{
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{
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Player* bot = it->bot;
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AdjustBotToRange(bot, targetRange, it->factionRanges);
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int targetRange = it->targetRange;
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it = g_PendingLevelResets.erase(it);
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if (bot && bot->IsInWorld() && IsBotSafeForLevelReset(bot))
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{
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AdjustBotToRange(bot, targetRange, it->factionRanges);
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it = g_PendingLevelResets.erase(it);
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}
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else
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++it;
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}
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}
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else
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++it;
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}
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}
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}
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}
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@@ -349,14 +339,14 @@ static void ProcessPendingLevelResetsAsync()
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class BotLevelBracketsWorldScript : public WorldScript
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class BotLevelBracketsWorldScript : public WorldScript
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{
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{
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public:
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public:
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BotLevelBracketsWorldScript() : WorldScript("BotLevelBracketsWorldScript"), m_timer(0) { }
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BotLevelBracketsWorldScript() : WorldScript("BotLevelBracketsWorldScript"), m_timer(0), m_flaggedTimer(0) { }
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void OnStartup() override
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void OnStartup() override
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{
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{
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LoadBotLevelBracketsConfig();
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LoadBotLevelBracketsConfig();
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if (g_BotDistDebugMode)
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if (g_BotDistDebugMode)
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{
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Module loaded. Check frequency: {} seconds.", g_BotDistCheckFrequency);
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LOG_INFO("server.loading", "[BotLevelBrackets] Module loaded. Check frequency: {} seconds, Check flagged frequency: {}.", g_BotDistCheckFrequency, g_BotDistFlaggedCheckFrequency);
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for (uint8 i = 0; i < NUM_RANGES; ++i)
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for (uint8 i = 0; i < NUM_RANGES; ++i)
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{
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {}: {}-{}, Desired Percentage: {}%",
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LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {}: {}-{}, Desired Percentage: {}%",
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@@ -365,19 +355,21 @@ public:
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i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper, g_HordeLevelRanges[i].desiredPercent);
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i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper, g_HordeLevelRanges[i].desiredPercent);
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}
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}
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}
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}
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// Start background thread for pending level resets
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std::thread(ProcessPendingLevelResetsAsync).detach();
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}
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}
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void OnShutdown() override
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{
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g_RunningResetThread = false;
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}
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void OnUpdate(uint32 diff) override
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void OnUpdate(uint32 diff) override
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{
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{
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m_timer += diff;
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m_timer += diff;
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m_flaggedTimer += diff;
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// Check if it's time to process pending level resets
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if (m_flaggedTimer >= g_BotDistFlaggedCheckFrequency * 1000)
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{
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ProcessPendingLevelResets();
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m_flaggedTimer = 0;
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}
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// Continue with distribution adjustments once its timer expires
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if (m_timer < g_BotDistCheckFrequency * 1000)
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if (m_timer < g_BotDistCheckFrequency * 1000)
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return;
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return;
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m_timer = 0;
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m_timer = 0;
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@@ -662,7 +654,8 @@ public:
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}
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}
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private:
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private:
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uint32 m_timer;
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uint32 m_timer; // For distribution adjustments
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uint32 m_flaggedTimer; // For pending reset checks
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};
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};
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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