mirror of
https://github.com/kadeshar/mod-player-bot-level-brackets.git
synced 2026-01-13 01:08:36 +00:00
Merge pull request #62 from jl178/feat/ignore_arena_team
feat: ignore arena team for downgrade
This commit is contained in:
@@ -44,7 +44,7 @@ BotLevelBrackets.FlaggedProcessLimit = 5
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#
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# BotLevelBrackets.IgnoreGuildBotsWithRealPlayers
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# Description: When enabled, bots that are in a guild with at least one real (non-bot) player are excluded
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# Description: When enabled, bots that are in a guild with at least one real (non-bot) player are excluded
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# from bot bracket calculations and will not be level changed or flagged.
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# This now works for both online and offline real players using persistent database tracking.
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# Default: 1 (enabled)
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@@ -84,7 +84,7 @@ BotLevelBrackets.NumRanges = 9
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#
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# BotLevelBrackets.Dynamic.UseDynamicDistribution
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# Description: Enables dynamic recalculation of bot distribution percentages based on the number of non-bot players
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# Description: Enables dynamic recalculation of bot distribution percentages based on the number of non-bot players
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# present in each level bracket.
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# Default: 0 (disabled)
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# Valid values: 0 (off) / 1 (on)
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@@ -120,6 +120,14 @@ BotLevelBrackets.Dynamic.RealPlayerWeight = 1.0
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#
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BotLevelBrackets.Dynamic.SyncFactions = 0
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#
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# BotLevelBrackets.IgnoreArenaTeamBots
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# Description: Ignore bots that are members of any arena team (prevents downgrades)
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# Default: 1 (enabled)
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# Valid values: 0 (off) / 1 (on)
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#
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BotLevelBrackets.IgnoreArenaTeamBots = 1
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##############################################
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# Alliance Level Brackets Configuration
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##############################################
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@@ -61,6 +61,7 @@ static bool g_BotDistLiteDebugMode = false;
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static bool g_UseDynamicDistribution = false;
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static bool g_IgnoreFriendListed = true;
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static uint32 g_FlaggedProcessLimit = 5; // 0 = unlimited
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static bool g_IgnoreArenaTeamBots = true;
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// Real player weight to boost bracket contributions.
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static float g_RealPlayerWeight = 1.0f;
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@@ -108,7 +109,7 @@ static void LoadBotLevelBracketsConfig()
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{
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g_BotLevelBracketsEnabled = sConfigMgr->GetOption<bool>("BotLevelBrackets.Enabled", true);
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g_IgnoreGuildBotsWithRealPlayers = sConfigMgr->GetOption<bool>("BotLevelBrackets.IgnoreGuildBotsWithRealPlayers", true);
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g_IgnoreArenaTeamBots = sConfigMgr->GetOption<bool>("BotLevelBrackets.IgnoreArenaTeamBots", true);
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g_BotDistFullDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.FullDebugMode", false);
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g_BotDistLiteDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.LiteDebugMode", false);
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g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 300);
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@@ -167,8 +168,8 @@ static void LoadBotLevelBracketsConfig()
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LOG_ERROR("server.loading", "[BotLevelBrackets] FATAL: Bracket mismatch detected between factions at index {}. "
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"Alliance: {}-{}, Horde: {}-{}. "
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"When SyncFactions is enabled, both bracket number and min/max levels must match exactly. "
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"Check your configuration.",
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i, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
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"Check your configuration.",
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i, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
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g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper);
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std::terminate();
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}
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@@ -201,6 +202,29 @@ static bool IsPlayerBot(Player* player)
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return botAI && botAI->IsBotAI();
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}
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/**
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* @brief Checks if player is in arena team.
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*
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* Checks if player is in arena team
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*
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* @param p Pointer to the Player object to check.
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* @return true if the player is in a team.
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*/
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static bool BotInArenaTeam(Player* p)
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{
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if (!p || !p->IsInWorld() || !p->GetSession() || p->GetSession()->isLogingOut() || p->IsDuringRemoveFromWorld())
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return false;
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// Check if player is in an arena team
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for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
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{
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uint32 arenaTeamId = p->GetArenaTeamId(arena_slot);
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if (arenaTeamId)
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return true;
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}
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return false;
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}
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/**
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* @brief Checks if the given player is a random bot.
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@@ -358,7 +382,7 @@ static void LoadPersistentGuildTracker()
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{
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g_PersistentRealPlayerGuildIds.clear();
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QueryResult result = CharacterDatabase.Query("SELECT guild_id FROM bot_level_brackets_guild_tracker WHERE has_real_players = 1");
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if (!result)
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{
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if (g_BotDistFullDebugMode)
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@@ -367,12 +391,12 @@ static void LoadPersistentGuildTracker()
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}
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return;
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}
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Loading persistent guild tracker data from database...");
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}
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do
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{
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uint32 guildId = result->Fetch()->Get<uint32>();
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@@ -382,7 +406,7 @@ static void LoadPersistentGuildTracker()
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LOG_INFO("server.loading", "[BotLevelBrackets] Loaded guild {} as having real players.", guildId);
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}
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} while (result->NextRow());
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if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Loaded {} guilds with real players from persistent storage.", g_PersistentRealPlayerGuildIds.size());
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@@ -403,17 +427,17 @@ static void UpdatePersistentGuildTracker()
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Starting additive-only persistent guild tracker update...");
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}
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// Find guilds with currently online real players
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std::unordered_set<uint32> currentRealPlayerGuilds;
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const auto& allPlayers = ObjectAccessor::GetPlayers();
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for (const auto& itr : allPlayers)
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{
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Player* player = itr.second;
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if (!player || !player->IsInWorld())
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continue;
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if (!IsPlayerBot(player))
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{
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uint32 guildId = player->GetGuildId();
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@@ -423,9 +447,9 @@ static void UpdatePersistentGuildTracker()
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}
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}
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}
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uint32 addedCount = 0;
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// Update or insert guilds with real players - ensure has_real_players is set to 1
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for (uint32 guildId : currentRealPlayerGuilds)
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{
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@@ -435,15 +459,15 @@ static void UpdatePersistentGuildTracker()
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"VALUES ({}, 1)",
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guildId
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);
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// Add to our in-memory cache
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g_PersistentRealPlayerGuildIds.insert(guildId);
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addedCount++;
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}
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if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Additive guild tracker update complete. {} guilds processed, {} total tracked guilds.",
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LOG_INFO("server.loading", "[BotLevelBrackets] Additive guild tracker update complete. {} guilds processed, {} total tracked guilds.",
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addedCount, g_PersistentRealPlayerGuildIds.size());
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}
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}
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@@ -462,7 +486,7 @@ static void CleanupGuildTracker()
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Starting guild tracker cleanup - removing guilds with no online real players...");
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}
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// Get current guilds with online real players
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std::unordered_set<uint32> currentRealPlayerGuilds;
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const auto& allPlayers = ObjectAccessor::GetPlayers();
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@@ -471,7 +495,7 @@ static void CleanupGuildTracker()
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Player* player = itr.second;
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if (!player || !player->IsInWorld())
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continue;
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if (!IsPlayerBot(player))
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{
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uint32 guildId = player->GetGuildId();
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@@ -481,7 +505,7 @@ static void CleanupGuildTracker()
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}
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}
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}
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// Find guilds to remove (those in tracker but not in current real player guilds)
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std::vector<uint32> guildsToRemove;
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for (uint32 trackedGuildId : g_PersistentRealPlayerGuildIds)
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@@ -491,7 +515,7 @@ static void CleanupGuildTracker()
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guildsToRemove.push_back(trackedGuildId);
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}
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}
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// Remove guilds that no longer have real players online
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uint32 removedCount = 0;
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for (uint32 guildId : guildsToRemove)
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@@ -501,21 +525,21 @@ static void CleanupGuildTracker()
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"UPDATE bot_level_brackets_guild_tracker SET has_real_players = 0 WHERE guild_id = {}",
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guildId
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);
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// Remove from in-memory caches
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g_PersistentRealPlayerGuildIds.erase(guildId);
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g_RealPlayerGuildIds.erase(guildId);
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removedCount++;
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Removed guild {} from tracker - no real players online.", guildId);
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}
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}
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if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Guild tracker cleanup complete. {} guilds removed, {} guilds remain.",
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LOG_INFO("server.loading", "[BotLevelBrackets] Guild tracker cleanup complete. {} guilds removed, {} guilds remain.",
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removedCount, g_PersistentRealPlayerGuildIds.size());
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}
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}
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@@ -630,7 +654,7 @@ static void AdjustBotToRange(Player* bot, int targetRangeIndex, const LevelRange
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{
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return;
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}
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if (targetRangeIndex < 0 || targetRangeIndex >= g_NumRanges)
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{
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return;
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@@ -996,7 +1020,7 @@ static void ProcessPendingLevelResets()
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break;
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Player* bot = ObjectAccessor::FindPlayer(it->botGuid);
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if (!bot)
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{
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it = g_PendingLevelResets.erase(it);
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@@ -1028,6 +1052,8 @@ static void ProcessPendingLevelResets()
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continue;
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}
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if (g_IgnoreArenaTeamBots && BotInArenaTeam(bot)) { it = g_PendingLevelResets.erase(it); continue; }
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if (bot && bot->IsInWorld() && IsBotSafeForLevelReset(bot))
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{
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AdjustBotToRange(bot, targetRange, it->factionRanges);
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@@ -1227,7 +1253,7 @@ public:
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{
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return;
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}
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m_timer += diff;
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m_flaggedTimer += diff;
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m_guildTrackerTimer += diff;
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@@ -1279,6 +1305,7 @@ public:
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continue;
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if (IsPlayerBot(player))
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continue; // Only count real players.
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if (g_IgnoreArenaTeamBots && BotInArenaTeam(player)) continue;
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int rangeIndex = GetOrFlagPlayerBracket(player);
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if (rangeIndex < 0)
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continue;
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@@ -1375,7 +1402,7 @@ public:
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}
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}
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}
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uint32 totalAllianceBots = 0;
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std::vector<int> allianceActualCounts(g_NumRanges, 0);
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std::vector< std::vector<Player*> > allianceBotsByRange(g_NumRanges);
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@@ -1442,7 +1469,7 @@ public:
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allianceBotsByRange[rangeIndex].push_back(player);
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' with level {} added to range {}.",
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LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' with level {} added to range {}.",
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player->GetName(), player->GetLevel(), rangeIndex + 1);
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}
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}
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@@ -1461,7 +1488,7 @@ public:
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hordeBotsByRange[rangeIndex].push_back(player);
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' with level {} added to range {}.",
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LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' with level {} added to range {}.",
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player->GetName(), player->GetLevel(), rangeIndex + 1);
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}
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}
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@@ -1493,7 +1520,7 @@ public:
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allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots));
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if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
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LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
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i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
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allianceDesiredCounts[i], allianceActualCounts[i]);
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}
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@@ -1552,7 +1579,7 @@ public:
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g_PendingLevelResets.push_back({bot->GetGUID(), targetRange, g_AllianceLevelRanges.data()});
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' flagged for pending level reset to range {}-{}.",
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LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' flagged for pending level reset to range {}-{}.",
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bot->GetName(), g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
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}
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}
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@@ -1592,7 +1619,7 @@ public:
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g_PendingLevelResets.push_back({bot->GetGUID(), targetRange, g_AllianceLevelRanges.data()});
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Alliance flagged bot '{}' flagged for pending level reset to range {}-{}.",
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LOG_INFO("server.loading", "[BotLevelBrackets] Alliance flagged bot '{}' flagged for pending level reset to range {}-{}.",
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bot->GetName(), g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
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}
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}
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@@ -1673,7 +1700,7 @@ public:
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g_PendingLevelResets.push_back({bot->GetGUID(), targetRange, g_HordeLevelRanges.data()});
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' flagged for pending level reset to range {}-{}.",
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LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' flagged for pending level reset to range {}-{}.",
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bot->GetName(), g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
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}
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}
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@@ -1712,7 +1739,7 @@ public:
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g_PendingLevelResets.push_back({bot->GetGUID(), targetRange, g_HordeLevelRanges.data()});
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Horde flagged bot '{}' flagged for pending level reset to range {}-{}.",
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LOG_INFO("server.loading", "[BotLevelBrackets] Horde flagged bot '{}' flagged for pending level reset to range {}-{}.",
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bot->GetName(), g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
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}
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}
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@@ -1735,7 +1762,7 @@ public:
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for (int i = 0; i < g_NumRanges; ++i)
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{
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allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots));
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LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
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LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
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i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
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allianceDesiredCounts[i], allianceActualCounts[i]);
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}
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@@ -1767,7 +1794,7 @@ public:
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{
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return;
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}
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CleanupGuildTracker();
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}
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Reference in New Issue
Block a user