updated getLevel > GetLevel (#20)

This commit is contained in:
Ben Carter
2024-08-20 11:32:45 -04:00
committed by GitHub
parent a9271985b4
commit 4fbf54965b

View File

@@ -129,7 +129,7 @@ public:
if (sConfigMgr->GetOption<bool>(MFKEnable, true)) if (sConfigMgr->GetOption<bool>(MFKEnable, true))
{ {
const uint32 PVPMultiplier = sConfigMgr->GetOption<uint32>(MFKPVPKillMult, 0); const uint32 PVPMultiplier = sConfigMgr->GetOption<uint32>(MFKPVPKillMult, 0);
const uint32 VictimLevel = victim->getLevel(); const uint32 VictimLevel = victim->GetLevel();
// If enabled... // If enabled...
if (PVPMultiplier > 0) if (PVPMultiplier > 0)
@@ -175,7 +175,7 @@ public:
if (sConfigMgr->GetOption<bool>(MFKEnable, true)) if (sConfigMgr->GetOption<bool>(MFKEnable, true))
{ {
// Get the creature level // Get the creature level
const uint32 CreatureLevel = killed->getLevel(); const uint32 CreatureLevel = killed->GetLevel();
uint32 BossMultiplier = 0; uint32 BossMultiplier = 0;
uint32 KillMultiplier = 0; uint32 KillMultiplier = 0;
KillType CreatureType; KillType CreatureType;
@@ -261,7 +261,7 @@ public:
} }
else else
{ {
// Only pay players that are in reward distance // Only pay players that are in reward distance
if (playerInGroup->IsAtGroupRewardDistance(killed)) if (playerInGroup->IsAtGroupRewardDistance(killed))
{ {
// Pay the bounty // Pay the bounty
@@ -386,4 +386,4 @@ public:
void AddMoneyForKillsScripts() void AddMoneyForKillsScripts()
{ {
new MoneyForKills(); new MoneyForKills();
} }