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Adding some fixes
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@@ -85,7 +85,7 @@ BotLevelBrackets.NumRanges = 9
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#
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# BotLevelBrackets.Dynamic.UseDynamicDistribution
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# Description: Enables dynamic recalculation of bot distribution percentages based on the number of non-bot players
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# present in each level bracket.
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# present in each level bracket. This overrides any custom brackets in the conf.
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# Default: 0 (disabled)
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# Valid values: 0 (off) / 1 (on)
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BotLevelBrackets.Dynamic.UseDynamicDistribution = 0
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@@ -95,7 +95,7 @@ BotLevelBrackets.Dynamic.UseDynamicDistribution = 0
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# The higher you set this value, the more bots will move to the same level brackets where real players are found, but the effect is *gentle*, not extreme.
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# A value of 0.0 means bots always distribute evenly across all brackets, regardless of where players are. The default value of 1.0 gives a mild, balanced effect.
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# Raising this to 3.0, 5.0, or higher will make bots concentrate more in brackets with real players.
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# The value is a multiplier (not a percent): 0.0 = no extra effect, 1.0 = default, 3.0 = stronger, 5.0 = strong but not extreme.
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# The value is a multiplier (not a percent): 0.0 = no extra effect, 1.0 = minimal, 3.0 = stronger, 5.0 = strong but not extreme.
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# Experiment based on your total bot count and real player counts to find a good number for your server.
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# If you want a large congestion of bots in your level bracket for solo play I recommend 10-15 for RealPlayerWeight.
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# What to expect:
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@@ -107,8 +107,8 @@ BotLevelBrackets.Dynamic.UseDynamicDistribution = 0
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# Formula (per bracket):
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# bracket_weight = 1.0 + (RealPlayerWeight × (1 / TotalRealPlayers) × log(1 + RealPlayersInBracket))
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# All bracket weights are normalized to total 100%.
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# Default: 1.0
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BotLevelBrackets.Dynamic.RealPlayerWeight = 1.0
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# Default: 10.0
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BotLevelBrackets.Dynamic.RealPlayerWeight = 10.0
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#
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# BotLevelBrackets.Dynamic.SyncFactions
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