Adding some fixes

This commit is contained in:
Dustin Hendrickson
2025-10-18 14:08:01 -05:00
parent a5eb4c6855
commit 8669a4dbcb
3 changed files with 13 additions and 6 deletions

View File

@@ -85,7 +85,7 @@ BotLevelBrackets.NumRanges = 9
#
# BotLevelBrackets.Dynamic.UseDynamicDistribution
# Description: Enables dynamic recalculation of bot distribution percentages based on the number of non-bot players
# present in each level bracket.
# present in each level bracket. This overrides any custom brackets in the conf.
# Default: 0 (disabled)
# Valid values: 0 (off) / 1 (on)
BotLevelBrackets.Dynamic.UseDynamicDistribution = 0
@@ -95,7 +95,7 @@ BotLevelBrackets.Dynamic.UseDynamicDistribution = 0
# The higher you set this value, the more bots will move to the same level brackets where real players are found, but the effect is *gentle*, not extreme.
# A value of 0.0 means bots always distribute evenly across all brackets, regardless of where players are. The default value of 1.0 gives a mild, balanced effect.
# Raising this to 3.0, 5.0, or higher will make bots concentrate more in brackets with real players.
# The value is a multiplier (not a percent): 0.0 = no extra effect, 1.0 = default, 3.0 = stronger, 5.0 = strong but not extreme.
# The value is a multiplier (not a percent): 0.0 = no extra effect, 1.0 = minimal, 3.0 = stronger, 5.0 = strong but not extreme.
# Experiment based on your total bot count and real player counts to find a good number for your server.
# If you want a large congestion of bots in your level bracket for solo play I recommend 10-15 for RealPlayerWeight.
# What to expect:
@@ -107,8 +107,8 @@ BotLevelBrackets.Dynamic.UseDynamicDistribution = 0
# Formula (per bracket):
# bracket_weight = 1.0 + (RealPlayerWeight × (1 / TotalRealPlayers) × log(1 + RealPlayersInBracket))
# All bracket weights are normalized to total 100%.
# Default: 1.0
BotLevelBrackets.Dynamic.RealPlayerWeight = 1.0
# Default: 10.0
BotLevelBrackets.Dynamic.RealPlayerWeight = 10.0
#
# BotLevelBrackets.Dynamic.SyncFactions