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https://github.com/webluke/mod-grownup.git
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changed to linear growth from to a configured level, added an upper level to start growing by a configurable amount, added a max growth amount, updated read me with more info
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@@ -5,36 +5,74 @@
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########################################
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#
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# GrownUp.Enable
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# Description: Enable model that shrinks players on character creation and slowly increases them to normal size by level 15.
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# Description: Enable module that shrinks players on character creation
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# and slowly increases them to normal size by StarterMax level.
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# Default: 0 - Disabled
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# 1 - Enabled
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#
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GrownUp.Enable = 1
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#
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# GrownUp.Enable
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# Description: Check if player size is correct on login.
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# GrownUp.LoginCheck
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# Description: Ensure player size is correct on login based on level.
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# Default: 0 - Disabled
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# 1 - Enabled
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#
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GrownUp.LoginCheck = 1
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#
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# GrownUp.Announce
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# Description: Announce mod enabled on login.
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# Description: Announce module enabled on login.
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# Default: 0 - Disabled
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# 1 - Enabled
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#
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GrownUp.Announce = 1
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#
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# GrownUp.GrownAnnounce
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# Description: Announce each level.
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# Description: Announce size change each time a player levels up.
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# Default: 0 - Disabled
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# 1 - Enabled
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#
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GrownUp.GrownAnnounce = 0
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GrownUp.GrownAnnounce = 0
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#
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# GrownUp.StarterMinScale
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# Description: The minimum scale players start with at level 1.
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# Example: 0.6 = 60% size
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# Default: 0.6
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#
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GrownUp.StarterMinScale = 0.6
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#
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# GrownUp.StarterMaxLevel
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# Description: The level where players reach 100% scale.
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# Growth from StarterMinScale → 1.0f is linear across 1 → StarterMaxLevel.
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# Default: 15
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#
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GrownUp.StarterMaxLevel = 15
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#
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# GrownUp.HighLevelStart
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# Description: The level where above-cap growth begins.
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# At this level grows again afterward by HighLevelScalePercent.
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# Default: 65
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#
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GrownUp.HighLevelStart = 65
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#
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# GrownUp.HighLevelScalePercent
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# Description: Percentage increase applied per level above HighLevelStart.
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# Example: 0.5 = +05% per level.
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# Default: 0.5
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#
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GrownUp.HighLevelScalePercent = 1.0
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#
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# GrownUp.MaxScale
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# Description: Maximum scale cap. Players cannot exceed this size no
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# matter their level or scaling calculation.
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# Example: 1.2 = 120%
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# Default: 1.2
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#
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GrownUp.MaxScale = 1.2
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