mirror of
https://github.com/kadeshar/mod-player-bot-level-brackets.git
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Merge pull request #46 from DustinHendrickson/Dustin/ExtraSafetyChecks
Updating documentation
This commit is contained in:
@@ -78,6 +78,7 @@ BotLevelBrackets.FullDebugMode | Enables full debug logging for th
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BotLevelBrackets.LiteDebugMode | Enables lite debug logging for the Bot Level Brackets module. | 0 | 0 (off) / 1 (on)
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BotLevelBrackets.CheckFrequency | Frequency (in seconds) at which the bot level distribution check is performed. | 300 | Positive Integer
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BotLevelBrackets.CheckFlaggedFrequency | Frequency (in seconds) at which the bot level reset is performed for flagged bots that initially failed safety checks. | 15 | Positive Integer
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BotLevelBrackets.FlaggedProcessLimit | Maximum number of flagged bots to process per pending level change step. | | Positive Integer
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BotLevelBrackets.Dynamic.UseDynamicDistribution | Enables dynamic recalculation of bot distribution percentages based on non-bot player counts per bracket. | 0 | 0 (off) / 1 (on)
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BotLevelBrackets.Dynamic.RealPlayerWeight | Multiplier applied to each real player's contribution (active only if dynamic distribution is enabled). | 1.0 | Floating point number
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BotLevelBrackets.Dynamic.SyncFactions | Enables synchronized brackets and weighting between Alliance and Horde factions when Dynamic Distribution is also enabled. | 0 | 0 (off) / 1 (on)
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@@ -37,7 +37,7 @@ BotLevelBrackets.CheckFrequency = 300
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BotLevelBrackets.CheckFlaggedFrequency = 15
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# BotLevelBrackets.FlaggedProcessLimit
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# Description: Maximum number of flagged bots to process per flagged check step.
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# Description: Maximum number of flagged bots to process per pending level change step.
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# 0 = unlimited (process all flagged bots each step)
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# Default: 5
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BotLevelBrackets.FlaggedProcessLimit = 5
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@@ -60,7 +60,6 @@ static bool g_UseDynamicDistribution = false;
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static bool g_IgnoreFriendListed = true;
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static uint32 g_FlaggedProcessLimit = 5; // 0 = unlimited
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// Real player weight to boost bracket contributions.
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static float g_RealPlayerWeight = 1.0f;
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@@ -84,9 +83,19 @@ struct PendingResetEntry
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static std::vector<PendingResetEntry> g_PendingLevelResets;
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// -----------------------------------------------------------------------------
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// Loads the configuration from the config file.
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// -----------------------------------------------------------------------------
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/**
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* @brief Loads and initializes the configuration for player bot level brackets.
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*
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* This function reads various configuration options related to bot level brackets from the server's configuration manager.
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* It sets global variables that control the behavior of bot distribution, debug modes, dynamic distribution, and level ranges
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* for both Alliance and Horde factions. The function also loads the minimum and maximum levels for random bots, the number of
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* level brackets, and the desired percentage of bots per bracket for each faction.
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*
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* If the SyncFactions option is enabled, the function ensures that the bracket definitions (number, lower, and upper bounds)
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* match exactly between Alliance and Horde. If a mismatch is detected, the server will log a fatal error and terminate.
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*
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* After loading and validating the configuration, the function calls ClampAndBalanceBrackets() to finalize bracket setup.
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*/
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static void LoadBotLevelBracketsConfig()
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{
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g_BotLevelBracketsEnabled = sConfigMgr->GetOption<bool>("BotLevelBrackets.Enabled", true);
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@@ -149,9 +158,19 @@ static void LoadBotLevelBracketsConfig()
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ClampAndBalanceBrackets();
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}
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// -----------------------------------------------------------------------------
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// BOT DETECTION HELPERS
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// -----------------------------------------------------------------------------
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/**
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* @brief Checks if the given player is a bot.
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*
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* This function checks if the provided Player pointer is valid and if it has an associated PlayerbotAI instance
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* that indicates it is a bot. It returns true if the player is a bot, false otherwise.
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*
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* @param player Pointer to the Player object to check.
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* @return true if the player is a bot, false otherwise.
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*/
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static bool IsPlayerBot(Player* player)
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{
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if (!player)
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@@ -162,6 +181,16 @@ static bool IsPlayerBot(Player* player)
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return botAI && botAI->IsBotAI();
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}
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/**
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* @brief Checks if the given player is a random bot.
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*
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* This function verifies whether the provided Player pointer refers to a random bot
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* managed by the RandomPlayerbotMgr. If the player pointer is null, it returns false.
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*
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* @param player Pointer to the Player object to check.
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* @return true if the player is a random bot, false otherwise.
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*/
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static bool IsPlayerRandomBot(Player* player)
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{
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if (!player)
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@@ -171,16 +200,44 @@ static bool IsPlayerRandomBot(Player* player)
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return sRandomPlayerbotMgr->IsRandomBot(player);
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}
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/**
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* @brief Checks if the given Player bot belongs to the Alliance team.
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*
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* This function verifies that the provided Player pointer is valid and
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* determines whether the bot's team ID corresponds to the Alliance faction.
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*
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* @param bot Pointer to the Player object representing the bot.
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* @return true if the bot is a member of the Alliance team, false otherwise.
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*/
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static bool IsAlliancePlayerBot(Player* bot)
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{
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return bot && (bot->GetTeamId() == TEAM_ALLIANCE);
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}
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/**
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* @brief Checks if the given Player bot belongs to the Horde team.
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*
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* This function verifies that the provided Player pointer is valid and
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* determines whether the bot's team ID corresponds to the Horde faction.
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*
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* @param bot Pointer to the Player object representing the bot.
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* @return true if the bot is a member of the Horde team, false otherwise.
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*/
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static bool IsHordePlayerBot(Player* bot)
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{
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return bot && (bot->GetTeamId() == TEAM_HORDE);
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}
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/**
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* @brief Logs the number of player bots at each level if full debug mode is enabled.
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*
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* This function iterates through all players in the world, counts the number of bots at each level,
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* and logs the results. Only bots that are currently in the world are considered. The logging occurs
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* only if the global debug mode flag `g_BotDistFullDebugMode` is set to true.
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*/
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static void LogAllBotLevels()
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{
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if (g_BotDistFullDebugMode)
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@@ -206,6 +263,16 @@ static void LogAllBotLevels()
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}
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}
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/**
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* @brief Removes a bot from the list of pending level resets.
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*
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* This function searches the global g_PendingLevelResets container for any entries
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* that match the provided bot's GUID and removes them. It is used to ensure that
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* a bot is no longer scheduled for a pending level reset.
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*
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* @param bot Pointer to the Player object representing the bot to remove.
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*/
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static void RemoveBotFromPendingResets(Player* bot)
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{
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ObjectGuid guid = bot->GetGUID();
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@@ -220,9 +287,16 @@ static void RemoveBotFromPendingResets(Player* bot)
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}
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// -----------------------------------------------------------------------------
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// Loads the friend guid(s) from character_social into array
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// -----------------------------------------------------------------------------
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/**
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* @brief Loads the list of social friend GUIDs from the database into the global g_SocialFriendsList.
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*
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* This function clears the existing g_SocialFriendsList and queries the CharacterDatabase
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* for all GUIDs marked as friends (flags = 1) in the character_social table. Each retrieved
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* GUID is added to the g_SocialFriendsList vector. If full debug mode is enabled, the function
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* logs the loading process and each GUID added.
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*
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* The function returns immediately if the query fails or if no results are found.
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*/
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static void LoadSocialFriendList()
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{
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g_SocialFriendsList.clear();
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@@ -252,10 +326,16 @@ static void LoadSocialFriendList()
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} while (result->NextRow());
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}
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// -----------------------------------------------------------------------------
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// Loads the guild IDs of real players into a global set.
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// This is used to check if a bot is in a guild with at least one real player online.
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// -----------------------------------------------------------------------------
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/**
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* @brief Populates the global set of real player guild IDs from the provided player map.
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*
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* Iterates through the given map of players, and for each player that is not a bot and is currently in the world,
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* retrieves their guild ID. If the guild ID is non-zero, it is added to the global set of real player guild IDs.
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* The global set is cleared before population.
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*
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* @param players An unordered map associating ObjectGuids with Player pointers to process.
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*/
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static void LoadRealPlayerGuildIds(const std::unordered_map<ObjectGuid, Player*>& players)
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{
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g_RealPlayerGuildIds.clear();
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@@ -278,8 +358,18 @@ static void LoadRealPlayerGuildIds(const std::unordered_map<ObjectGuid, Player*>
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}
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// Returns the index of the level bracket that the given level belongs to.
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// If the bot is out of range, it returns -1
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/**
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* @brief Returns the index of the level range that contains the specified level for the given team.
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*
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* This function checks if the provided level is within the allowed random bot level range.
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* It then searches through the level ranges specific to the team (Alliance or Horde) and returns
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* the index of the range that contains the given level. If the level is not within any range or
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* the team ID is invalid, it returns -1.
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*
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* @param level The level to check.
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* @param teamID The team identifier (TEAM_ALLIANCE or TEAM_HORDE).
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* @return int The index of the matching level range, or -1 if not found or out of bounds.
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*/
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static int GetLevelRangeIndex(uint8 level, uint8 teamID)
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{
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if (level < g_RandomBotMinLevel || level > g_RandomBotMaxLevel)
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@@ -311,13 +401,35 @@ static int GetLevelRangeIndex(uint8 level, uint8 teamID)
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return -1;
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}
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// Returns a random level within the provided range.
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/**
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* @brief Returns a random level within the specified range.
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*
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* This function generates a random unsigned 8-bit integer (uint8) between the lower and upper bounds
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* (inclusive) defined in the provided LevelRangeConfig structure.
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*
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* @param range The LevelRangeConfig structure containing the lower and upper bounds for the level range.
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* @return uint8 A random level within the specified range [range.lower, range.upper].
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*/
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static uint8 GetRandomLevelInRange(const LevelRangeConfig& range)
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{
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return urand(range.lower, range.upper);
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}
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// Adjusts a bot's level by selecting a random level within the target range.
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/**
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* @brief Adjusts the level of a player bot to fit within a specified level range bracket.
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*
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* This function ensures that the given bot is valid, in the world, and not in the process of logging out or being removed.
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* It then checks if the target range index is valid and, if the bot is mounted, dismounts it.
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* For Death Knight bots, it enforces a minimum level of 55, skipping adjustment if the target range is below this threshold.
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* The bot's level is then randomized within the specified range, and the bot is re-randomized using PlayerbotFactory.
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* Debug information is logged if enabled, and a system message is sent to the bot to notify about the level reset.
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*
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* @param bot Pointer to the Player object representing the bot to adjust.
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* @param targetRangeIndex Index of the target level range in the factionRanges array.
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* @param factionRanges Pointer to an array of LevelRangeConfig structures defining level brackets for the bot's faction.
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*/
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static void AdjustBotToRange(Player* bot, int targetRangeIndex, const LevelRangeConfig* factionRanges)
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{
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if (!bot || !bot->IsInWorld() || !bot->GetSession() || bot->GetSession()->isLogingOut() || bot->IsDuringRemoveFromWorld())
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@@ -382,9 +494,17 @@ static void AdjustBotToRange(Player* bot, int targetRangeIndex, const LevelRange
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ChatHandler(bot->GetSession()).SendSysMessage("[mod-bot-level-brackets] Your level has been reset.");
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}
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// -----------------------------------------------------------------------------
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// HELPER FUNCTION: Check if a bot is in a guild with at least one real player online.
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// -----------------------------------------------------------------------------
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/**
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* @brief Checks if the given bot is in a guild that contains at least one real player.
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*
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* This function verifies several conditions to ensure the bot is valid and currently in the world,
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* has an active session, is not logging out, and is not in the process of being removed from the world.
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* It then checks if the bot is part of a guild and whether that guild is known to contain real players.
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*
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* @param bot Pointer to the Player object representing the bot.
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* @return true if the bot is in a guild with at least one real player, false otherwise.
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*/
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static bool BotInGuildWithRealPlayer(Player* bot)
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{
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if (!bot || !bot->IsInWorld() || !bot->GetSession() || bot->GetSession()->isLogingOut() || bot->IsDuringRemoveFromWorld())
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@@ -399,6 +519,19 @@ static bool BotInGuildWithRealPlayer(Player* bot)
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return g_RealPlayerGuildIds.count(guildId) > 0;
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}
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/**
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* @brief Checks if the given bot is present in any real player's friends list.
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*
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* This function verifies if the provided bot player is valid, currently in the world,
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* has an active session, is not logging out, and is not being removed from the world.
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* It then iterates through the global friends list to determine if the bot's GUID
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* matches any entry, indicating that the bot is on a real player's friends list.
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* If debug mode is enabled, it logs additional information when a match is found.
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*
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* @param bot Pointer to the Player object representing the bot to check.
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* @return true if the bot is on a real player's friends list, false otherwise.
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*/
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static bool BotInFriendList(Player* bot)
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{
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if (!bot || !bot->IsInWorld() || !bot->GetSession() || bot->GetSession()->isLogingOut() || bot->IsDuringRemoveFromWorld())
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@@ -420,6 +553,24 @@ static bool BotInFriendList(Player* bot)
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return false;
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}
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/**
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* @brief Clamps and balances the level brackets for Alliance and Horde bot distributions.
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*
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* This function ensures that the lower and upper bounds of each level bracket for both Alliance and Horde
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* are within the allowed minimum and maximum bot levels. If a bracket's lower bound exceeds its upper bound,
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* its desired percentage is set to zero. After clamping, the function checks if the sum of desired percentages
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* for each faction equals 100. If not, and the total is greater than zero, it auto-adjusts the percentages
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* upwards (one at a time, round-robin) until the sum reaches 100. Debug information is logged if enabled.
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*
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* Globals used:
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* - g_AllianceLevelRanges: Array of Alliance level brackets.
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* - g_HordeLevelRanges: Array of Horde level brackets.
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* - g_NumRanges: Number of level brackets.
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* - g_RandomBotMinLevel: Minimum allowed bot level.
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* - g_RandomBotMaxLevel: Maximum allowed bot level.
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* - g_BotDistFullDebugMode: Debug mode flag.
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*/
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static void ClampAndBalanceBrackets()
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{
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for (uint8 i = 0; i < g_NumRanges; ++i)
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@@ -499,9 +650,25 @@ static void ClampAndBalanceBrackets()
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}
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}
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// -----------------------------------------------------------------------------
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// SAFETY CHECKS FOR LEVEL RESET
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// -----------------------------------------------------------------------------
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/**
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* @brief Checks if a bot is in a safe state to perform a level reset.
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*
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* This function verifies several conditions to ensure that the provided bot is safe for a level reset operation.
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* The checks include:
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* - The bot pointer and its session are valid and not in the process of logging out or being removed from the world.
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* - The bot is currently in the world and alive.
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* - The bot is not in combat.
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* - The bot is not in a battleground, arena, random dungeon, or battleground queue.
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* - The bot is not in flight.
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* - If the bot is in a group, all group members must also be bots.
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*
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* If any of these conditions are not met, the function returns false. If debugging is enabled via
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* g_BotDistFullDebugMode, detailed log messages are generated for each failure case.
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*
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* @param bot Pointer to the Player object representing the bot.
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* @return true if the bot is safe for level reset, false otherwise.
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*/
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static bool IsBotSafeForLevelReset(Player* bot)
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{
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if (!bot || !bot->GetSession() || bot->GetSession()->isLogingOut() || bot->IsDuringRemoveFromWorld())
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@@ -570,8 +737,25 @@ static bool IsBotSafeForLevelReset(Player* bot)
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return true;
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}
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// Global container to hold bots flagged for pending level reset.
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// Each entry is a pair: the bot and the target level range index along with a pointer to the faction config.
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/**
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* @brief Processes the pending level reset requests for player bots.
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*
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* This function iterates through the global list of pending level resets (`g_PendingLevelResets`)
|
||||
* and attempts to reset the level of each eligible bot to a specified range. The function enforces
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* a configurable limit (`g_FlaggedProcessLimit`) on the number of resets processed per cycle.
|
||||
*
|
||||
* Bots are skipped and removed from the pending list if:
|
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* - The bot is not found or not in the world.
|
||||
* - The bot's session is invalid, logging out, or being removed from the world.
|
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* - The bot is in a guild with real players and `g_IgnoreGuildBotsWithRealPlayers` is enabled.
|
||||
* - The bot is in a friend list and `g_IgnoreFriendListed` is enabled.
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||||
*
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* If a bot is eligible and safe for a level reset, its level is adjusted to the target range using
|
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* `AdjustBotToRange`. Debug information is logged if `g_BotDistFullDebugMode` is enabled.
|
||||
*
|
||||
* The function returns immediately if there are no pending resets.
|
||||
*/
|
||||
static void ProcessPendingLevelResets()
|
||||
{
|
||||
if (g_BotDistFullDebugMode)
|
||||
@@ -634,10 +818,17 @@ static void ProcessPendingLevelResets()
|
||||
}
|
||||
}
|
||||
|
||||
// This function returns a valid bracket index for the given player's level.
|
||||
// If the player's level is out of range (GetLevelRangeIndex returns -1),
|
||||
// it computes the closest valid bracket using the provided factionRanges,
|
||||
// flags the player for a pending reset by adding it to g_PendingLevelResets,
|
||||
|
||||
/**
|
||||
* @brief Determines the level bracket index for a given player or flags the player for a level reset if not in any bracket.
|
||||
*
|
||||
* This function attempts to find the appropriate level range (bracket) for the specified player based on their level and faction.
|
||||
* If the player is not currently within any defined bracket, the function finds the closest bracket and flags the player for a level reset,
|
||||
* ensuring that each player is only flagged once. The function returns the index of the bracket if found, or -1 if the player is not in any bracket.
|
||||
*
|
||||
* @param player Pointer to the Player object whose bracket is to be determined.
|
||||
* @return int The index of the level bracket if found, otherwise -1.
|
||||
*/
|
||||
static int GetOrFlagPlayerBracket(Player* player)
|
||||
{
|
||||
int rangeIndex = GetLevelRangeIndex(player->GetLevel(), player->GetTeamId());
|
||||
@@ -705,14 +896,49 @@ static int GetOrFlagPlayerBracket(Player* player)
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// WORLD SCRIPT: Bot Level Distribution with Faction Separation
|
||||
// -----------------------------------------------------------------------------
|
||||
/**
|
||||
* @class BotLevelBracketsWorldScript
|
||||
* @brief WorldScript implementation for dynamic bot level bracket distribution in AzerothCore.
|
||||
*
|
||||
* This script manages the distribution of player bots across predefined level brackets for both Alliance and Horde factions.
|
||||
* It dynamically adjusts the desired percentage of bots in each bracket based on the real player population, ensuring a balanced
|
||||
* and realistic distribution of bots throughout the server. The script also handles pending level resets for bots to move them
|
||||
* between brackets as needed.
|
||||
*
|
||||
* Key Features:
|
||||
* - Loads configuration and social data on startup.
|
||||
* - Periodically recalculates desired bot distribution based on real player bracket counts.
|
||||
* - Supports both synchronized and separate faction weighting modes.
|
||||
* - Efficiently redistributes surplus bots to underpopulated brackets, flagging them for level reset.
|
||||
* - Skips bots in guilds with real players or on friend lists if configured.
|
||||
* - Provides detailed debug logging for all major operations and decisions.
|
||||
*
|
||||
* Main Methods:
|
||||
* - OnStartup(): Loads configuration and logs initial state.
|
||||
* - OnUpdate(uint32 diff): Periodically checks and adjusts bot distribution, processes pending level resets.
|
||||
*
|
||||
* Member Variables:
|
||||
* - m_timer: Tracks time for periodic distribution adjustments.
|
||||
* - m_flaggedTimer: Tracks time for processing pending level resets.
|
||||
*/
|
||||
class BotLevelBracketsWorldScript : public WorldScript
|
||||
{
|
||||
public:
|
||||
BotLevelBracketsWorldScript() : WorldScript("BotLevelBracketsWorldScript"), m_timer(0), m_flaggedTimer(0) { }
|
||||
|
||||
/**
|
||||
* @brief Called when the module is started up.
|
||||
*
|
||||
* This function initializes the Bot Level Brackets module by loading configuration
|
||||
* and social friend list data. It checks if the module is enabled via configuration,
|
||||
* and logs a message if it is disabled. If debug modes are enabled, it logs detailed
|
||||
* information about the module's configuration, including check frequencies and
|
||||
* desired percentage distributions for Alliance and Horde level ranges.
|
||||
*/
|
||||
void OnStartup() override
|
||||
{
|
||||
LoadBotLevelBracketsConfig();
|
||||
@@ -738,6 +964,30 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @brief Periodically updates the bot level bracket distribution for player bots.
|
||||
*
|
||||
* This function is called on a timed interval and is responsible for:
|
||||
* - Checking if the bot level bracket system is enabled.
|
||||
* - Managing timers for regular and flagged bot checks.
|
||||
* - Processing pending level resets for bots flagged for redistribution.
|
||||
* - Gathering all players and updating guild and friend list caches.
|
||||
* - If dynamic distribution is enabled, recalculates the desired percentage of bots per level bracket
|
||||
* based on the current distribution of real players, optionally syncing between factions.
|
||||
* - For each faction (Alliance and Horde):
|
||||
* - Counts the actual number of bots in each level bracket.
|
||||
* - Determines the desired number of bots per bracket based on the calculated percentages.
|
||||
* - Identifies surplus bots in overpopulated brackets and flags them for level reset to underpopulated brackets,
|
||||
* prioritizing "safe" bots (those eligible for immediate reset) and then flagged bots.
|
||||
* - Updates internal counts to reflect pending redistributions.
|
||||
* - Provides detailed debug logging if enabled, including before and after distributions.
|
||||
*
|
||||
* The function ensures that the distribution of player bots across level brackets remains balanced
|
||||
* according to the current configuration and real player population, improving the gameplay experience.
|
||||
*
|
||||
* @param diff The time in milliseconds since the last update call.
|
||||
*/
|
||||
void OnUpdate(uint32 diff) override
|
||||
{
|
||||
if (!g_BotLevelBracketsEnabled)
|
||||
@@ -978,7 +1228,6 @@ public:
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] =========================================");
|
||||
}
|
||||
|
||||
// Process Alliance bots.
|
||||
// Process Alliance bots.
|
||||
if (totalAllianceBots > 0)
|
||||
{
|
||||
@@ -1256,6 +1505,17 @@ private:
|
||||
uint32 m_flaggedTimer; // For pending reset checks
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @class BotLevelBracketsPlayerScript
|
||||
* @brief Handles player-specific logic for the Player Bot Level Brackets module.
|
||||
*
|
||||
* This script is attached to player events and is responsible for managing
|
||||
* bot-related state when a player logs out. Specifically, it ensures that
|
||||
* any bot associated with the player is removed from pending reset operations.
|
||||
*
|
||||
* @see PlayerScript
|
||||
*/
|
||||
class BotLevelBracketsPlayerScript : public PlayerScript
|
||||
{
|
||||
public:
|
||||
@@ -1267,9 +1527,16 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// ENTRY POINT: Register the Bot Level Distribution Module
|
||||
// -----------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief Registers the world and player scripts for the Player Bot Level Brackets module.
|
||||
*
|
||||
* This function instantiates and adds the BotLevelBracketsWorldScript and BotLevelBracketsPlayerScript
|
||||
* to the script system, enabling custom logic for player bot level brackets within the game world.
|
||||
*/
|
||||
void Addmod_player_bot_level_bracketsScripts()
|
||||
{
|
||||
new BotLevelBracketsWorldScript();
|
||||
|
||||
Reference in New Issue
Block a user