diff --git a/conf/mod_player_bot_level_brackets.conf.dist b/conf/mod_player_bot_level_brackets.conf.dist index a561baa..f37bbfd 100644 --- a/conf/mod_player_bot_level_brackets.conf.dist +++ b/conf/mod_player_bot_level_brackets.conf.dist @@ -77,33 +77,14 @@ BotLevelBrackets.NumRanges = 9 # Valid values: 0 (off) / 1 (on) BotLevelBrackets.Dynamic.UseDynamicDistribution = 0 -# -# BotLevelBrackets.Dynamic.RealPlayerWeight -# Description: This setting controls how much extra weight is given to brackets (level ranges) that contain real (non-bot) players, when dynamic distribution is enabled. -# The higher you set this value, the more bots will move to the same level brackets where real players are currently found. -# A value of 0.0 means bots always distribute evenly across all brackets, regardless of where players are. The default value of 1.0 gives a balanced, moderate effect. -# Raising this to 2.0, 3.0, or higher will make bots concentrate more heavily in brackets with real players. -# Lowering to 0.25 or 0.5 will make the effect much weaker, keeping bots more spread out. -# The value is a multiplier (not a percent): 0.0 = no extra effect, 1.0 = normal effect, 5.0 = stronger effect. -# Experiment based on your total bot count and real player counts to find a good number for your server. -# What to expect: -# - With 1.0 (default): If a bracket has 20% of real players, it will get about 20% or a little more of the bots. -# - With 0.0: Every bracket always gets the same number of bots, no matter where real players are. -# - With 5.0: A bracket with 20% of real players might get 50% of the bots (bots "pile up" with real players). -# Examples: -# Example A: You have 10 real players, and 6 of them are level 70-79 (bracket 8). With 1.0, about 30-40% of bots will move to bracket 8. With 3.0, over 60% of bots might move there. -# Example B: All real players are low level. With a high weight (3.0+), almost all bots will stay low level too. -# Default: 1.0 -BotLevelBrackets.Dynamic.RealPlayerWeight = 1.0 - -# # BotLevelBrackets.Dynamic.RealPlayerWeight # Description: This setting controls how much extra weight is given to brackets (level ranges) that contain real (non-bot) players, when dynamic distribution is enabled. # The higher you set this value, the more bots will move to the same level brackets where real players are found, but the effect is *gentle*, not extreme. # A value of 0.0 means bots always distribute evenly across all brackets, regardless of where players are. The default value of 1.0 gives a mild, balanced effect. -# Raising this to 3.0, 5.0, or higher will make bots concentrate more in brackets with real players, but even at 5.0, no bracket gets more than ~22% with all players present. +# Raising this to 3.0, 5.0, or higher will make bots concentrate more in brackets with real players. # The value is a multiplier (not a percent): 0.0 = no extra effect, 1.0 = default, 3.0 = stronger, 5.0 = strong but not extreme. # Experiment based on your total bot count and real player counts to find a good number for your server. +# If you want a large congestion of bots in your level bracket for solo play I recommend 10-15 for RealPlayerWeight. # What to expect: # - With 1.0 (default): If 6/10 real players are in one bracket, that bracket gets about 12.77% of bots. All-empty brackets get about 10.69% each. # - With 3.0: Same scenario: bracket gets about 15.73% of bots. All-empty brackets: 9.93% each.