mirror of
https://github.com/kadeshar/mod-player-bot-level-brackets.git
synced 2026-01-13 09:17:19 +00:00
Adding DeathKnight handling and new Brackets
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@@ -22,7 +22,7 @@ struct LevelRangeConfig
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uint8 desiredPercent;///< Desired percentage of bots in this range
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};
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static const uint8 NUM_RANGES = 8;
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static const uint8 NUM_RANGES = 9;
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static LevelRangeConfig g_LevelRanges[NUM_RANGES];
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static uint32 g_BotDistCheckFrequency = 300; // in seconds
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@@ -30,14 +30,15 @@ static bool g_BotDistDebugMode = false;
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// Loads the configuration from the config file.
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// Expected keys (with example default percentages):
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// BotLevelBrackets.Range1Pct = 14
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// BotLevelBrackets.Range2Pct = 12
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// BotLevelBrackets.Range3Pct = 12
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// BotLevelBrackets.Range4Pct = 12
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// BotLevelBrackets.Range5Pct = 12
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// BotLevelBrackets.Range6Pct = 12
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// BotLevelBrackets.Range7Pct = 12
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// BotLevelBrackets.Range8Pct = 14
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// BotLevelBrackets.Range1Pct = 11
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// BotLevelBrackets.Range2Pct = 11
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// BotLevelBrackets.Range3Pct = 11
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// BotLevelBrackets.Range4Pct = 11
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// BotLevelBrackets.Range5Pct = 11
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// BotLevelBrackets.Range6Pct = 11
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// BotLevelBrackets.Range7Pct = 11
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// BotLevelBrackets.Range8Pct = 11
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// BotLevelBrackets.Range9Pct = 12
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// Additionally:
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// BotLevelBrackets.CheckFrequency (in seconds)
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// BotLevelBrackets.DebugMode (true/false)
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@@ -46,14 +47,15 @@ static void LoadBotLevelBracketsConfig()
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g_BotDistDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.DebugMode", false);
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g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 60);
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g_LevelRanges[0] = { 1, 10, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range1Pct", 14)) };
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g_LevelRanges[1] = { 11, 20, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range2Pct", 12)) };
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g_LevelRanges[2] = { 21, 30, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range3Pct", 12)) };
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g_LevelRanges[3] = { 31, 40, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range4Pct", 12)) };
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g_LevelRanges[4] = { 41, 50, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range5Pct", 12)) };
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g_LevelRanges[5] = { 51, 60, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range6Pct", 12)) };
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g_LevelRanges[6] = { 61, 70, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range7Pct", 12)) };
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g_LevelRanges[7] = { 71, 80, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range8Pct", 14)) };
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g_LevelRanges[0] = { 1, 9, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range1Pct", 11)) };
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g_LevelRanges[1] = { 10, 19, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range2Pct", 11)) };
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g_LevelRanges[2] = { 20, 29, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range3Pct", 11)) };
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g_LevelRanges[3] = { 30, 39, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range4Pct", 11)) };
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g_LevelRanges[4] = { 40, 49, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range5Pct", 11)) };
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g_LevelRanges[5] = { 50, 59, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range6Pct", 11)) };
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g_LevelRanges[6] = { 60, 69, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range7Pct", 11)) };
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g_LevelRanges[7] = { 70, 79, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range8Pct", 11)) };
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g_LevelRanges[8] = { 80, 80, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range9Pct", 12)) };
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uint32 totalPercent = 0;
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for (uint8 i = 0; i < NUM_RANGES; ++i)
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@@ -81,6 +83,7 @@ static uint8 GetRandomLevelInRange(const LevelRangeConfig& range)
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}
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// Adjusts a bot's level by selecting a random level within the target range.
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// For Death Knight bots, the new level will not be set below 55.
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// In addition to setting the new level and resetting XP, this function:
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// - Sends a system message indicating the reset.
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// - Destroys all equipped items.
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@@ -91,11 +94,36 @@ static void AdjustBotToRange(Player* bot, int targetRangeIndex)
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if (!bot || targetRangeIndex < 0 || targetRangeIndex >= NUM_RANGES)
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return;
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uint8 newLevel = GetRandomLevelInRange(g_LevelRanges[targetRangeIndex]);
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uint8 newLevel = 0;
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// If the bot is a Death Knight, ensure level is not set below 55.
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if (bot->getClass() == CLASS_DEATH_KNIGHT)
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{
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uint8 lowerBound = g_LevelRanges[targetRangeIndex].lower;
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uint8 upperBound = g_LevelRanges[targetRangeIndex].upper;
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if (upperBound < 55)
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{
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// This target range is invalid for Death Knights.
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if (g_BotDistDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] AdjustBotToRange: Cannot assign Death Knight '{}' to range {}-{} (below level 55).",
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bot->GetName(), lowerBound, upperBound);
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}
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return;
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}
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// Adjust lower bound to 55 if necessary.
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if (lowerBound < 55)
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lowerBound = 55;
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newLevel = urand(lowerBound, upperBound);
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}
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else
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{
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newLevel = GetRandomLevelInRange(g_LevelRanges[targetRangeIndex]);
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}
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bot->SetLevel(newLevel);
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bot->SetUInt32Value(PLAYER_XP, 0);
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// Inform the bot (or player) about the level reset.
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// Inform the bot about the level reset.
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ChatHandler(bot->GetSession()).SendSysMessage("[mod-bot-level-brackets] Your level has been reset.");
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// Destroy equipped items.
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@@ -236,26 +264,38 @@ public:
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{
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while (actualCounts[i] > desiredCounts[i] && !botsByRange[i].empty())
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{
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// Locate a target range with a deficit.
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int targetRange = -1;
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for (int j = 0; j < NUM_RANGES; ++j)
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{
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if (actualCounts[j] < desiredCounts[j])
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{
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targetRange = j;
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break;
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}
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}
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if (targetRange == -1)
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break; // No underpopulated range found.
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// Retrieve one bot from the current (overpopulated) range.
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Player* bot = botsByRange[i].back();
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botsByRange[i].pop_back();
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// Adjust its level to a random level within the target range and perform cleanup.
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AdjustBotToRange(bot, targetRange);
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int targetRange = -1;
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// For Death Knights, only consider target ranges where the upper bound is at least 55.
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if (bot->getClass() == CLASS_DEATH_KNIGHT)
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{
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for (int j = 0; j < NUM_RANGES; ++j)
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{
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if (actualCounts[j] < desiredCounts[j] && g_LevelRanges[j].upper >= 55)
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{
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targetRange = j;
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break;
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}
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}
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}
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else
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{
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for (int j = 0; j < NUM_RANGES; ++j)
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{
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if (actualCounts[j] < desiredCounts[j])
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{
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targetRange = j;
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break;
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}
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}
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}
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if (targetRange == -1)
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break; // No appropriate underpopulated range found.
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AdjustBotToRange(bot, targetRange);
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actualCounts[i]--;
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actualCounts[targetRange]++;
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}
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