diff --git a/src/mod-player-bot-level-brackets.cpp b/src/mod-player-bot-level-brackets.cpp index df65cbc..1cb2e45 100644 --- a/src/mod-player-bot-level-brackets.cpp +++ b/src/mod-player-bot-level-brackets.cpp @@ -205,7 +205,7 @@ static bool IsPlayerBot(Player* player) { return false; } - PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(player); + PlayerbotAI* botAI = sPlayerbotsMgr.GetPlayerbotAI(player); return botAI && botAI->IsBotAI(); } @@ -225,7 +225,7 @@ static bool IsPlayerRandomBot(Player* player) { return false; } - return sRandomPlayerbotMgr->IsRandomBot(player); + return sRandomPlayerbotMgr.IsRandomBot(player); } @@ -667,7 +667,7 @@ static void AdjustBotToRange(Player* bot, int targetRangeIndex, const LevelRange // Force reset talents if equipment persistence is enabled and bot rolled to max level // This is to fix an issue with Playerbots and how Randomization works with Equipment Persistence - if (newLevel == g_RandomBotMaxLevel && sPlayerbotAIConfig->equipmentPersistence) + if (newLevel == g_RandomBotMaxLevel && sPlayerbotAIConfig.equipmentPersistence) { PlayerbotFactory tempFactory(bot, newLevel); tempFactory.InitTalentsTree(false, true, true); @@ -675,7 +675,7 @@ static void AdjustBotToRange(Player* bot, int targetRangeIndex, const LevelRange if (g_BotDistFullDebugMode) { - PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(bot); + PlayerbotAI* botAI = sPlayerbotsMgr.GetPlayerbotAI(bot); std::string playerClassName = botAI ? botAI->GetChatHelper()->FormatClass(bot->getClass()) : "Unknown"; std::string playerFaction = IsAlliancePlayerBot(bot) ? "Alliance" : "Horde"; LOG_INFO("server.loading",