mirror of
https://github.com/azerothcore/mod-learn-spells.git
synced 2026-01-13 00:58:37 +00:00
Fix: Add missing spells (#12)
- Anyone can add the missing spells directly in the code - A bit hacky, but will do the job for now.
This commit is contained in:
@@ -1,52 +1,15 @@
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#include "Chat.h"
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#include "Config.h"
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#include "DisableMgr.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SpellInfo.h"
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#include "DisableMgr.h"
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#include "Config.h"
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#include "Player.h"
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uint32 MaxLevel;
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class LearnSpellsOnLevelUp : public PlayerScript
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{
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public:
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std::unordered_set<uint32> ignoreSpells = {
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64380, 23885, 23880, 44461, 25346, 10274, 10273, 8418,
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8419, 7270, 7269, 7268, 54648, 12536, 24530, 70909,
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12494, 57933, 24224, 27095, 27096, 27097, 27099, 32841,
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56131, 56160, 56161, 48153, 34754, 64844, 64904, 48085,
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33110, 48084, 28276, 27874, 27873, 7001, 49821, 53022,
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47757, 47750, 47758, 47666, 53001, 52983, 52998, 52986,
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52987, 52999, 52984, 53002, 53003, 53000, 52988, 52985,
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42208, 42209, 42210, 42211, 42212, 42213, 42198, 42937,
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42938, 12484, 12485, 12486, 44461, 55361, 55362, 34913,
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43043, 43044, 38703, 38700, 27076, 42844, 42845, 64891,
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25912, 25914, 25911, 25913, 25902, 25903, 27175, 27176,
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33073, 33074, 48822, 48820, 48823, 48821, 20154, 25997,
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20467, 20425, 67, 26017, 34471, 53254, 13812, 14314,
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14315, 27026, 49064, 49065, 60202, 60210, 13797, 14298,
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14299, 14300, 14301, 27024, 49053, 49054, 52399, 1742,
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24453, 53548, 53562, 52016, 26064, 35346, 57386, 57389,
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57390, 57391, 57392, 57393, 55509, 35886, 43339, 45297,
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45298, 45299, 45300, 45301, 45302, 49268, 49269, 8349,
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8502, 8503, 11306, 11307, 25535, 25537, 61650, 61654,
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63685, 45284, 45286, 45287, 45288, 45289, 45290, 45291,
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45292, 45293, 45294, 45295, 45296, 49239, 49240, 26364,
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26365, 26366, 26367, 26369, 26370, 26363, 26371, 26372,
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49278, 49279, 32176, 32175, 21169, 47206, 27285, 47833,
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47836, 42223, 42224, 42225, 42226, 42218, 47817, 47818,
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42231, 42232, 42233, 42230, 48466, 44203, 44205, 44206,
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44207, 44208, 48444, 48445, 33891, 52374, 57532, 59921,
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52372, 49142, 52375, 47633, 47632, 52373, 50536, 27214,
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47822, 11682, 11681, 5857, 1010, 24907, 24905, 53227,
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61391, 61390, 61388, 61387, 64801, 5421, 9635, 1178,
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20186, 20185, 20184, 20187, 25899, 24406, 50581, 30708,
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48076, 62900, 62901, 62902, 59671, 50589, 66906, 66907,
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24131, 23455, 23458, 23459, 27803, 27804, 27805, 25329,
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48075, 42243, 42244, 42245, 42234, 58432, 58433, 65878,
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18848, 16979, 49376, 54055, 20647, 42243, 24131
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};
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LearnSpellsOnLevelUp() : PlayerScript("LearnSpellsOnLevelUp")
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{
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}
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@@ -82,53 +45,182 @@ public:
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}
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}
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private:
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std::unordered_set<uint32> m_ignoreSpells = {
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64380, 23885, 23880, 44461, 25346, 10274, 10273, 8418, 8419, 7270, 7269, 7268, 54648, 12536, 24530, 70909, 12494, 57933, 24224, 27095, 27096, 27097, 27099, 32841, 56131, 56160, 56161, 48153, 34754, 64844, 64904, 48085, 33110, 48084,
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28276, 27874, 27873, 7001, 49821, 53022, 47757, 47750, 47758, 47666, 53001, 52983, 52998, 52986, 52987, 52999, 52984, 53002, 53003, 53000, 52988, 52985, 42208, 42209, 42210, 42211, 42212, 42213, 42198, 42937, 42938, 12484, 12485, 12486,
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44461, 55361, 55362, 34913, 43043, 43044, 38703, 38700, 27076, 42844, 42845, 64891, 25912, 25914, 25911, 25913, 25902, 25903, 27175, 27176, 33073, 33074, 48822, 48820, 48823, 48821, 20154, 25997, 20467, 20425, 67, 26017, 34471, 53254,
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13812, 14314, 14315, 27026, 49064, 49065, 60202, 60210, 13797, 14298, 14299, 14300, 14301, 27024, 49053, 49054, 52399, 1742, 24453, 53548, 53562, 52016, 26064, 35346, 57386, 57389, 57390, 57391, 57392, 57393, 55509, 35886, 43339, 45297,
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45298, 45299, 45300, 45301, 45302, 49268, 49269, 8349, 8502, 8503, 11306, 11307, 25535, 25537, 61650, 61654, 63685, 45284, 45286, 45287, 45288, 45289, 45290, 45291, 45292, 45293, 45294, 45295, 45296, 49239, 49240, 26364, 26365, 26366,
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26367, 26369, 26370, 26363, 26371, 26372, 49278, 49279, 32176, 32175, 21169, 47206, 27285, 47833, 47836, 42223, 42224, 42225, 42226, 42218, 47817, 47818, 42231, 42232, 42233, 42230, 48466, 44203, 44205, 44206, 44207, 44208, 48444, 48445,
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33891, 52374, 57532, 59921, 52372, 49142, 52375, 47633, 47632, 52373, 50536, 27214, 47822, 11682, 11681, 5857, 1010, 24907, 24905, 53227, 61391, 61390, 61388, 61387, 64801, 5421, 9635, 1178, 20186, 20185, 20184, 20187, 25899, 24406,
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50581, 30708, 48076, 62900, 62901, 62902, 59671, 50589, 66906, 66907, 24131, 23455, 23458, 23459, 27803, 27804, 27805, 25329, 48075, 42243, 42244, 42245, 42234, 58432, 58433, 65878, 18848, 16979, 49376, 54055, 20647, 42243, 24131,
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};
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struct AddSpell // Additional Spell Entry
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{
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uint32 spellId;
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TeamId faction = TeamId::TEAM_NEUTRAL;
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};
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// { level: { SPELL_FAMILY_NAME: [{ spellId: uint32, faction: TeamId }] } }
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using SpellFamilyToExtraSpells = std::unordered_map<uint32, std::vector<AddSpell>>;
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using AdditionalSpellsList = std::unordered_map<uint8, SpellFamilyToExtraSpells>;
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// -------------------------------------------- ^^^^^ level
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AdditionalSpellsList m_additionalSpells = {
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{6,
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{
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{SPELLFAMILY_WARRIOR,
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{
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AddSpell{.spellId = 3127}, // parry
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}},
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}},
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{8,
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{
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{SPELLFAMILY_HUNTER,
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{
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AddSpell{.spellId = 3127}, // parry
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}},
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{SPELLFAMILY_PALADIN,
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{
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AddSpell{.spellId = 3127}, // parry
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}},
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}},
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{10,
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{
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{SPELLFAMILY_HUNTER,
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{
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AddSpell{.spellId = 1515}, // tame beast
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}},
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}},
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{12,
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{
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{SPELLFAMILY_ROGUE,
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{
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AddSpell{.spellId = 3127}, // parry
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}},
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}},
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{14,
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{
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{SPELLFAMILY_HUNTER,
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{
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AddSpell{.spellId = 6197}, // eagle eye
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}},
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}},
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{20,
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{
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{SPELLFAMILY_WARRIOR,
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{
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AddSpell{.spellId = 674}, // dual wield
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AddSpell{.spellId = 12678}, // stance mastery
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}},
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{SPELLFAMILY_HUNTER,
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{
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AddSpell{.spellId = 674}, // dual wield
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}},
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}},
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{24,
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{
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{SPELLFAMILY_HUNTER,
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{
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AddSpell{.spellId = 1462}, // Beast Lore
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}},
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{SPELLFAMILY_ROGUE,
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{
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AddSpell{.spellId = 2836}, // Detect Traps
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}},
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{SPELLFAMILY_WARLOCK,
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{
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AddSpell{.spellId = 5500}, // Sense Demons
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}},
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}},
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{24,
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{
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{SPELLFAMILY_SHAMAN,
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{
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AddSpell{.spellId = 6196}, // Far Sight
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}},
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}},
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{30,
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{
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{SPELLFAMILY_SHAMAN,
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{
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AddSpell{.spellId = 66842}, // Call of the Elements
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}},
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}},
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{32,
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{
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{SPELLFAMILY_DRUID,
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{
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AddSpell{.spellId = 5225}, // Track Humanoids
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}},
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}},
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{40,
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{
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{SPELLFAMILY_SHAMAN,
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{
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AddSpell{.spellId = 66843}, // Call of the Ancestors
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}},
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{SPELLFAMILY_DRUID,
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{
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AddSpell{.spellId = 20719}, // Feline Grace
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AddSpell{.spellId = 62600}, // Savage Defense
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}},
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}},
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{50,
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{
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{SPELLFAMILY_SHAMAN,
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{
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AddSpell{.spellId = 66844}, // Call of the Spirits
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}},
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}},
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{66,
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{
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{SPELLFAMILY_PALADIN,
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{
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AddSpell{.spellId = 53736, .faction = TeamId::TEAM_HORDE}, // Seal of Corruption
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AddSpell{.spellId = 31801, .faction = TeamId::TEAM_ALLIANCE}, // Seal of Vengeance
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}},
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{SPELLFAMILY_WARLOCK,
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{
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AddSpell{.spellId = 29858}, // Soulshatter
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}},
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}},
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{70,
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{
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{SPELLFAMILY_SHAMAN,
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{
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AddSpell{.spellId = 2825, .faction = TeamId::TEAM_HORDE}, // Bloodlust
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AddSpell{.spellId = 32182, .faction = TeamId::TEAM_ALLIANCE}, // Heroism
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}},
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}},
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{80,
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{
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{SPELLFAMILY_WARLOCK,
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{
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AddSpell{.spellId = 47836}, // Seed of Corruption (rank 3)
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}},
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}},
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};
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bool IsIgnoredSpell(uint32 spellID)
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{
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auto spellIt = ignoreSpells.find(spellID);
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return spellIt != ignoreSpells.end();
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auto spellIt = m_ignoreSpells.find(spellID);
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return spellIt != m_ignoreSpells.end();
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}
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void LearnSpellsForNewLevel(Player *player, uint8 level)
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void LearnSpellsForNewLevel(Player* player, uint8 fromLevel)
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{
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if (level == player->getLevel() + 1)
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return;
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uint32 family;
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switch (player->getClass())
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uint8 upToLevel = player->getLevel();
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uint32 family = GetSpellFamily(player);
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for (int level = fromLevel; level <= upToLevel; level++)
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{
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case CLASS_ROGUE:
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family = SPELLFAMILY_ROGUE;
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break;
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case CLASS_DEATH_KNIGHT:
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family = SPELLFAMILY_DEATHKNIGHT;
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break;
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case CLASS_WARRIOR:
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family = SPELLFAMILY_WARRIOR;
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break;
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case CLASS_PRIEST:
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family = SPELLFAMILY_PRIEST;
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break;
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case CLASS_MAGE:
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family = SPELLFAMILY_MAGE;
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break;
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case CLASS_PALADIN:
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family = SPELLFAMILY_PALADIN;
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break;
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case CLASS_HUNTER:
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family = SPELLFAMILY_HUNTER;
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break;
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case CLASS_DRUID:
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family = SPELLFAMILY_DRUID;
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break;
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case CLASS_SHAMAN:
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family = SPELLFAMILY_SHAMAN;
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break;
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case CLASS_WARLOCK:
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family = SPELLFAMILY_WARLOCK;
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break;
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}
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ApplyAdditionalSpells(level, family, player);
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for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
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if (!spellInfo)
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continue;
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if (spellInfo->SpellFamilyName != family)
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@@ -147,6 +239,7 @@ public:
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bool valid = false;
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SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellInfo->Id);
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for (SkillLineAbilityMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
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{
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if (itr->second->spellId == spellInfo->Id && itr->second->racemask == 0 && itr->second->learnOnGetSkill == 0)
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@@ -168,14 +261,66 @@ public:
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if (valid)
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player->learnSpell(spellInfo->Id);
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}
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LearnSpellsForNewLevel(player, ++level);
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}
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}
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void ApplyAdditionalSpells(uint8 level, uint32 playerSpellFamily, Player* player)
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{
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auto spells = m_additionalSpells.find(level);
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if (spells != m_additionalSpells.end())
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{
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SpellFamilyToExtraSpells spellsMap = spells->second;
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auto spellsForPlayersFamily = spellsMap.find(playerSpellFamily);
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if (spellsForPlayersFamily != spellsMap.end())
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{
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vector<AddSpell> additionalSpellsToTeach = spellsForPlayersFamily->second;
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for (auto const& spell : additionalSpellsToTeach)
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{
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if (!(player->HasSpell(spell.spellId)) && (spell.faction == TeamId::TEAM_NEUTRAL || spell.faction == player->GetTeamId()))
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{
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player->learnSpell(spell.spellId);
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}
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}
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}
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}
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}
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uint32 GetSpellFamily(const Player* p)
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{
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switch (p->getClass())
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{
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case CLASS_ROGUE:
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return SPELLFAMILY_ROGUE;
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case CLASS_DEATH_KNIGHT:
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return SPELLFAMILY_DEATHKNIGHT;
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case CLASS_WARRIOR:
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return SPELLFAMILY_WARRIOR;
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case CLASS_PRIEST:
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return SPELLFAMILY_PRIEST;
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case CLASS_MAGE:
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return SPELLFAMILY_MAGE;
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case CLASS_PALADIN:
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return SPELLFAMILY_PALADIN;
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case CLASS_HUNTER:
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return SPELLFAMILY_HUNTER;
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case CLASS_DRUID:
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return SPELLFAMILY_DRUID;
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case CLASS_SHAMAN:
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return SPELLFAMILY_SHAMAN;
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case CLASS_WARLOCK:
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return SPELLFAMILY_WARLOCK;
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default:
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return SPELLFAMILY_GENERIC;
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}
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}
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};
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class LearnAllSpellsWorld : public WorldScript
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{
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public:
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LearnAllSpellsWorld() : WorldScript("LearnAllSpellsWorld") {}
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LearnAllSpellsWorld() : WorldScript("LearnAllSpellsWorld")
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{
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}
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void OnBeforeConfigLoad(bool reload) override
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{
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Reference in New Issue
Block a user