Merge pull request #23 from DustinHendrickson/Dustin/FeatureMaxMinBot

Additional debugging and some changes to bracket calcs after latest a…
This commit is contained in:
Dustin Hendrickson
2025-02-22 09:41:03 -08:00
committed by GitHub

View File

@@ -281,29 +281,51 @@ static void ClampAndBalanceBrackets()
static bool IsBotSafeForLevelReset(Player* bot) static bool IsBotSafeForLevelReset(Player* bot)
{ {
if (!bot) if (!bot)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Null bot pointer provided.");
return false; return false;
}
if (!bot->IsInWorld()) if (!bot->IsInWorld())
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is not in world.", bot->GetName(), bot->GetLevel());
return false; return false;
}
if (!bot->IsAlive()) if (!bot->IsAlive())
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is not alive.", bot->GetName(), bot->GetLevel());
return false; return false;
}
if (bot->IsInCombat()) if (bot->IsInCombat())
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in combat.", bot->GetName(), bot->GetLevel());
return false; return false;
}
if (bot->InBattleground() || bot->InArena() || bot->inRandomLfgDungeon() || bot->InBattlegroundQueue()) if (bot->InBattleground() || bot->InArena() || bot->inRandomLfgDungeon() || bot->InBattlegroundQueue())
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in battleground, arena, random dungeon, or battleground queue.", bot->GetName(), bot->GetLevel());
return false; return false;
}
if (bot->IsInFlight()) if (bot->IsInFlight())
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in flight.", bot->GetName(), bot->GetLevel());
return false; return false;
}
if (Group* group = bot->GetGroup()) if (Group* group = bot->GetGroup())
{ {
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (member && !IsPlayerBot(member)) if (member && !IsPlayerBot(member))
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) has non-bot group member {} (Level {}).", bot->GetName(), bot->GetLevel(), member->GetName(), member->GetLevel());
return false; return false;
}
} }
} }
return true; return true;
} }
// Global container to hold bots flagged for pending level reset. // Global container to hold bots flagged for pending level reset.
// Each entry is a pair: the bot and the target level range index along with a pointer to the faction config. // Each entry is a pair: the bot and the target level range index along with a pointer to the faction config.
struct PendingResetEntry struct PendingResetEntry
@@ -316,17 +338,27 @@ static std::vector<PendingResetEntry> g_PendingLevelResets;
static void ProcessPendingLevelResets() static void ProcessPendingLevelResets()
{ {
LOG_INFO("server.loading", "[BotLevelBrackets] Processing {} pending resets...", g_PendingLevelResets.size());
if (g_PendingLevelResets.empty())
return;
for (auto it = g_PendingLevelResets.begin(); it != g_PendingLevelResets.end(); ) for (auto it = g_PendingLevelResets.begin(); it != g_PendingLevelResets.end(); )
{ {
Player* bot = it->bot; Player* bot = it->bot;
int targetRange = it->targetRange; int targetRange = it->targetRange;
if (bot && bot->IsInWorld() && IsBotSafeForLevelReset(bot)) if (bot && bot->IsInWorld() && IsBotSafeForLevelReset(bot))
{ {
AdjustBotToRange(bot, targetRange, it->factionRanges); AdjustBotToRange(bot, targetRange, it->factionRanges);
LOG_INFO("server.loading", "[BotLevelBrackets] Bot '{}' successfully reset to level range {}-{}.",
bot->GetName(), it->factionRanges[targetRange].lower, it->factionRanges[targetRange].upper);
it = g_PendingLevelResets.erase(it); it = g_PendingLevelResets.erase(it);
} }
else else
{
++it; ++it;
}
} }
} }
@@ -365,6 +397,7 @@ public:
// Process pending level resets. // Process pending level resets.
if (m_flaggedTimer >= g_BotDistFlaggedCheckFrequency * 1000) if (m_flaggedTimer >= g_BotDistFlaggedCheckFrequency * 1000)
{ {
LOG_INFO("server.loading", "[BotLevelBrackets] Pending Level Resets Triggering.");
ProcessPendingLevelResets(); ProcessPendingLevelResets();
m_flaggedTimer = 0; m_flaggedTimer = 0;
} }
@@ -535,13 +568,30 @@ public:
// Iterate only over player bots. // Iterate only over player bots.
auto const& allPlayers = ObjectAccessor::GetPlayers(); auto const& allPlayers = ObjectAccessor::GetPlayers();
if (g_BotDistDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Starting processing of {} players.", allPlayers.size());
for (auto const& itr : allPlayers) for (auto const& itr : allPlayers)
{ {
Player* player = itr.second; Player* player = itr.second;
if (!player || !player->IsInWorld()) if (!player)
{
if (g_BotDistDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Skipping null player.");
continue; continue;
}
if (!player->IsInWorld())
{
if (g_BotDistDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Skipping player '{}' as they are not in world.", player->GetName());
continue;
}
if (!IsPlayerBot(player) || !IsPlayerRandomBot(player)) if (!IsPlayerBot(player) || !IsPlayerRandomBot(player))
{
if (g_BotDistDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Skipping player '{}' as they are not a random bot.", player->GetName());
continue; continue;
}
if (IsAlliancePlayerBot(player)) if (IsAlliancePlayerBot(player))
{ {
@@ -551,6 +601,9 @@ public:
{ {
allianceActualCounts[rangeIndex]++; allianceActualCounts[rangeIndex]++;
allianceBotsByRange[rangeIndex].push_back(player); allianceBotsByRange[rangeIndex].push_back(player);
if (g_BotDistDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' with level {} added to range {}.",
player->GetName(), player->GetLevel(), rangeIndex + 1);
} }
else if (g_BotDistDebugMode) else if (g_BotDistDebugMode)
{ {
@@ -566,6 +619,9 @@ public:
{ {
hordeActualCounts[rangeIndex]++; hordeActualCounts[rangeIndex]++;
hordeBotsByRange[rangeIndex].push_back(player); hordeBotsByRange[rangeIndex].push_back(player);
if (g_BotDistDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' with level {} added to range {}.",
player->GetName(), player->GetLevel(), rangeIndex + 1);
} }
else if (g_BotDistDebugMode) else if (g_BotDistDebugMode)
{ {
@@ -575,36 +631,62 @@ public:
} }
} }
if (g_BotDistDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
LOG_INFO("server.loading", "[BotLevelBrackets] Total Alliance Bots: {}.", totalAllianceBots);
LOG_INFO("server.loading", "[BotLevelBrackets] Total Horde Bots: {}.", totalHordeBots);
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
}
// Process Alliance bots. // Process Alliance bots.
if (totalAllianceBots > 0) if (totalAllianceBots > 0)
{ {
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
int allianceDesiredCounts[NUM_RANGES] = {0}; int allianceDesiredCounts[NUM_RANGES] = {0};
for (int i = 0; i < NUM_RANGES; ++i) for (int i = 0; i < NUM_RANGES; ++i)
{ {
allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots)); allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots));
if (g_BotDistDebugMode) if (g_BotDistDebugMode)
{ {
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.", LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper, i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
allianceDesiredCounts[i], allianceActualCounts[i]); allianceDesiredCounts[i], allianceActualCounts[i]);
} }
} }
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
// Adjust overpopulated ranges. // Adjust overpopulated ranges.
for (int i = 0; i < NUM_RANGES; ++i) for (int i = 0; i < NUM_RANGES; ++i)
{ {
if (g_BotDistDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] >>> Processing Alliance bots in range {}.", i + 1);
std::vector<Player*> safeBots; std::vector<Player*> safeBots;
std::vector<Player*> flaggedBots; std::vector<Player*> flaggedBots;
for (Player* bot : allianceBotsByRange[i]) for (Player* bot : allianceBotsByRange[i])
{ {
if (IsBotSafeForLevelReset(bot)) if (IsBotSafeForLevelReset(bot))
{
safeBots.push_back(bot); safeBots.push_back(bot);
if (g_BotDistDebugMode)
{
//LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' is safe for level reset in range {}.", bot->GetName(), i + 1);
}
}
else else
{
flaggedBots.push_back(bot); flaggedBots.push_back(bot);
if (g_BotDistDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' is NOT safe for level reset in range {}.",
bot->GetName(), i + 1);
}
} }
while (allianceActualCounts[i] > allianceDesiredCounts[i] && !safeBots.empty()) while (allianceActualCounts[i] > allianceDesiredCounts[i] && !safeBots.empty())
{ {
Player* bot = safeBots.back(); Player* bot = safeBots.back();
safeBots.pop_back(); safeBots.pop_back();
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance safe bot '{}' from range {} will be moved.",
bot->GetName(), i + 1);
int targetRange = -1; int targetRange = -1;
if (bot->getClass() == CLASS_DEATH_KNIGHT) if (bot->getClass() == CLASS_DEATH_KNIGHT)
{ {
@@ -629,7 +711,12 @@ public:
} }
} }
if (targetRange == -1) if (targetRange == -1)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for alliance safe bot '{}'.", bot->GetName());
break; break;
}
LOG_INFO("server.loading", "[BotLevelBrackets] !!!! Adjusting alliance bot '{}' from range {} to range {} ({}-{}).",
bot->GetName(), i + 1, targetRange + 1, g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
AdjustBotToRange(bot, targetRange, g_AllianceLevelRanges); AdjustBotToRange(bot, targetRange, g_AllianceLevelRanges);
allianceActualCounts[i]--; allianceActualCounts[i]--;
allianceActualCounts[targetRange]++; allianceActualCounts[targetRange]++;
@@ -638,6 +725,8 @@ public:
{ {
Player* bot = flaggedBots.back(); Player* bot = flaggedBots.back();
flaggedBots.pop_back(); flaggedBots.pop_back();
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance flagged bot '{}' from range {} will be processed for pending reset.",
bot->GetName(), i + 1);
int targetRange = -1; int targetRange = -1;
if (bot->getClass() == CLASS_DEATH_KNIGHT) if (bot->getClass() == CLASS_DEATH_KNIGHT)
{ {
@@ -662,8 +751,10 @@ public:
} }
} }
if (targetRange == -1) if (targetRange == -1)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for flagged alliance bot '{}' for pending reset.", bot->GetName());
break; break;
// Flag for pending reset. }
bool alreadyFlagged = false; bool alreadyFlagged = false;
for (auto& entry : g_PendingLevelResets) for (auto& entry : g_PendingLevelResets)
{ {
@@ -676,12 +767,9 @@ public:
if (!alreadyFlagged) if (!alreadyFlagged)
{ {
g_PendingLevelResets.push_back({bot, targetRange, g_AllianceLevelRanges}); g_PendingLevelResets.push_back({bot, targetRange, g_AllianceLevelRanges});
if (g_BotDistDebugMode) LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' flagged for pending level reset to range {}-{}.",
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' flagged for pending level reset to range {}-{}.", bot->GetName(), g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
bot->GetName(), g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
} }
allianceActualCounts[i]--;
allianceActualCounts[targetRange]++;
} }
} }
} }
@@ -689,6 +777,7 @@ public:
// Process Horde bots. // Process Horde bots.
if (totalHordeBots > 0) if (totalHordeBots > 0)
{ {
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
int hordeDesiredCounts[NUM_RANGES] = {0}; int hordeDesiredCounts[NUM_RANGES] = {0};
for (int i = 0; i < NUM_RANGES; ++i) for (int i = 0; i < NUM_RANGES; ++i)
{ {
@@ -700,21 +789,38 @@ public:
hordeDesiredCounts[i], hordeActualCounts[i]); hordeDesiredCounts[i], hordeActualCounts[i]);
} }
} }
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
for (int i = 0; i < NUM_RANGES; ++i) for (int i = 0; i < NUM_RANGES; ++i)
{ {
if (g_BotDistDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Processing Horde bots in range {}.", i + 1);
std::vector<Player*> safeBots; std::vector<Player*> safeBots;
std::vector<Player*> flaggedBots; std::vector<Player*> flaggedBots;
for (Player* bot : hordeBotsByRange[i]) for (Player* bot : hordeBotsByRange[i])
{ {
if (IsBotSafeForLevelReset(bot)) if (IsBotSafeForLevelReset(bot))
{
safeBots.push_back(bot); safeBots.push_back(bot);
if (g_BotDistDebugMode)
{
//LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' is safe for level reset in range {}.", bot->GetName(), i + 1);
}
}
else else
{
flaggedBots.push_back(bot); flaggedBots.push_back(bot);
if (g_BotDistDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' is NOT safe for level reset in range {}.",
bot->GetName(), i + 1);
}
} }
while (hordeActualCounts[i] > hordeDesiredCounts[i] && !safeBots.empty()) while (hordeActualCounts[i] > hordeDesiredCounts[i] && !safeBots.empty())
{ {
Player* bot = safeBots.back(); Player* bot = safeBots.back();
safeBots.pop_back(); safeBots.pop_back();
LOG_INFO("server.loading", "[BotLevelBrackets] Horde safe bot '{}' from range {} will be moved.",
bot->GetName(), i + 1);
int targetRange = -1; int targetRange = -1;
if (bot->getClass() == CLASS_DEATH_KNIGHT) if (bot->getClass() == CLASS_DEATH_KNIGHT)
{ {
@@ -739,7 +845,12 @@ public:
} }
} }
if (targetRange == -1) if (targetRange == -1)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for safe horde bot '{}'.", bot->GetName());
break; break;
}
LOG_INFO("server.loading", "[BotLevelBrackets] !!!! Adjusting horde bot '{}' from range {} to range {} ({}-{}).",
bot->GetName(), i + 1, targetRange + 1, g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
AdjustBotToRange(bot, targetRange, g_HordeLevelRanges); AdjustBotToRange(bot, targetRange, g_HordeLevelRanges);
hordeActualCounts[i]--; hordeActualCounts[i]--;
hordeActualCounts[targetRange]++; hordeActualCounts[targetRange]++;
@@ -748,6 +859,8 @@ public:
{ {
Player* bot = flaggedBots.back(); Player* bot = flaggedBots.back();
flaggedBots.pop_back(); flaggedBots.pop_back();
LOG_INFO("server.loading", "[BotLevelBrackets] Horde flagged bot '{}' from range {} will be processed for pending reset.",
bot->GetName(), i + 1);
int targetRange = -1; int targetRange = -1;
if (bot->getClass() == CLASS_DEATH_KNIGHT) if (bot->getClass() == CLASS_DEATH_KNIGHT)
{ {
@@ -772,7 +885,10 @@ public:
} }
} }
if (targetRange == -1) if (targetRange == -1)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for flagged horde bot '{}' for pending reset.", bot->GetName());
break; break;
}
bool alreadyFlagged = false; bool alreadyFlagged = false;
for (auto& entry : g_PendingLevelResets) for (auto& entry : g_PendingLevelResets)
{ {
@@ -785,20 +901,39 @@ public:
if (!alreadyFlagged) if (!alreadyFlagged)
{ {
g_PendingLevelResets.push_back({bot, targetRange, g_HordeLevelRanges}); g_PendingLevelResets.push_back({bot, targetRange, g_HordeLevelRanges});
if (g_BotDistDebugMode) LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' flagged for pending level reset to range {}-{}.",
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' flagged for pending level reset to range {}-{}.", bot->GetName(), g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
bot->GetName(), g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
} }
hordeActualCounts[i]--;
hordeActualCounts[targetRange]++;
} }
} }
} }
if (g_BotDistDebugMode) if (g_BotDistDebugMode)
{ {
LOG_INFO("server.loading", "[BotLevelBrackets] ========================================= COMPLETE");
LOG_INFO("server.loading", "[BotLevelBrackets] Distribution adjustment complete. Alliance bots: {}, Horde bots: {}.", LOG_INFO("server.loading", "[BotLevelBrackets] Distribution adjustment complete. Alliance bots: {}, Horde bots: {}.",
totalAllianceBots, totalHordeBots); totalAllianceBots, totalHordeBots);
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
int allianceDesiredCounts[NUM_RANGES] = {0};
for (int i = 0; i < NUM_RANGES; ++i)
{
allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots));
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
allianceDesiredCounts[i], allianceActualCounts[i]);
}
LOG_INFO("server.loading", "[BotLevelBrackets] ----------------------------------------");
int hordeDesiredCounts[NUM_RANGES] = {0};
for (int i = 0; i < NUM_RANGES; ++i)
{
hordeDesiredCounts[i] = static_cast<int>(round((g_HordeLevelRanges[i].desiredPercent / 100.0) * totalHordeBots));
LOG_INFO("server.loading", "[BotLevelBrackets] Horde Range {} ({}-{}): Desired = {}, Actual = {}.",
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper,
hordeDesiredCounts[i], hordeActualCounts[i]);
}
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
} }
} }