Merge branch 'DustinHendrickson:main' into IgnoreFriends

This commit is contained in:
Semil
2025-03-03 10:59:03 -05:00
committed by GitHub
3 changed files with 281 additions and 130 deletions

View File

@@ -40,6 +40,10 @@ static const uint8 NUM_RANGES = 9;
static uint8 g_RandomBotMinLevel = 1;
static uint8 g_RandomBotMaxLevel = 80;
// New configuration option to enable/disable the mod. Default is true.
static bool g_BotLevelBracketsEnabled = true;
// New configuration option to ignore bots in guilds with a real player online. Default is true.
static bool g_BotLevelBracketsIgnoreGuildBotsWithRealPlayers = true;
// Separate arrays for Alliance and Horde.
static LevelRangeConfig g_BaseLevelRanges[NUM_RANGES];
@@ -48,17 +52,25 @@ static LevelRangeConfig g_HordeLevelRanges[NUM_RANGES];
static uint32 g_BotDistCheckFrequency = 300; // in seconds
static uint32 g_BotDistFlaggedCheckFrequency = 15; // in seconds
static bool g_BotDistDebugMode = false;
static bool g_BotDistFullDebugMode = false;
static bool g_BotDistLiteDebugMode = false;
static bool g_UseDynamicDistribution = false;
static bool g_IgnoreFriendListed = true;
// Real player weight to boost bracket contributions.
static float g_RealPlayerWeight = 1.0f;
// -----------------------------------------------------------------------------
// Loads the configuration from the config file.
// -----------------------------------------------------------------------------
static void LoadBotLevelBracketsConfig()
{
g_BotDistDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.DebugMode", false);
g_BotLevelBracketsEnabled = sConfigMgr->GetOption<bool>("BotLevelBrackets.Enabled", true);
// Load the new option to ignore guild bots with a real player online.
g_BotLevelBracketsIgnoreGuildBotsWithRealPlayers = sConfigMgr->GetOption<bool>("BotLevelBrackets.IgnoreGuildBotsWithRealPlayers", true);
g_BotDistFullDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.FullDebugMode", false);
g_BotDistLiteDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.LiteDebugMode", false);
g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 300);
g_BotDistFlaggedCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFlaggedFrequency", 15);
g_UseDynamicDistribution = sConfigMgr->GetOption<bool>("BotLevelBrackets.UseDynamicDistribution", false);
@@ -150,7 +162,7 @@ static void AdjustBotToRange(Player* bot, int targetRangeIndex, const LevelRange
uint8 upperBound = factionRanges[targetRangeIndex].upper;
if (upperBound < 55)
{
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
{
std::string playerFaction = IsAlliancePlayerBot(bot) ? "Alliance" : "Horde";
LOG_INFO("server.loading",
@@ -172,7 +184,7 @@ static void AdjustBotToRange(Player* bot, int targetRangeIndex, const LevelRange
newFactory.Randomize(false);
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
{
PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(bot);
std::string playerClassName = botAI ? botAI->GetChatHelper()->FormatClass(bot->getClass()) : "Unknown";
@@ -219,21 +231,48 @@ static bool IsHordePlayerBot(Player* bot)
static void LogAllBotLevels()
{
std::map<uint8, uint32> botLevelCount;
if (g_BotDistFullDebugMode)
{
std::map<uint8, uint32> botLevelCount;
for (auto const& itr : ObjectAccessor::GetPlayers())
{
Player* player = itr.second;
if (!player || !player->IsInWorld())
continue;
if (!IsPlayerBot(player))
continue;
uint8 level = player->GetLevel();
botLevelCount[level]++;
}
for (const auto& entry : botLevelCount)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Level {}: {} bots", entry.first, entry.second);
}
}
}
// -----------------------------------------------------------------------------
// HELPER FUNCTION: Check if a bot is in a guild with at least one real player online.
// -----------------------------------------------------------------------------
static bool BotInGuildWithRealPlayer(Player* bot)
{
if (!bot)
return false;
// If the bot is not in a guild, nothing to do.
uint32 guildId = bot->GetGuildId();
if (guildId == 0)
return false;
// Iterate over all players and check for an online, non-bot member in the same guild.
for (auto const& itr : ObjectAccessor::GetPlayers())
{
Player* player = itr.second;
if (!player || !player->IsInWorld())
Player* member = itr.second;
if (!member || !member->IsInWorld())
continue;
if (!IsPlayerBot(player))
continue;
uint8 level = player->GetLevel();
botLevelCount[level]++;
}
for (const auto& entry : botLevelCount)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Level {}: {} bots", entry.first, entry.second);
if (!IsPlayerBot(member) && member->GetGuildId() == guildId)
return true;
}
return false;
}
static void ClampAndBalanceBrackets()
@@ -271,8 +310,11 @@ static void ClampAndBalanceBrackets()
if(totalAlliance != 100 && totalAlliance > 0)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance: Sum of percentages is {} (expected 100). Auto adjusting.", totalAlliance);
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance: Sum of percentages is {} (expected 100). Auto adjusting.", totalAlliance);
}
int missing = 100 - totalAlliance;
while(missing > 0)
{
@@ -289,9 +331,11 @@ static void ClampAndBalanceBrackets()
}
if(totalHorde != 100 && totalHorde > 0)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde: Sum of percentages is {} (expected 100). Auto adjusting.", totalHorde);
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde: Sum of percentages is {} (expected 100). Auto adjusting.", totalHorde);
}
int missing = 100 - totalHorde;
while(missing > 0)
{
@@ -315,32 +359,50 @@ static bool IsBotSafeForLevelReset(Player* bot)
{
if (!bot)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Null bot pointer provided.");
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Null bot pointer provided.");
}
return false;
}
if (!bot->IsInWorld())
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is not in world.", bot->GetName(), bot->GetLevel());
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is not in world.", bot->GetName(), bot->GetLevel());
}
return false;
}
if (!bot->IsAlive())
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is not alive.", bot->GetName(), bot->GetLevel());
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is not alive.", bot->GetName(), bot->GetLevel());
}
return false;
}
if (bot->IsInCombat())
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in combat.", bot->GetName(), bot->GetLevel());
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in combat.", bot->GetName(), bot->GetLevel());
}
return false;
}
if (bot->InBattleground() || bot->InArena() || bot->inRandomLfgDungeon() || bot->InBattlegroundQueue())
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in battleground, arena, random dungeon, or battleground queue.", bot->GetName(), bot->GetLevel());
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in battleground, arena, random dungeon, or battleground queue.", bot->GetName(), bot->GetLevel());
}
return false;
}
if (bot->IsInFlight())
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in flight.", bot->GetName(), bot->GetLevel());
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) is in flight.", bot->GetName(), bot->GetLevel());
}
return false;
}
if (Group* group = bot->GetGroup())
@@ -350,7 +412,10 @@ static bool IsBotSafeForLevelReset(Player* bot)
Player* member = ref->GetSource();
if (member && !IsPlayerBot(member))
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) has non-bot group member {} (Level {}).", bot->GetName(), bot->GetLevel(), member->GetName(), member->GetLevel());
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot {} (Level {}) has non-bot group member {} (Level {}).", bot->GetName(), bot->GetLevel(), member->GetName(), member->GetLevel());
}
return false;
}
}
@@ -385,7 +450,10 @@ static std::vector<PendingResetEntry> g_PendingLevelResets;
static void ProcessPendingLevelResets()
{
LOG_INFO("server.loading", "[BotLevelBrackets] Processing {} pending resets...", g_PendingLevelResets.size());
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Processing {} pending resets...", g_PendingLevelResets.size());
}
if (g_PendingLevelResets.empty())
return;
@@ -394,12 +462,19 @@ static void ProcessPendingLevelResets()
{
Player* bot = it->bot;
int targetRange = it->targetRange;
// If the bot is in a guild with a real player online and the option is enabled, remove it from pending resets.
if (g_BotLevelBracketsIgnoreGuildBotsWithRealPlayers && BotInGuildWithRealPlayer(bot))
{
it = g_PendingLevelResets.erase(it);
continue;
}
if (bot && bot->IsInWorld() && IsBotSafeForLevelReset(bot))
{
AdjustBotToRange(bot, targetRange, it->factionRanges);
LOG_INFO("server.loading", "[BotLevelBrackets] Bot '{}' successfully reset to level range {}-{}.",
bot->GetName(), it->factionRanges[targetRange].lower, it->factionRanges[targetRange].upper);
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Bot '{}' successfully reset to level range {}-{}.", bot->GetName(), it->factionRanges[targetRange].lower, it->factionRanges[targetRange].upper);
}
it = g_PendingLevelResets.erase(it);
}
else
@@ -479,7 +554,12 @@ public:
void OnStartup() override
{
LoadBotLevelBracketsConfig();
if (g_BotDistDebugMode)
if (!g_BotLevelBracketsEnabled)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Module disabled via configuration.");
return;
}
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Module loaded. Check frequency: {} seconds, Check flagged frequency: {}.", g_BotDistCheckFrequency, g_BotDistFlaggedCheckFrequency);
for (uint8 i = 0; i < NUM_RANGES; ++i)
@@ -497,13 +577,19 @@ public:
void OnUpdate(uint32 diff) override
{
if (!g_BotLevelBracketsEnabled)
return;
m_timer += diff;
m_flaggedTimer += diff;
// Process pending level resets.
if (m_flaggedTimer >= g_BotDistFlaggedCheckFrequency * 1000)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Pending Level Resets Triggering.");
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Pending Level Resets Triggering.");
}
ProcessPendingLevelResets();
m_flaggedTimer = 0;
}
@@ -572,7 +658,7 @@ public:
for (int i = 0; i < NUM_RANGES; ++i)
{
g_AllianceLevelRanges[i].desiredPercent = static_cast<uint8>(round((allianceWeights[i] / allianceTotalWeight) * 100));
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Dynamic Distribution - Alliance Range {}: {}-{}, Real Players: {} (weight: {:.2f}), New Desired: {}%",
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper, allianceRealCounts[i], allianceWeights[i], g_AllianceLevelRanges[i].desiredPercent);
@@ -585,7 +671,7 @@ public:
if (sumAlliance < 100 && allianceTotalWeight > 0)
{
uint8 missing = 100 - sumAlliance;
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance normalization: current sum = {}, missing = {}", sumAlliance, missing);
}
@@ -601,7 +687,7 @@ public:
}
}
}
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance normalized percentages:");
for (int i = 0; i < NUM_RANGES; ++i)
@@ -618,7 +704,7 @@ public:
for (int i = 0; i < NUM_RANGES; ++i)
{
g_HordeLevelRanges[i].desiredPercent = static_cast<uint8>(round((hordeWeights[i] / hordeTotalWeight) * 100));
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Dynamic Distribution - Horde Range {}: {}-{}, Real Players: {} (weight: {:.2f}), New Desired: {}%",
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper, hordeRealCounts[i], hordeWeights[i], g_HordeLevelRanges[i].desiredPercent);
@@ -631,7 +717,7 @@ public:
if (sumHorde < 100 && hordeTotalWeight > 0)
{
uint8 missing = 100 - sumHorde;
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde normalization: current sum = {}, missing = {}", sumHorde, missing);
}
@@ -647,7 +733,7 @@ public:
}
}
}
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde normalized percentages:");
for (int i = 0; i < NUM_RANGES; ++i)
@@ -674,7 +760,7 @@ public:
// Iterate only over player bots.
auto const& allPlayers = ObjectAccessor::GetPlayers();
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Starting processing of {} players.", allPlayers.size());
for (auto const& itr : allPlayers)
@@ -682,22 +768,25 @@ public:
Player* player = itr.second;
if (!player)
{
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Skipping null player.");
continue;
}
if (!player->IsInWorld())
{
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Skipping player '{}' as they are not in world.", player->GetName());
continue;
}
if (!IsPlayerBot(player) || !IsPlayerRandomBot(player))
{
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Skipping player '{}' as they are not a random bot.", player->GetName());
continue;
}
// If the bot is in a guild with a real player online and the option is enabled, skip it.
if (g_BotLevelBracketsIgnoreGuildBotsWithRealPlayers && BotInGuildWithRealPlayer(player))
continue;
if (IsAlliancePlayerBot(player))
{
@@ -707,11 +796,11 @@ public:
{
allianceActualCounts[rangeIndex]++;
allianceBotsByRange[rangeIndex].push_back(player);
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' with level {} added to range {}.",
player->GetName(), player->GetLevel(), rangeIndex + 1);
}
else if (g_BotDistDebugMode)
else if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' with level {} does not fall into any defined range.",
player->GetName(), player->GetLevel());
@@ -725,11 +814,11 @@ public:
{
hordeActualCounts[rangeIndex]++;
hordeBotsByRange[rangeIndex].push_back(player);
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' with level {} added to range {}.",
player->GetName(), player->GetLevel(), rangeIndex + 1);
}
else if (g_BotDistDebugMode)
else if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' with level {} does not fall into any defined range.",
player->GetName(), player->GetLevel());
@@ -737,7 +826,7 @@ public:
}
}
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
LOG_INFO("server.loading", "[BotLevelBrackets] Total Alliance Bots: {}.", totalAllianceBots);
@@ -748,23 +837,29 @@ public:
// Process Alliance bots.
if (totalAllianceBots > 0)
{
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
}
int allianceDesiredCounts[NUM_RANGES] = {0};
for (int i = 0; i < NUM_RANGES; ++i)
{
allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots));
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
allianceDesiredCounts[i], allianceActualCounts[i]);
}
}
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
}
// Adjust overpopulated ranges.
for (int i = 0; i < NUM_RANGES; ++i)
{
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] >>> Processing Alliance bots in range {}.", i + 1);
std::vector<Player*> safeBots;
@@ -774,7 +869,7 @@ public:
if (IsBotSafeForLevelReset(bot))
{
safeBots.push_back(bot);
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
{
//LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' is safe for level reset in range {}.", bot->GetName(), i + 1);
}
@@ -782,7 +877,7 @@ public:
else
{
flaggedBots.push_back(bot);
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' is NOT safe for level reset in range {}.",
bot->GetName(), i + 1);
}
@@ -791,8 +886,10 @@ public:
{
Player* bot = safeBots.back();
safeBots.pop_back();
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance safe bot '{}' from range {} will be moved.",
bot->GetName(), i + 1);
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance safe bot '{}' from range {} will be moved.", bot->GetName(), i + 1);
}
int targetRange = -1;
if (bot->getClass() == CLASS_DEATH_KNIGHT)
{
@@ -818,11 +915,16 @@ public:
}
if (targetRange == -1)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for alliance safe bot '{}'.", bot->GetName());
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for alliance safe bot '{}'.", bot->GetName());
}
break;
}
LOG_INFO("server.loading", "[BotLevelBrackets] !!!! Adjusting alliance bot '{}' from range {} to range {} ({}-{}).",
bot->GetName(), i + 1, targetRange + 1, g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] !!!! Adjusting alliance bot '{}' from range {} to range {} ({}-{}).", bot->GetName(), i + 1, targetRange + 1, g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
}
AdjustBotToRange(bot, targetRange, g_AllianceLevelRanges);
allianceActualCounts[i]--;
allianceActualCounts[targetRange]++;
@@ -831,8 +933,11 @@ public:
{
Player* bot = flaggedBots.back();
flaggedBots.pop_back();
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance flagged bot '{}' from range {} will be processed for pending reset.",
bot->GetName(), i + 1);
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance flagged bot '{}' from range {} will be processed for pending reset.", bot->GetName(), i + 1);
}
int targetRange = -1;
if (bot->getClass() == CLASS_DEATH_KNIGHT)
{
@@ -858,7 +963,10 @@ public:
}
if (targetRange == -1)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for flagged alliance bot '{}' for pending reset.", bot->GetName());
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for flagged alliance bot '{}' for pending reset.", bot->GetName());
}
break;
}
bool alreadyFlagged = false;
@@ -873,8 +981,10 @@ public:
if (!alreadyFlagged)
{
g_PendingLevelResets.push_back({bot, targetRange, g_AllianceLevelRanges});
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' flagged for pending level reset to range {}-{}.",
bot->GetName(), g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' flagged for pending level reset to range {}-{}.", bot->GetName(), g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
}
}
}
}
@@ -883,22 +993,28 @@ public:
// Process Horde bots.
if (totalHordeBots > 0)
{
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
}
int hordeDesiredCounts[NUM_RANGES] = {0};
for (int i = 0; i < NUM_RANGES; ++i)
{
hordeDesiredCounts[i] = static_cast<int>(round((g_HordeLevelRanges[i].desiredPercent / 100.0) * totalHordeBots));
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde Range {} ({}-{}): Desired = {}, Actual = {}.",
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper,
hordeDesiredCounts[i], hordeActualCounts[i]);
}
}
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
}
for (int i = 0; i < NUM_RANGES; ++i)
{
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Processing Horde bots in range {}.", i + 1);
std::vector<Player*> safeBots;
@@ -908,7 +1024,7 @@ public:
if (IsBotSafeForLevelReset(bot))
{
safeBots.push_back(bot);
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
{
//LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' is safe for level reset in range {}.", bot->GetName(), i + 1);
}
@@ -916,7 +1032,7 @@ public:
else
{
flaggedBots.push_back(bot);
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode)
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' is NOT safe for level reset in range {}.",
bot->GetName(), i + 1);
}
@@ -925,8 +1041,12 @@ public:
{
Player* bot = safeBots.back();
safeBots.pop_back();
LOG_INFO("server.loading", "[BotLevelBrackets] Horde safe bot '{}' from range {} will be moved.",
bot->GetName(), i + 1);
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde safe bot '{}' from range {} will be moved.", bot->GetName(), i + 1);
}
int targetRange = -1;
if (bot->getClass() == CLASS_DEATH_KNIGHT)
{
@@ -952,11 +1072,16 @@ public:
}
if (targetRange == -1)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for safe horde bot '{}'.", bot->GetName());
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for safe horde bot '{}'.", bot->GetName());
}
break;
}
LOG_INFO("server.loading", "[BotLevelBrackets] !!!! Adjusting horde bot '{}' from range {} to range {} ({}-{}).",
bot->GetName(), i + 1, targetRange + 1, g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] !!!! Adjusting horde bot '{}' from range {} to range {} ({}-{}).", bot->GetName(), i + 1, targetRange + 1, g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
}
AdjustBotToRange(bot, targetRange, g_HordeLevelRanges);
hordeActualCounts[i]--;
hordeActualCounts[targetRange]++;
@@ -965,8 +1090,10 @@ public:
{
Player* bot = flaggedBots.back();
flaggedBots.pop_back();
LOG_INFO("server.loading", "[BotLevelBrackets] Horde flagged bot '{}' from range {} will be processed for pending reset.",
bot->GetName(), i + 1);
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde flagged bot '{}' from range {} will be processed for pending reset.", bot->GetName(), i + 1);
}
int targetRange = -1;
if (bot->getClass() == CLASS_DEATH_KNIGHT)
{
@@ -992,7 +1119,10 @@ public:
}
if (targetRange == -1)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for flagged horde bot '{}' for pending reset.", bot->GetName());
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] No valid target range found for flagged horde bot '{}' for pending reset.", bot->GetName());
}
break;
}
bool alreadyFlagged = false;
@@ -1007,15 +1137,17 @@ public:
if (!alreadyFlagged)
{
g_PendingLevelResets.push_back({bot, targetRange, g_HordeLevelRanges});
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' flagged for pending level reset to range {}-{}.",
bot->GetName(), g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
if (g_BotDistFullDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' flagged for pending level reset to range {}-{}.", bot->GetName(), g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
}
}
}
}
}
if (g_BotDistDebugMode)
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
{
LOG_INFO("server.loading", "[BotLevelBrackets] ========================================= COMPLETE");
LOG_INFO("server.loading", "[BotLevelBrackets] Distribution adjustment complete. Alliance bots: {}, Horde bots: {}.",