mirror of
https://github.com/kadeshar/mod-player-bot-level-brackets.git
synced 2026-01-13 09:17:19 +00:00
Adding Safety checks, refactoring to flag when not enough safe bots have been found for later processing, split brackets into faction based.
This commit is contained in:
@@ -11,10 +11,22 @@
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#include "Common.h"
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#include <vector>
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#include <cmath>
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#include <utility>
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#include "PlayerbotFactory.h"
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void RemoveAllEquippedItems(Player* bot);
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void RemoveAllTradeSkills(Player* bot);
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void RemoveAllLearnedSpells(Player* bot);
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void RemoveAllQuests(Player* bot);
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void RemoveAllActiveAuras(Player* bot);
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static bool IsAlliancePlayerBot(Player* bot);
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static bool IsHordePlayerBot(Player* bot);
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// -----------------------------------------------------------------------------
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// LEVEL RANGE CONFIGURATION
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// -----------------------------------------------------------------------------
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// Same boundaries for both factions; only desired percentages differ.
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struct LevelRangeConfig
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{
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uint8 lower; ///< Lower bound (inclusive)
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@@ -23,54 +35,64 @@ struct LevelRangeConfig
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};
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static const uint8 NUM_RANGES = 9;
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static LevelRangeConfig g_LevelRanges[NUM_RANGES];
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// Separate arrays for Alliance and Horde.
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static LevelRangeConfig g_AllianceLevelRanges[NUM_RANGES];
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static LevelRangeConfig g_HordeLevelRanges[NUM_RANGES];
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static uint32 g_BotDistCheckFrequency = 300; // in seconds
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static bool g_BotDistDebugMode = false;
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// Loads the configuration from the config file.
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// Expected keys (with example default percentages):
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// BotLevelBrackets.Range1Pct = 11
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// BotLevelBrackets.Range2Pct = 11
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// BotLevelBrackets.Range3Pct = 11
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// BotLevelBrackets.Range4Pct = 11
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// BotLevelBrackets.Range5Pct = 11
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// BotLevelBrackets.Range6Pct = 11
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// BotLevelBrackets.Range7Pct = 11
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// BotLevelBrackets.Range8Pct = 11
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// BotLevelBrackets.Range9Pct = 12
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// Additionally:
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// BotLevelBrackets.CheckFrequency (in seconds)
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// BotLevelBrackets.DebugMode (true/false)
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static void LoadBotLevelBracketsConfig()
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{
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g_BotDistDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.DebugMode", false);
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g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 60);
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g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 300);
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g_LevelRanges[0] = { 1, 9, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range1Pct", 11)) };
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g_LevelRanges[1] = { 10, 19, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range2Pct", 11)) };
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g_LevelRanges[2] = { 20, 29, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range3Pct", 11)) };
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g_LevelRanges[3] = { 30, 39, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range4Pct", 11)) };
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g_LevelRanges[4] = { 40, 49, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range5Pct", 11)) };
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g_LevelRanges[5] = { 50, 59, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range6Pct", 11)) };
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g_LevelRanges[6] = { 60, 69, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range7Pct", 11)) };
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g_LevelRanges[7] = { 70, 79, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range8Pct", 11)) };
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g_LevelRanges[8] = { 80, 80, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Range9Pct", 12)) };
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// Alliance configuration.
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g_AllianceLevelRanges[0] = { 1, 9, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range1Pct", 11)) };
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g_AllianceLevelRanges[1] = { 10, 19, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range2Pct", 11)) };
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g_AllianceLevelRanges[2] = { 20, 29, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range3Pct", 11)) };
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g_AllianceLevelRanges[3] = { 30, 39, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range4Pct", 11)) };
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g_AllianceLevelRanges[4] = { 40, 49, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range5Pct", 11)) };
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g_AllianceLevelRanges[5] = { 50, 59, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range6Pct", 11)) };
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g_AllianceLevelRanges[6] = { 60, 69, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range7Pct", 11)) };
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g_AllianceLevelRanges[7] = { 70, 79, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range8Pct", 11)) };
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g_AllianceLevelRanges[8] = { 80, 80, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range9Pct", 12)) };
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uint32 totalPercent = 0;
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// Horde configuration.
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g_HordeLevelRanges[0] = { 1, 9, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range1Pct", 11)) };
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g_HordeLevelRanges[1] = { 10, 19, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range2Pct", 11)) };
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g_HordeLevelRanges[2] = { 20, 29, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range3Pct", 11)) };
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g_HordeLevelRanges[3] = { 30, 39, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range4Pct", 11)) };
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g_HordeLevelRanges[4] = { 40, 49, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range5Pct", 11)) };
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g_HordeLevelRanges[5] = { 50, 59, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range6Pct", 11)) };
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g_HordeLevelRanges[6] = { 60, 69, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range7Pct", 11)) };
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g_HordeLevelRanges[7] = { 70, 79, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range8Pct", 11)) };
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g_HordeLevelRanges[8] = { 80, 80, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range9Pct", 12)) };
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uint32 totalAlliancePercent = 0;
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uint32 totalHordePercent = 0;
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for (uint8 i = 0; i < NUM_RANGES; ++i)
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totalPercent += g_LevelRanges[i].desiredPercent;
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if (totalPercent != 100)
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LOG_ERROR("server.loading", "[BotLevelBrackets] Sum of percentages is {} (expected 100).", totalPercent);
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{
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totalAlliancePercent += g_AllianceLevelRanges[i].desiredPercent;
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totalHordePercent += g_HordeLevelRanges[i].desiredPercent;
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}
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if (totalAlliancePercent != 100)
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LOG_ERROR("server.loading", "[BotLevelBrackets] Alliance: Sum of percentages is {} (expected 100).", totalAlliancePercent);
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if (totalHordePercent != 100)
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LOG_ERROR("server.loading", "[BotLevelBrackets] Horde: Sum of percentages is {} (expected 100).", totalHordePercent);
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}
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// Returns the index of the level range that the given level belongs to.
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// If the level does not fall within any configured range, returns -1.
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// Returns the index of the level range that the given level belongs to (boundaries are the same for both factions).
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static int GetLevelRangeIndex(uint8 level)
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{
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// Here we assume that all ranges share the same lower and upper bounds.
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// (If not, you may need to adjust this based on faction.)
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for (int i = 0; i < NUM_RANGES; ++i)
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{
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if (level >= g_LevelRanges[i].lower && level <= g_LevelRanges[i].upper)
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// Use Alliance boundaries as reference.
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if (level >= g_AllianceLevelRanges[i].lower && level <= g_AllianceLevelRanges[i].upper)
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return i;
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}
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return -1;
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@@ -83,85 +105,143 @@ static uint8 GetRandomLevelInRange(const LevelRangeConfig& range)
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}
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// Adjusts a bot's level by selecting a random level within the target range.
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// For Death Knight bots, the new level will not be set below 55.
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// In addition to setting the new level and resetting XP, this function:
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// - Sends a system message indicating the reset.
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// - Destroys all equipped items.
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// - Removes the pet if present.
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// - Executes the auto maintenance action.
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static void AdjustBotToRange(Player* bot, int targetRangeIndex)
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// Also resets XP, destroys equipped items, removes the pet, and executes maintenance.
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static void AdjustBotToRange(Player* bot, int targetRangeIndex, const LevelRangeConfig* factionRanges)
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{
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if (!bot || targetRangeIndex < 0 || targetRangeIndex >= NUM_RANGES)
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return;
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uint8 botOriginalLevel = bot->GetLevel();
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PlayerbotFactory factory(bot, bot->GetLevel());
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if (bot->IsMounted())
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bot->Dismount();
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bot->resetTalents(true);
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RemoveAllEquippedItems(bot);
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RemoveAllTradeSkills(bot);
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RemoveAllLearnedSpells(bot);
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RemoveAllQuests(bot);
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RemoveAllActiveAuras(bot);
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if (bot->GetPet())
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bot->RemovePet(bot->GetPet(), PET_SAVE_NOT_IN_SLOT, false);
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uint8 botOriginalLevel = bot->GetLevel();
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uint8 newLevel = 0;
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// If the bot is a Death Knight, ensure level is not set below 55.
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// For Death Knight bots, enforce a minimum level of 55.
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if (bot->getClass() == CLASS_DEATH_KNIGHT)
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{
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uint8 lowerBound = g_LevelRanges[targetRangeIndex].lower;
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uint8 upperBound = g_LevelRanges[targetRangeIndex].upper;
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uint8 lowerBound = factionRanges[targetRangeIndex].lower;
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uint8 upperBound = factionRanges[targetRangeIndex].upper;
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if (upperBound < 55)
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{
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// This target range is invalid for Death Knights.
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if (g_BotDistDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] AdjustBotToRange: Cannot assign Death Knight '{}' ({}) to range {}-{} (below level 55).",
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bot->GetName(), botOriginalLevel, lowerBound, upperBound);
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std::string playerFaction = IsAlliancePlayerBot(bot) ? "Alliance" : "Horde";
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LOG_INFO("server.loading",
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"[BotLevelBrackets] AdjustBotToRange: Cannot assign {} Death Knight '{}' ({}) to range {}-{} (below level 55).",
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playerFaction, bot->GetName(), botOriginalLevel, lowerBound, upperBound);
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}
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return;
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}
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// Adjust lower bound to 55 if necessary.
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if (lowerBound < 55)
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lowerBound = 55;
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newLevel = urand(lowerBound, upperBound);
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}
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else
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{
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newLevel = GetRandomLevelInRange(g_LevelRanges[targetRangeIndex]);
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newLevel = GetRandomLevelInRange(factionRanges[targetRangeIndex]);
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}
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bot->SetLevel(newLevel);
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bot->SetUInt32Value(PLAYER_XP, 0);
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// Inform the bot about the level reset.
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ChatHandler(bot->GetSession()).SendSysMessage("[mod-bot-level-brackets] Your level has been reset.");
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// Destroy equipped items.
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for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
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{
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if (Item* item = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
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{
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std::string itemName = item->GetTemplate()->Name1;
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bot->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true);
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}
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}
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// Remove the pet if present.
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if (bot->GetPet())
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bot->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, false);
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if (g_BotDistDebugMode)
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{
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PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(bot);
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std::string playerClassName = botAI ? botAI->GetChatHelper()->FormatClass(bot->getClass()) : "Unknown";
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LOG_INFO("server.loading", "[BotLevelBrackets] AdjustBotToRange: Bot '{}' - {} ({}) adjusted to level {} (target range {}-{}).",
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bot->GetName(), playerClassName, botOriginalLevel, newLevel, g_LevelRanges[targetRangeIndex].lower, g_LevelRanges[targetRangeIndex].upper);
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std::string playerFaction = IsAlliancePlayerBot(bot) ? "Alliance" : "Horde";
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LOG_INFO("server.loading",
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"[BotLevelBrackets] AdjustBotToRange: {} Bot '{}' - {} ({}) adjusted to level {} (target range {}-{}).",
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playerFaction, bot->GetName(), playerClassName.c_str(), botOriginalLevel, newLevel,
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factionRanges[targetRangeIndex].lower, factionRanges[targetRangeIndex].upper);
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}
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// Execute the maintenance action.
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bot->InitStatsForLevel();
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PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(bot);
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if (botAI)
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{
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AutoMaintenanceOnLevelupAction maintenanceAction(botAI);
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maintenanceAction.Execute(Event());
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if (g_BotDistDebugMode)
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LOG_INFO("server.loading", "[BotLevelBrackets] AdjustBotToRange: AutoMaintenanceOnLevelupAction executed for bot '{}'.", bot->GetName());
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LOG_INFO("server.loading",
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"[BotLevelBrackets] AdjustBotToRange: AutoMaintenanceOnLevelupAction executed for bot '{}'.", bot->GetName());
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}
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else
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{
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LOG_ERROR("server.loading", "[BotLevelBrackets] AdjustBotToRange: Failed to retrieve PlayerbotAI for bot '{}'.", bot->GetName());
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LOG_ERROR("server.loading",
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"[BotLevelBrackets] AdjustBotToRange: Failed to retrieve PlayerbotAI for bot '{}'.", bot->GetName());
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}
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}
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// -----------------------------------------------------------------------------
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// BOT INTERFACE HELPERS
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// -----------------------------------------------------------------------------
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void RemoveAllLearnedSpells(Player* bot)
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{
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bot->RemoveAllSpellCooldown();
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std::vector<uint32> spellsToRemove;
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for (const auto& spellPair : bot->GetSpellMap())
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{
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const uint32 spellId = spellPair.first;
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const PlayerSpellState state = spellPair.second->State;
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if (state != PLAYERSPELL_REMOVED)
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spellsToRemove.push_back(spellId);
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}
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for (uint32 spellId : spellsToRemove)
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bot->removeSpell(spellId, SPEC_MASK_ALL, false);
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}
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void RemoveAllQuests(Player* bot)
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{
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for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
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{
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uint32 questId = bot->GetQuestSlotQuestId(slot);
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if (questId)
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bot->SetQuestSlot(slot, 0);
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}
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CharacterDatabase.Execute("DELETE FROM character_queststatus WHERE guid = {}", bot->GetGUID().GetCounter());
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}
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void RemoveAllActiveAuras(Player* bot)
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{
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bot->RemoveAllAuras();
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}
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void RemoveAllEquippedItems(Player* bot)
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{
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for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
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{
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if (Item* item = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
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bot->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true);
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}
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}
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void RemoveAllTradeSkills(Player* bot)
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{
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static const uint32 tradeSkills[] = {
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SKILL_ALCHEMY, SKILL_BLACKSMITHING, SKILL_COOKING, SKILL_ENCHANTING,
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SKILL_ENGINEERING, SKILL_FIRST_AID, SKILL_FISHING, SKILL_HERBALISM,
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SKILL_JEWELCRAFTING, SKILL_LEATHERWORKING, SKILL_MINING, SKILL_SKINNING,
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SKILL_TAILORING
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};
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for (auto skill : tradeSkills)
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{
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if (bot->HasSkill(skill))
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bot->SetSkill(skill, 0, 0, 0);
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}
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}
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@@ -172,7 +252,6 @@ static bool IsPlayerBot(Player* player)
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{
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if (!player)
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return false;
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PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(player);
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return botAI && botAI->IsBotAI();
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}
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@@ -181,19 +260,85 @@ static bool IsPlayerRandomBot(Player* player)
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{
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if (!player)
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return false;
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return sRandomPlayerbotMgr->IsRandomBot(player);
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}
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// Helper functions to determine faction. Adjust these functions based on your implementation.
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static bool IsAlliancePlayerBot(Player* bot)
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{
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// Assumes GetTeam() returns TEAM_ALLIANCE for Alliance bots.
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return bot && (bot->GetTeamId() == TEAM_ALLIANCE);
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}
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static bool IsHordePlayerBot(Player* bot)
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{
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// Assumes GetTeam() returns TEAM_HORDE for Horde bots.
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return bot && (bot->GetTeamId() == TEAM_HORDE);
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}
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// -----------------------------------------------------------------------------
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// WORLD SCRIPT: Bot Level Distribution
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// SAFETY CHECKS FOR LEVEL RESET
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// -----------------------------------------------------------------------------
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static bool IsBotSafeForLevelReset(Player* bot)
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{
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if (!bot)
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return false;
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if (!bot->IsInWorld())
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return false;
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if (!bot->IsAlive())
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return false;
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if (bot->IsInCombat())
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return false;
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if (bot->InBattleground() || bot->InArena() || bot->inRandomLfgDungeon() || bot->InBattlegroundQueue())
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return false;
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if (bot->IsInFlight())
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return false;
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if (Group* group = bot->GetGroup())
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{
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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Player* member = ref->GetSource();
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if (member && !IsPlayerBot(member))
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return false;
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}
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}
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return true;
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}
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// Global container to hold bots flagged for pending level reset.
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// Each entry is a pair: the bot and the target level range index along with a pointer to the faction config.
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struct PendingResetEntry
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{
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Player* bot;
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int targetRange;
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const LevelRangeConfig* factionRanges;
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};
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static std::vector<PendingResetEntry> g_PendingLevelResets;
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static void ProcessPendingLevelResets()
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{
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for (auto it = g_PendingLevelResets.begin(); it != g_PendingLevelResets.end(); )
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{
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Player* bot = it->bot;
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int targetRange = it->targetRange;
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if (bot && bot->IsInWorld() && IsBotSafeForLevelReset(bot))
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{
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AdjustBotToRange(bot, targetRange, it->factionRanges);
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it = g_PendingLevelResets.erase(it);
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}
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else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// WORLD SCRIPT: Bot Level Distribution with Faction Separation
|
||||
// -----------------------------------------------------------------------------
|
||||
class BotLevelBracketsWorldScript : public WorldScript
|
||||
{
|
||||
public:
|
||||
BotLevelBracketsWorldScript() : WorldScript("BotLevelBracketsWorldScript"), m_timer(0) { }
|
||||
|
||||
// On server startup, load the configuration and log the settings (if debug mode is enabled).
|
||||
void OnStartup() override
|
||||
{
|
||||
LoadBotLevelBracketsConfig();
|
||||
@@ -202,14 +347,14 @@ public:
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Module loaded. Check frequency: {} seconds.", g_BotDistCheckFrequency);
|
||||
for (uint8 i = 0; i < NUM_RANGES; ++i)
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Range {}: {}-{}, Desired Percentage: {}%",
|
||||
i + 1, g_LevelRanges[i].lower, g_LevelRanges[i].upper, g_LevelRanges[i].desiredPercent);
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {}: {}-{}, Desired Percentage: {}%",
|
||||
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper, g_AllianceLevelRanges[i].desiredPercent);
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Horde Range {}: {}-{}, Desired Percentage: {}%",
|
||||
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper, g_HordeLevelRanges[i].desiredPercent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Periodically (every g_BotDistCheckFrequency seconds) check the distribution of bot levels
|
||||
// and adjust bots from overpopulated ranges to underpopulated ranges.
|
||||
void OnUpdate(uint32 diff) override
|
||||
{
|
||||
m_timer += diff;
|
||||
@@ -217,11 +362,19 @@ public:
|
||||
return;
|
||||
m_timer = 0;
|
||||
|
||||
// Build the current distribution for bots.
|
||||
uint32 totalBots = 0;
|
||||
int actualCounts[NUM_RANGES] = {0};
|
||||
std::vector<Player*> botsByRange[NUM_RANGES];
|
||||
ProcessPendingLevelResets();
|
||||
|
||||
// Containers for Alliance bots.
|
||||
uint32 totalAllianceBots = 0;
|
||||
int allianceActualCounts[NUM_RANGES] = {0};
|
||||
std::vector<Player*> allianceBotsByRange[NUM_RANGES];
|
||||
|
||||
// Containers for Horde bots.
|
||||
uint32 totalHordeBots = 0;
|
||||
int hordeActualCounts[NUM_RANGES] = {0};
|
||||
std::vector<Player*> hordeBotsByRange[NUM_RANGES];
|
||||
|
||||
// Iterate only over player bots.
|
||||
auto const& allPlayers = ObjectAccessor::GetPlayers();
|
||||
for (auto const& itr : allPlayers)
|
||||
{
|
||||
@@ -231,80 +384,263 @@ public:
|
||||
if (!IsPlayerBot(player) || !IsPlayerRandomBot(player))
|
||||
continue;
|
||||
|
||||
totalBots++;
|
||||
int rangeIndex = GetLevelRangeIndex(player->GetLevel());
|
||||
if (rangeIndex >= 0)
|
||||
if (IsAlliancePlayerBot(player))
|
||||
{
|
||||
actualCounts[rangeIndex]++;
|
||||
botsByRange[rangeIndex].push_back(player);
|
||||
totalAllianceBots++;
|
||||
int rangeIndex = GetLevelRangeIndex(player->GetLevel());
|
||||
if (rangeIndex >= 0)
|
||||
{
|
||||
allianceActualCounts[rangeIndex]++;
|
||||
allianceBotsByRange[rangeIndex].push_back(player);
|
||||
}
|
||||
else if (g_BotDistDebugMode)
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' with level {} does not fall into any defined range.",
|
||||
player->GetName(), player->GetLevel());
|
||||
}
|
||||
}
|
||||
else if (g_BotDistDebugMode)
|
||||
else if (IsHordePlayerBot(player))
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Bot '{}' with level {} does not fall into any defined range.",
|
||||
player->GetName(), player->GetLevel());
|
||||
totalHordeBots++;
|
||||
int rangeIndex = GetLevelRangeIndex(player->GetLevel());
|
||||
if (rangeIndex >= 0)
|
||||
{
|
||||
hordeActualCounts[rangeIndex]++;
|
||||
hordeBotsByRange[rangeIndex].push_back(player);
|
||||
}
|
||||
else if (g_BotDistDebugMode)
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' with level {} does not fall into any defined range.",
|
||||
player->GetName(), player->GetLevel());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (totalBots == 0)
|
||||
return;
|
||||
|
||||
// Compute the desired count for each range.
|
||||
int desiredCounts[NUM_RANGES] = {0};
|
||||
for (int i = 0; i < NUM_RANGES; ++i)
|
||||
// Process Alliance bots.
|
||||
if (totalAllianceBots > 0)
|
||||
{
|
||||
desiredCounts[i] = static_cast<int>(round((g_LevelRanges[i].desiredPercent / 100.0) * totalBots));
|
||||
if (g_BotDistDebugMode)
|
||||
int allianceDesiredCounts[NUM_RANGES] = {0};
|
||||
for (int i = 0; i < NUM_RANGES; ++i)
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Range {} ({}-{}): Desired = {}, Actual = {}.",
|
||||
i + 1, g_LevelRanges[i].lower, g_LevelRanges[i].upper,
|
||||
desiredCounts[i], actualCounts[i]);
|
||||
allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots));
|
||||
if (g_BotDistDebugMode)
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
|
||||
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
|
||||
allianceDesiredCounts[i], allianceActualCounts[i]);
|
||||
}
|
||||
}
|
||||
// Adjust overpopulated ranges.
|
||||
for (int i = 0; i < NUM_RANGES; ++i)
|
||||
{
|
||||
std::vector<Player*> safeBots;
|
||||
std::vector<Player*> flaggedBots;
|
||||
for (Player* bot : allianceBotsByRange[i])
|
||||
{
|
||||
if (IsBotSafeForLevelReset(bot))
|
||||
safeBots.push_back(bot);
|
||||
else
|
||||
flaggedBots.push_back(bot);
|
||||
}
|
||||
while (allianceActualCounts[i] > allianceDesiredCounts[i] && !safeBots.empty())
|
||||
{
|
||||
Player* bot = safeBots.back();
|
||||
safeBots.pop_back();
|
||||
int targetRange = -1;
|
||||
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
||||
{
|
||||
for (int j = 0; j < NUM_RANGES; ++j)
|
||||
{
|
||||
if (allianceActualCounts[j] < allianceDesiredCounts[j] && g_AllianceLevelRanges[j].upper >= 55)
|
||||
{
|
||||
targetRange = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int j = 0; j < NUM_RANGES; ++j)
|
||||
{
|
||||
if (allianceActualCounts[j] < allianceDesiredCounts[j])
|
||||
{
|
||||
targetRange = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (targetRange == -1)
|
||||
break;
|
||||
AdjustBotToRange(bot, targetRange, g_AllianceLevelRanges);
|
||||
allianceActualCounts[i]--;
|
||||
allianceActualCounts[targetRange]++;
|
||||
}
|
||||
while (allianceActualCounts[i] > allianceDesiredCounts[i] && !flaggedBots.empty())
|
||||
{
|
||||
Player* bot = flaggedBots.back();
|
||||
flaggedBots.pop_back();
|
||||
int targetRange = -1;
|
||||
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
||||
{
|
||||
for (int j = 0; j < NUM_RANGES; ++j)
|
||||
{
|
||||
if (allianceActualCounts[j] < allianceDesiredCounts[j] && g_AllianceLevelRanges[j].upper >= 55)
|
||||
{
|
||||
targetRange = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int j = 0; j < NUM_RANGES; ++j)
|
||||
{
|
||||
if (allianceActualCounts[j] < allianceDesiredCounts[j])
|
||||
{
|
||||
targetRange = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (targetRange == -1)
|
||||
break;
|
||||
// Flag for pending reset.
|
||||
bool alreadyFlagged = false;
|
||||
for (auto& entry : g_PendingLevelResets)
|
||||
{
|
||||
if (entry.bot == bot)
|
||||
{
|
||||
alreadyFlagged = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!alreadyFlagged)
|
||||
{
|
||||
g_PendingLevelResets.push_back({bot, targetRange, g_AllianceLevelRanges});
|
||||
if (g_BotDistDebugMode)
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' flagged for pending level reset to range {}-{}.",
|
||||
bot->GetName(), g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
|
||||
}
|
||||
allianceActualCounts[i]--;
|
||||
allianceActualCounts[targetRange]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For each range that has a surplus, reassign bots to ranges that are underpopulated.
|
||||
for (int i = 0; i < NUM_RANGES; ++i)
|
||||
// Process Horde bots.
|
||||
if (totalHordeBots > 0)
|
||||
{
|
||||
while (actualCounts[i] > desiredCounts[i] && !botsByRange[i].empty())
|
||||
int hordeDesiredCounts[NUM_RANGES] = {0};
|
||||
for (int i = 0; i < NUM_RANGES; ++i)
|
||||
{
|
||||
Player* bot = botsByRange[i].back();
|
||||
botsByRange[i].pop_back();
|
||||
|
||||
int targetRange = -1;
|
||||
// For Death Knights, only consider target ranges where the upper bound is at least 55.
|
||||
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
||||
hordeDesiredCounts[i] = static_cast<int>(round((g_HordeLevelRanges[i].desiredPercent / 100.0) * totalHordeBots));
|
||||
if (g_BotDistDebugMode)
|
||||
{
|
||||
for (int j = 0; j < NUM_RANGES; ++j)
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Horde Range {} ({}-{}): Desired = {}, Actual = {}.",
|
||||
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper,
|
||||
hordeDesiredCounts[i], hordeActualCounts[i]);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < NUM_RANGES; ++i)
|
||||
{
|
||||
std::vector<Player*> safeBots;
|
||||
std::vector<Player*> flaggedBots;
|
||||
for (Player* bot : hordeBotsByRange[i])
|
||||
{
|
||||
if (IsBotSafeForLevelReset(bot))
|
||||
safeBots.push_back(bot);
|
||||
else
|
||||
flaggedBots.push_back(bot);
|
||||
}
|
||||
while (hordeActualCounts[i] > hordeDesiredCounts[i] && !safeBots.empty())
|
||||
{
|
||||
Player* bot = safeBots.back();
|
||||
safeBots.pop_back();
|
||||
int targetRange = -1;
|
||||
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
||||
{
|
||||
if (actualCounts[j] < desiredCounts[j] && g_LevelRanges[j].upper >= 55)
|
||||
for (int j = 0; j < NUM_RANGES; ++j)
|
||||
{
|
||||
targetRange = j;
|
||||
if (hordeActualCounts[j] < hordeDesiredCounts[j] && g_HordeLevelRanges[j].upper >= 55)
|
||||
{
|
||||
targetRange = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int j = 0; j < NUM_RANGES; ++j)
|
||||
{
|
||||
if (hordeActualCounts[j] < hordeDesiredCounts[j])
|
||||
{
|
||||
targetRange = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (targetRange == -1)
|
||||
break;
|
||||
AdjustBotToRange(bot, targetRange, g_HordeLevelRanges);
|
||||
hordeActualCounts[i]--;
|
||||
hordeActualCounts[targetRange]++;
|
||||
}
|
||||
while (hordeActualCounts[i] > hordeDesiredCounts[i] && !flaggedBots.empty())
|
||||
{
|
||||
Player* bot = flaggedBots.back();
|
||||
flaggedBots.pop_back();
|
||||
int targetRange = -1;
|
||||
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
||||
{
|
||||
for (int j = 0; j < NUM_RANGES; ++j)
|
||||
{
|
||||
if (hordeActualCounts[j] < hordeDesiredCounts[j] && g_HordeLevelRanges[j].upper >= 55)
|
||||
{
|
||||
targetRange = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int j = 0; j < NUM_RANGES; ++j)
|
||||
{
|
||||
if (hordeActualCounts[j] < hordeDesiredCounts[j])
|
||||
{
|
||||
targetRange = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (targetRange == -1)
|
||||
break;
|
||||
bool alreadyFlagged = false;
|
||||
for (auto& entry : g_PendingLevelResets)
|
||||
{
|
||||
if (entry.bot == bot)
|
||||
{
|
||||
alreadyFlagged = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int j = 0; j < NUM_RANGES; ++j)
|
||||
if (!alreadyFlagged)
|
||||
{
|
||||
if (actualCounts[j] < desiredCounts[j])
|
||||
{
|
||||
targetRange = j;
|
||||
break;
|
||||
}
|
||||
g_PendingLevelResets.push_back({bot, targetRange, g_HordeLevelRanges});
|
||||
if (g_BotDistDebugMode)
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' flagged for pending level reset to range {}-{}.",
|
||||
bot->GetName(), g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
|
||||
}
|
||||
hordeActualCounts[i]--;
|
||||
hordeActualCounts[targetRange]++;
|
||||
}
|
||||
|
||||
if (targetRange == -1)
|
||||
break; // No appropriate underpopulated range found.
|
||||
|
||||
AdjustBotToRange(bot, targetRange);
|
||||
actualCounts[i]--;
|
||||
actualCounts[targetRange]++;
|
||||
}
|
||||
}
|
||||
|
||||
if (g_BotDistDebugMode)
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Distribution adjustment complete. Total bots: {}.", totalBots);
|
||||
{
|
||||
LOG_INFO("server.loading", "[BotLevelBrackets] Distribution adjustment complete. Alliance bots: {}, Horde bots: {}.",
|
||||
totalAllianceBots, totalHordeBots);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user