[worldserver] ######################################## # Grown Up configuration ######################################## # # GrownUp.Enable # Description: Enable module that shrinks players on character creation # and slowly increases them to normal size by StarterMax level. # Default: 0 - Disabled # 1 - Enabled # GrownUp.Enable = 1 # # GrownUp.LoginCheck # Description: Ensure player size is correct on login based on level. # Default: 0 - Disabled # 1 - Enabled # GrownUp.LoginCheck = 1 # # GrownUp.Announce # Description: Announce module enabled on login. # Default: 0 - Disabled # 1 - Enabled # GrownUp.Announce = 1 # # GrownUp.GrownAnnounce # Description: Announce size change each time a player levels up. # Default: 0 - Disabled # 1 - Enabled # GrownUp.GrownAnnounce = 0 # # GrownUp.StarterMinScale # Description: The minimum scale players start with at level 1. # Example: 0.6 = 60% size # Default: 0.6 # GrownUp.StarterMinScale = 0.6 # # GrownUp.StarterMaxLevel # Description: The level where players reach 100% scale. # Growth from StarterMinScale → 1.0f is linear across 1 → StarterMaxLevel. # Default: 15 # GrownUp.StarterMaxLevel = 15 # # GrownUp.HighLevelStart # Description: The level where above-cap growth begins. # At this level grows again afterward by HighLevelScalePercent. # Default: 65 # GrownUp.HighLevelStart = 65 # # GrownUp.HighLevelScalePercent # Description: Percentage increase applied per level above HighLevelStart. # Example: 0.5 = +05% per level. # Default: 0.5 # GrownUp.HighLevelScalePercent = 1.0 # # GrownUp.MaxScale # Description: Maximum scale cap. Players cannot exceed this size no # matter their level or scaling calculation. # Example: 1.2 = 120% # Default: 1.2 # GrownUp.MaxScale = 1.2