mirror of
https://github.com/azerothcore/mod-money-for-kills.git
synced 2026-01-13 01:08:38 +00:00
Config is now read on linux + Warning about Null fixed
Config fixes thanks to @Nefertum and @Talamortis
This commit is contained in:
@@ -125,7 +125,7 @@ public:
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victim->ModifyMoney(-VictimLoot);
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victim->ModifyMoney(-VictimLoot);
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// Inform the player of the corpse loot
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// Inform the player of the corpse loot
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Notify(player, victim, NULL, "Loot", NULL, VictimLoot);
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Notify(player, victim, NULL, "Loot", 0, VictimLoot);
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// Pay the player the additional PVP bounty
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// Pay the player the additional PVP bounty
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player->ModifyMoney(BountyAmount);
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player->ModifyMoney(BountyAmount);
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@@ -218,7 +218,7 @@ public:
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player->ModifyMoney(bounty);
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player->ModifyMoney(bounty);
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// Inform the player of the bounty amount
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// Inform the player of the bounty amount
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Notify(player, NULL, killed, KillType, bounty, NULL);
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Notify(player, NULL, killed, KillType, bounty, 0);
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}
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}
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else
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else
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{
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{
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@@ -238,7 +238,7 @@ public:
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playerInGroup->ModifyMoney(bounty);
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playerInGroup->ModifyMoney(bounty);
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// Inform the player of the bounty amount
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// Inform the player of the bounty amount
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Notify(playerInGroup, NULL, killed, KillType, bounty, NULL);
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Notify(playerInGroup, NULL, killed, KillType, bounty, 0);
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}
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}
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else
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else
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{
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{
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@@ -249,7 +249,7 @@ public:
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playerInGroup->ModifyMoney(bounty);
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playerInGroup->ModifyMoney(bounty);
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// Inform the player of the bounty amount
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// Inform the player of the bounty amount
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Notify(playerInGroup, NULL, killed, KillType, bounty, NULL);
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Notify(playerInGroup, NULL, killed, KillType, bounty, 0);
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}
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}
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}
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}
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}
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}
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@@ -391,7 +391,30 @@ public:
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}
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}
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};
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};
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class MoneyForKillsWorld : public WorldScript
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{
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public:
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MoneyForKillsWorld() : WorldScript("MoneyForKillsWorld") { }
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void OnBeforeConfigLoad(bool reload) override
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{
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if (!reload) {
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std::string conf_path = _CONF_DIR;
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std::string cfg_file = conf_path + "/mod_moneyforkills.conf";
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#ifdef WIN32
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cfg_file = "mod_moneyforkills.conf";
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#endif
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std::string cfg_def_file = cfg_file + ".dist";
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sConfigMgr->LoadMore(cfg_def_file.c_str());
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sConfigMgr->LoadMore(cfg_file.c_str());
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}
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}
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};
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void AddMoneyForKillsScripts()
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void AddMoneyForKillsScripts()
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{
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{
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new MoneyForKills();
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new MoneyForKills();
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}
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new MoneyForKillsWorld();
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}
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